Tag Archives: rappan athuk

Rappan Athuk #57: All the Fun Stuff Happens When I’m Not There

Nate wasn’t at this session of Rappan Athuk, that won’t stop him saying what he thinks about it! (-GM)

9th day of Abadius, 4720 AR

It happened that day just as it had on so many others. I go out for one minute to get a nice mug of ale, and when I get back I find those idiots have gone to the dungeon by themselves. But this time was different. This time, I went to the magic shop and paid for a scrying spell. I then sat back and watched, along with several wizards who must have been really bored from studying spells all day.

They began their excursion by fighting a group of Nevurr’s malicious brethren, gargoyles. After they had hunted down and slaughtered every last one of them and kept some of the children alive so they could witness each and every one of their family members being torn limb from limb only to throw them into the hungry maw of death as well, they took some treasure and moved on to another cavern.

“Fools,” said Denhivale, an experienced enchanter. “The children had so much potential- with everything they loved taken from them, they would obey their every command without a thought. A total waste of resources.”

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Posted by on November 19, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Rappan Athuk #56: The Hydra

The party does a favor for the goblin city of Greznek… (-GM)

1st day of Erastus, 4719 AR

Now, when the Goblin leader told us to go kill a hydra, I expected a bit of a challenge. The pesky goblins said they would lead us to the spot where the Hydra was, but we had to be blindfolded along the way. But what they don’t know is that with DFSIFA’S robe of eyes worth 120,000 gp he saw everything we went by anyway, which wasn’t much but a few hobgoblins. Nioveskirian was not with us because he was being stubborn and wanted to get away from the goblins so he went home. The goblins brought us to a large door and said, “The monster lies beyond!”

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Posted by on October 11, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Rappan Athuk #55: The Goblin City

The party encounters the fabled Goblin City in today’s chapter of Rappan Athuk. (-GM)

30th day of Sarenith, 4719 AR

I have never liked slides. Ever. Not even when I was a wee little baby (already a ranged sneak build at the time but I did not know it yet). So when the party decided to go down a really steep, slippery slide I was not thrilled. I then remembered my new cloak. It was very nice and could let me fly. So I turned into a bat and flew down. There was a closed door at the bottom but I waited for the rest of the party to come down before we opened it. Behind the door were a bunch of goblins.

The great green one, Tribitz

Now goblins are smart, (cough cough 10 Int cough cough) and they knew that if they tried to kill us they would be blasted to pieces. We stared them down. I could see the fear in their eyes… or was that pinkeye. Hard to tell through all the filth. After we intimidated them enough they said they just wanted to be left alone so they could find some gold. We told them we knew where a lot of gold was on an upper floor. In exchange for this information we asked for new information on the goblin city. It turns out it was right behind this group of goblins. We showed them how to get to the gold vein and took them through a fiery maze level and then we were on our way.

The goblin city, Greznek, was smaller than I had imagined. There were only about 500 goblins or so. We met some of the shopkeepers and talked about what merchandise they had to offer. There was nothing of interest so we moved on. After a little while a goblin approached us and told us that the king would like to speak with us. We had been expecting as much because very few non-goblins were in the city, and no outsiders at all. Read the rest of this entry »

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Posted by on September 27, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Rappan Athuk #54: A Very Vampiric Day

The party lays to rest some unquiet spirits in the Dungeon of Graves. (-GM)

12th day of Gozran, 4719 AR

As my fellow paladin Nioveskirian started to recount, we had walked into a large room with pillars lining the walls and strange runes that Shia, who is quite well acquainted in strange runes, couldn’t make heads or tails of. But that was suddenly no longer our focus, as a trio of wraiths came out of the pillars and started reaching their cold, dead, incorporeal hands out to Shia. DFSIFA quickly arrowed the first one, but there were still two more. Perseus flew us down and we made quick work of them with a combination of holy sword and holy claw and beak. But that was only three, and we all knew that more would be coming, and so when many, (37) more came out of the remaining pillars, we were ready.

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Posted by on September 13, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Rappan Athuk #53: Paul Is Broken

Nioveskirian speaks straight from his stony soul in this week’s writeup. (-GM)

12th day of Gozran, 4719 AR

What Paul (and nobody else) saw

Some of our more cowardly members had developed some claustrophobia, so we decided to explore the wilderness for a while, setting off as soon as everyone was fitted with a bird. We saw this island near the edge of the lake, and decided to see what interesting environs it housed. There was a plume of smoke near the center, which was probably some geyser or a cabin or something, but no, everyone had to think “dragon”. We flew toward the source of the ash-infused air, and found a cabin, just as I expected. So what if it didn’t have a chimney?

