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Tomb of Annihilation #58: Guardians of Stone

In five(!) missing chapters of our story, the party found many eye-sized colorful globes and used them to open a door and encountered a mighty beholder! The party descended into the fourth level of the dungeon and encountered a mirror of life-trapping, which produced several enemies… and allies, including a champion of the city of Omu. A mad scientist joined the party as well, who now continues their story. (-GM) 

13th of Flamerule (“Summertide”), 1493 DR

The party descended deeper into the dungeon, where they found a group of gargoyles, which had been mutated to gain an increase in size, as well as an extra pair of arms. The foul elemental abominations caused a great deal of trouble for the party, due to their infuriating tendency to fly far out of arm’s reach, leaving spells and ranged weapons as the only ways to harm them. It didn’t help that they could withstand colossal amounts of punishment before the fight (and life) finally went out of them. Fortunately, the valiant adventurers eventually managed to vanquish their stoney foes. They then prepared to venture even further into the gullet of the tomb…

-Dr. Trentford (Sam Ra.)

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Axik the Artificer, dragonborn artificer 11
Bellow-boy the Toxic, dragonborn paladin 10
Bob Dewbreaker, half-elven paladin 3/sorcerer 9
Boblin the Goblin, goblin fighter 9

Dr. Trentford, simic hybrid artificer 10

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Posted by on February 12, 2022 in Campaign, Tales from the Yawning Portal

 

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Tomb of Annihilation #52: The Ticking of the Clock

In two missing chapters of our story, some party members turned into rodents and explored more of the third level, encountering a room with an insanity-inducing wind trap, a room with teleporting platforms leading to a chest and clay golem, and a strange door with a round mirror and ten indentations around it. Meanwhile they are finding crystal “eyes” in the dungeon. (-GM) 

10th of Flamerule (“Summertide”), 1493 DR (Dalereckoning)

Goblin the Boblin tries to cast fly to get over the chasm. His unpredictable magic sputters out for a second, and then Goblin disappears. Luckily, a few seconds later, I see him floating towards me as a ghost. He turns back into himself and we continue. 

At the mirror, I try to put eyes into the niches along the outside. Each one makes my reflection look ~10 human years older, or about 15 years for me. My reflection also starts looking sickly once all 4 eyes are in. Other than that, though, nothing else happens.

Axik and I go into the confusing spinning room together. The door locks behind us, and the room begins spinning. The devils on the walls come to life and breathe glitter on us, blinding us. I try to use my immovable rod to steady myself, but fail. Spikes coming from the walls knock me out, but Axik heals me just as Bellowboy manages to rip the door off its hinges with his god-imbued strength and save us. As we try to rest, we are attacked by a small group of su-monsters. After killing them, we finally get to long rest.

hag
“The hags seem to be counting down to something to do with the prophecy, but I’m not sure what…”

I wake up in the middle of the night, panting. The hags have given me a nightmare! In the morning, I don’t feel rested at all, and I am barely able to get up, let alone brave more of the deadly traps in this cursed dungeon. The hags seem to be counting down to something to do with the prophecy, but I’m not sure what. All I know is we should probably get down to the bottom level before they finish counting in six days.

We make our way to the watery room lined with murals holding real weapons. An archway filled with water blocks our path. When we try to walk through it, it blasts us back, hurting us. I eventually come up with the genius idea to use my immovable rod to hold ourselves in place, and we all eventually get through.

We go through a hallway to the left to find a small room. In the center is a bowl filled with a green liquid, and I see a figure that mirrors my movements in the back of the room. I let it slake its thirst at the font like the poem says to do, and a crystal eye appears in the bowl, but my shadow remains. Unfortunately, it is too far away, but I don’t like the idea of a cursed spirit following me around all the time. It’s unnatural! Hopefully it will fade eventually.

We continue and find a room with a peephole in it. Through it, I see a golden demon mask. In its mouth is a vulture. While I do this, I feel like I can sense the room with the tiles that summon deadly insects. Another weird thing about this tomb, I guess. We step around a wall to find a jackal painting holding the mask. We find and press a secret button, and the stone with the jackal and the mask slides down, revealing the room with the mask.

Hieroglyphic Floor

Axik steps through, and the stone rises again. I go back to looking through the mask. I am somehow able to communicate telepathically with Axik, and I tell him the symbols that appear in the mask’s mouth. He steps on the tiles with those symbols, and makes it to the sarcophagus.

