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Rappan Athuk #54: A Very Vampiric Day

The party lays to rest some unquiet spirits in the Dungeon of Graves. (-GM)

12th day of Gozran, 4719 AR

As my fellow paladin Nioveskirian started to recount, we had walked into a large room with pillars lining the walls and strange runes that Shia, who is quite well acquainted in strange runes, couldn’t make heads or tails of. But that was suddenly no longer our focus, as a trio of wraiths came out of the pillars and started reaching their cold, dead, incorporeal hands out to Shia. DFSIFA quickly arrowed the first one, but there were still two more. Perseus flew us down and we made quick work of them with a combination of holy sword and holy claw and beak. But that was only three, and we all knew that more would be coming, and so when many, (37) more came out of the remaining pillars, we were ready.

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Posted by on September 13, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #53: Paul Is Broken

Nioveskirian speaks straight from his stony soul in this week’s writeup. (-GM)

12th day of Gozran, 4719 AR

What Paul (and nobody else) saw

Some of our more cowardly members had developed some claustrophobia, so we decided to explore the wilderness for a while, setting off as soon as everyone was fitted with a bird. We saw this island near the edge of the lake, and decided to see what interesting environs it housed. There was a plume of smoke near the center, which was probably some geyser or a cabin or something, but no, everyone had to think “dragon”. We flew toward the source of the ash-infused air, and found a cabin, just as I expected. So what if it didn’t have a chimney?

Suddenly DSFIFA loosed three arrows, which struck a formerly invisible dragon. The beast uttered a final roar before falling into the sea. The cabin turned out to be the dragon’s hoard where we found a lengthy collection of magic items, including a suit of armor that Shia identified as cursed. The room was filled with the skeletons of fools who thought the building was just a cabin. (Why would anyone think that? They didn’t get tipped off by the fact that smoke was coming out of it even though it had no chimney?) Me and Valestar gave them proper burials, because even fools deserve a final rest.

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Posted by on September 6, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #52: Stone Cold!

Deckard Cain sits us down and tells us what they found in the level containing a temple to Orcus. Stay awhile and listen! (-GM)

3rd day of Pharast, 4719 AR

Then we saw 4 Gorgon Hounds who had a strong breath that could turn flesh to stone.

Hello travelers! It is I, Deckard Cain again, in the second of my journal entries in the Rappan Athuk dungeon. This time the party had a less eventful, but exciting nonetheless adventure in the Orcus alter-temple whatever. We spent the majority of the time exploring blank hallways with nothing in them or on the walls, but DFSIFA (repeatedly saying “Blink!” to activate her ring) insisted on looking at them with her 1002 eyes (1000 on her robe/cloak and 2 on her head).

“Blink!”

After a while of exploring hallways, we heard a group of creatures around the corner. They seemed to have heard us for they cast darkness around themselves. Seeing this, I channeled the power of daylight through my body’s connection to the sun god Sarenrae, pushing the darkness out of existence. Seeing their spell countered,  the creatures fled around the corner and through a door. We saw the tail of one of the creatures and recognized them as leucrottas, the creatures that Gudmund had entertained. We spoke to them, and they asked us for mercy. We gave it and explored their rooms and found another buckled boot and some droppings (by the creatures). We left the creatures and explored more halls with nothing in them for the purpose of mapping the area out.

“Blink!”

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Posted by on August 26, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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RPG Campaigns in Fall 2017

Join one of the RPG campaigns that I am running this fall! (These are separate from the afterschool program.)

There is an online application to sign up for one of these groups. If you are interested and/or have more questions, parents/guardians should contact me (Ronald) at guildgrandmaster AT gmail DOT com!

Princes of the Apocalypse (investigate elemental cults in the Forgotten Realms)

The party continues its investigations into the Sumber Hills, where brigands and strange cultists seem to have sinister designs that may threaten the humble town of Red Larch. Set in the iconic Forgotten Realms. (Uses 5th Edition D&D. Continues at Level 5, goes until Level 14.)