Suddenly DSFIFA loosed three arrows, which struck a formerly invisible dragon. The beast uttered a final roar before falling into the sea. The cabin turned out to be the dragon’s hoard where we found a lengthy collection of magic items, including a suit of armor that Shia identified as cursed. The room was filled with the skeletons of fools who thought the building was just a cabin. (Why would anyone think that? They didn’t get tipped off by the fact that smoke was coming out of it even though it had no chimney?) Me and Valestar gave them proper burials, because even fools deserve a final rest.

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Posted by on September 6, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Rappan Athuk #52: Stone Cold!

Deckard Cain sits us down and tells us what they found in the level containing a temple to Orcus. Stay awhile and listen! (-GM)

3rd day of Pharast, 4719 AR

Then we saw 4 Gorgon Hounds who had a strong breath that could turn flesh to stone.

Hello travelers! It is I, Deckard Cain again, in the second of my journal entries in the Rappan Athuk dungeon. This time the party had a less eventful, but exciting nonetheless adventure in the Orcus alter-temple whatever. We spent the majority of the time exploring blank hallways with nothing in them or on the walls, but DFSIFA (repeatedly saying “Blink!” to activate her ring) insisted on looking at them with her 1002 eyes (1000 on her robe/cloak and 2 on her head).


After a while of exploring hallways, we heard a group of creatures around the corner. They seemed to have heard us for they cast darkness around themselves. Seeing this, I channeled the power of daylight through my body’s connection to the sun god Sarenrae, pushing the darkness out of existence. Seeing their spell countered,  the creatures fled around the corner and through a door. We saw the tail of one of the creatures and recognized them as leucrottas, the creatures that Gudmund had entertained. We spoke to them, and they asked us for mercy. We gave it and explored their rooms and found another buckled boot and some droppings (by the creatures). We left the creatures and explored more halls with nothing in them for the purpose of mapping the area out.


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Posted by on August 26, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk


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RPG Campaigns in Fall 2017

Join one of the RPG campaigns that I am running this fall! (These are separate from the afterschool program.)

There is an online application to sign up for one of these groups. If you are interested and/or have more questions, parents/guardians should contact me (Ronald) at guildgrandmaster AT gmail DOT com!

Princes of the Apocalypse (investigate elemental cults in the Forgotten Realms)

The party continues its investigations into the Sumber Hills, where brigands and strange cultists seem to have sinister designs that may threaten the humble town of Red Larch. Set in the iconic Forgotten Realms. (Uses 5th Edition D&D. Continues at Level 5, goes until Level 14.)

Rappan Athuk (challenging and deadly megadungeon)

rappan-athuk-miniRappan Athuk, also called the “Granddaddy of All Dungeons,” is in the spirit of old-school D&D, full of lethal traps and demons from hell that will force you to think smart and use your wits. Just as unforgiving as the dungeon is the wilderness surrounding it. Notoriously difficult, Rappan Athuk (and the massively powerful creature it serves) have never before been beaten by RPG players anywhere without cheating. If you succeed, you will most definitely get BRAGGING RIGHTS in the Guild! This campaign is more about thinking creatively, avoiding death, and trying to “beat” a very difficult adventure! (Uses Pathfinder RPG. Continues at Level 13, goes until Level 20+.)

Slumbering Tsar (challenging and deadly lost city/dungeon sandbox campaign)

SlumberingTsar_Banner-miniBy the makers of Rappan Athuk:

Something Stirs in the City of Evil… Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? (Uses Pathfinder RPG. New group could start exploring the desolation surrounding Tsar at Level 7. Current group would continue at Level 12. Goes until Level 20+.)

Dead Suns (galaxy-spanning adventure)

This is the first adventure path for the new science fantasy Starfinder Roleplaying Game, which combines exotic alien races, futuristic technology, magic, and starships! Dead Suns begins when a derelict ship arrives at Absalom Station towing a mysterious asteroid. Investigating it only raises more questions requiring traversing the galaxy to answer them… (Uses Starfinder RPG. Goes from Level 1 to 12)

Stoneheart Dungeon (challenging and deadly dungeon) –> Slumbering Tsar

By the same people who publish Rappan Athuk, Stoneheart Dungeon begins with the party reclaiming lost temples to Sarenrae and Abadar. However, uprooting the evil that claims them requires delving into a deadly dungeon… (Uses Pathfinder RPG. Continues from Level 4 and goes to Level 7, when it can transition into Slumbering Tsar)


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Posted by on August 21, 2017 in Announcements, Campaign


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