Goblin and I also make our way to the now open sarcophagus. Goblin grabs the bones inside it, and gets possessed by a unicorn bunny spirit, giving him superhuman dexterity. I can’t help feeling bitter that my god, while they mean well and are clearly the best god and all the other gods are terrible and everyone should worship my god and my god only…. Sorry. Got a little carried away there. Sometimes I wonder if there is a downside to all this possession business, but I’m sure these gods only want to help us.

Anyway, what I meant to say was that my god is only powerful enough to make me fall slower, while these other gods are giving truly godlike abilities. Must be that Acererak took the most power away from the best god. Yeah, I’m sure that’s what it is…

-Bob Dewbreaker

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Axik the Artificer, dragonborn artificer 10
Bellow-boy the Toxic, dragonborn paladin 9
Bob Dewbreaker, half-elven paladin 3/sorcerer 7
Boblin the Goblin, goblin fighter 8

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Posted by on September 10, 2021 in Campaign, Tales from the Yawning Portal

 

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Tomb of Annihilation #49: The Price for Greed

In two missing chapters of our tale, the party triggered a room that flooded with wine, escaped, and imprisoned a gray slaad using their magic gem. They found another trickster god and encountered a hostile genie. They sent the slaad on a shopping trip, but days passed and it never came back. They explored the alternate duplicate of the tomb, but the items they found did not return when they came back. They explore more of the dungeon. (-GM) 

10th of Flamerule (“Summertide”), 1493 DR (Dalereckoning)

wraith

Wraith

Tired and lost, we wandered. On and on we seemed to go, until finally, we returned to the room with the wine trap. Could this be important? Sunlight leaked into the room and appeared to shine onto the tomb, lighting up the room. We walked past an odd doorway one by one into the room, and inspected the coffin carefully. We figured that it would have a surprise in store for us, but no matter where we looked or what spells we cast, we couldn’t uncover anything.

The party walked around and down the spiral staircase, and as we entered the dirty room below, we found a horrible looking creature, composed completely of meat. We identified it as a Flesh Golem whose hand was on a lever. We pulled the lever, and through a window we saw a room that saw a room that rotated quickly and violently. We moved on along a different path out of the room, eventually finding ourselves in the room with the golden skull. It seemed interesting, and we decided we would revisit it.

We continued, and found another room with a curious looking shrine, depicting images of people working at various tasks. We knew at once that it was the Froghemoth shrine. As we inspected it, Orkan noticed a few coins on the ground, and greedy thoughts filled his mind! He snatched them up at once, and instantly regretted his decision when several Wraiths came flying out from the walls.

The Wraiths writhed all around us, but they were no match for our party. Triumphantly, I struck a killing blow to one, and the battle was won, rewards soon to be reaped.

-Bellow-boy the Toxic (Nat)

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Axik the Artificer, dragonborn artificer 10
Bellow-boy the Toxic, dragonborn paladin 9
Bob Dewbreaker, half-elven paladin 3/sorcerer 7
Boblin the Goblin, goblin fighter 8

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Posted by on August 13, 2021 in Campaign, Tales from the Yawning Portal

 

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Tomb of Annihilation #46: Dodging Death

In a missing chapter, the party freed the zorbo trickster god Obo’laka and descended to a second level of the tomb, where they defeated an undead mage working for the tomb. The mage’s journal spoke of the lich Acererak using a “Soulmonger” in the Tomb to channel souls from all over the world to feed the growth of an evil god who will ruin the world. (-GM) 

3rd of Flamerule (“Summertide”), 1493 DR (Dalereckoning)

devil-faceOur party is stuck, so so stuck. We began by finding a plaque with a message on it. After lots of confusion and a bit of banging my head against the wall the riddle on the plaque eventually led us to a fountain. The fountain was a lie. (The party saw through the eyes of some creature in a room with a pentagram. -GM) Shortly after getting there, we were attacked by a guardian of sorts. (An undead guardian suddenly appeared in the fountain. -GM) However it was no problem for our heroes the foe was quickly and deftly defeated.

We then continued to adventure around and found a face in the ground. A green devil face.  We used a familiar to check for traps like an annihilation trap or another form of instant death. After passing every test we decided it was safe to descend. The devil face led us to a chamber with a coffin.

Shortly after we got there (and someone stepped on one of the pictured tiles on the ground -GM) a swarm of locusts spawned and buzzed around the room and pestered the adventurers doing occasional damage. But in a few minutes they fell.

tiles

“The devil face led us to a chamber with a coffin.”