Rappan Athuk (challenging and deadly megadungeon)

rappan-athuk-miniRappan Athuk, also called the “Granddaddy of All Dungeons,” is in the spirit of old-school D&D, full of lethal traps and demons from hell that will force you to think smart and use your wits. Just as unforgiving as the dungeon is the wilderness surrounding it. Notoriously difficult, Rappan Athuk (and the massively powerful creature it serves) have never before been beaten by RPG players anywhere without cheating. If you succeed, you will most definitely get BRAGGING RIGHTS in the Guild! This campaign is more about thinking creatively, avoiding death, and trying to “beat” a very difficult adventure! (Uses Pathfinder RPG. Continues at Level 13, goes until Level 20+.)

Slumbering Tsar (challenging and deadly lost city/dungeon sandbox campaign)

SlumberingTsar_Banner-miniBy the makers of Rappan Athuk:

Something Stirs in the City of Evil… Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? (Uses Pathfinder RPG. New group could start exploring the desolation surrounding Tsar at Level 7. Current group would continue at Level 12. Goes until Level 20+.)

Dead Suns (galaxy-spanning adventure)

This is the first adventure path for the new science fantasy Starfinder Roleplaying Game, which combines exotic alien races, futuristic technology, magic, and starships! Dead Suns begins when a derelict ship arrives at Absalom Station towing a mysterious asteroid. Investigating it only raises more questions requiring traversing the galaxy to answer them… (Uses Starfinder RPG. Goes from Level 1 to 12)

Stoneheart Dungeon (challenging and deadly dungeon) –> Slumbering Tsar

By the same people who publish Rappan Athuk, Stoneheart Dungeon begins with the party reclaiming lost temples to Sarenrae and Abadar. However, uprooting the evil that claims them requires delving into a deadly dungeon… (Uses Pathfinder RPG. Continues from Level 4 and goes to Level 7, when it can transition into Slumbering Tsar)

-Grandmaster

 
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Posted by on August 21, 2017 in Announcements, Campaign

 

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Rappan Athuk #51: Demons-Be-Gone

We rejoin our party as they continue their battle with cultists and demons that was so epic that there was a cliffhanger. A paralyzed Death from Somewhere Irrelevantly Far Away tells us what happened. (-GM)

8th day of Abadius, 4719 AR

Demons filled the room, as far as the darkvision eye could see. The mummies in front of me were so pathetically weak, it terrified me. I was paralyzed with fear unable to move, attack, or do anything other than stare straight ahead (and drool a little).

During this time I connected my head to the cloud (via a magical link in my brain) and started looking at memes and cat-dragon videos. Then I remembered that I had started a journal a little while back. The last thing I had written down was about a big fiery cave.

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Posted by on August 18, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #50: A Well-Prepared Enemy

The party ascends stairs leading out of the scorching salamander caverns and find a unique sort of respite… (-GM)

5th day of Kuthona, 4718 AR

After dealing with the salamanders, The Hero of No Name, our designated mapper, decided that he wanted to finish his map of this level. I remembered all the fallen souls that had contributed to our extensive maps of Rappan Athuk, as well as The Mouth of Doom. First we had the mysterious Drun Ken Sayler, then Strix, a strange bird-like creature that was quite handy with a bow. Then an amusing vanaran monk that was also quite good with a bow named Monkey, and finally The Hero of No Name, the fifth brave adventurer to hold the title of Mapper. Somehow, they have all understood the cryptic and confusing maps. Yet, they have all been able to lead us through the labyrinthine halls and pits of Rappan Athuk. They had all had one common trait though, the need to have their maps be complete, and showing all of the secret doors and traps. The Hero of No Name is no different, and so after a few long hallways, we found the door he was looking for.

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Rappan Athuk #49: I Get the Last Word

Herein concludes the party’s epic showdown with a Salamander Overlord and his court. The stonelord paladin Nioveskirian narrates. (-GM)

12th day of Neth, 4718 AR

The Salamander brought low.

The salamander overlord’s high-voltage barrage caused my compatriots to realize that cowering in the back of the room and flinging a few arrows at the enemy while I did the actual fighting alongside our semi-sentient allies might not have been as safe as they thought. Arthritic hovered toward the boss and gave him a taste of his whip while Shia rushed in bellowing a motivational non-silence and Deckard Cain struggled against the entrapping force cube. The others were not as brave. No Name was unwilling to risk his own life, instead summoning several brave archons who immediately charged the overpowered lizard. DSFIFA looked at the insignificant scrapes he had received and fled in terror, clumsily dropping his bow on the way out. Cowards.

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