To test the floor we dragged a corpse around and tested the floor’s tiles. Eventually, we found a way out and moved away. (They also got a vision of a dwarf stepping on a tile from another room and dying to the insects. -GM) The party hopes that that will be the end of the troubles. However they were very wrong.

-Krain Dewbreaker (Keaton)

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Axik the Artificer, dragonborn artificer 9
Bellow-boy the Toxic, dragonborn paladin 9
Björn, human wizard 9
Bob Dewbreaker, half-elven paladin 3/sorcerer 6
Boblin the Goblin, goblin fighter 8
Krain Dewbreaker, half-orc druid 8/barbarian 1

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Tomb of Annihilation #44: Meeting Gods

The party druid, Groot, chronicles the party’s further adventures in the Tomb of the Nine Gods. (-GM) 

3rd of Flamerule (“Summertide”), 1493 DR (Dalereckoning)

flameskull

“Not A Dewbreaker antagonizes the cursed child mentioned in the inscription, and it turns into a terrifying flaming skull.”

As we continue exploring the Tomb, I admire my wonderful new snakeskin scale mail. It is the best armor I have ever worn in my life! Unfortunately, all things must remain in balance, and to balance my wonderful new armor, my animal companions do not want to follow me into the Tomb. I give them as many goodberries as I can in farewell. In addition, while we are in the Tomb I sense something strange. Perhaps it is the presence of the trickster gods tampering with the Weave in the Tomb, but I sense that my animal summons will no longer be predictable. This feels unnatural, and I am not sure how long I will be able to remain in the Tomb with the party if the feeling continues. 

Anyway, on to what is happening in the Tomb. I watch through the mouth of a large mask as Not A Dewbreaker antagonizes the cursed child mentioned in the inscription, and it turns into a terrifying flaming skull. He teleports away from the flameskull and the swarms of undead spiders that begin crawling out of the walls. The flameskull then launches a ball of fire at us similar to the ones I have seen Not A Dewbreaker use. I panic for a second, as being made of wood has given me an extreme fear of fire, but luckily it is a weak fireball that only serves to kill the first of the spiders. Wilber teleports into the room with the flameskull, and, with Not A Dewbreaker’s help, they easily defeat the flameskull, as the rest of us take care of the spiders.

jaculi

“Wilber grabs it and is immediately enveloped in a strange green smoke. After it clears, he begins acting strange. He tells us that the staff is inhabited by the trickster god Moa.”

After the fight, I crawl through the mask into the room, but the mouth closes, trapping me! Luckily, the rest of the party manages to pull me out before I am too badly hurt. I watch as Not a Dewbreaker and Wilber open the coffin to find a staff lying on top of a serpentine skeleton. Wilber grabs it and is immediately enveloped in a strange green smoke. After it clears, he begins acting strange. He tells us that the staff is inhabited by the trickster god Moa. Apparently, the staff has been speaking to him telepathically, telling him that the staff can turn him invisible and that he can no longer tell lies. At first, I think this is another trap in the tomb designed to drive adventurers insane, but once Wilber starts spending most of his time invisible, I start to believe him. Moa tells us that we should find the other trickster gods in the Tomb.

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Tomb of Annihilation #43: Into the Tomb

Last time, our heroes launched a bold assault on the yuan-ti complex to take the next cube back. Their story continues. (-GM) 

2nd of Flamerule (“Summertide”), 1493 DR (Dalereckoning)

Ras_Nsi_-_Tomb_of_Annihilation

Ras Nsi, the Boss Man

After a while of more adventuring in their lair, we heroes came across an enormous group of Yuan-ti. They immediately dropped their weapons and shouted pleas for their useless lives. I myself wished to smite them then and there, but my associates figured that it would be best to get information from them. Surprisingly, they answered our many questions.

After grilling the Yuan-ti, we went to see the Boss-Man, who we got along with very well. We told him that we wanted to enter The Tomb of the Nine Gods, and after a bit more talking, he decided that he would rather not let us enter and would rather kill us instead. He released his Houndish Ghouls upon us at once, which had sharp claws and showed great ferocity, but we overcame them quickly. Next was the Boss-Man, and just like the hounds, he was finished quickly and easily, letting us pass by to the treasure room! 

Puzzle CubesEveryone hastily began stuffing their pockets full of loot, but I only wanted one thing, a new SHINY SWORD!!! I wouldn’t ever need any other weapon, as it had a fiery blade and a perfectly sized hilt. It was love at first swing, and I didn’t even THINK about any other treasure.

Post treasure-craze, we heroes meandered here and there around the labyrinth for a bit, then returned to the shrine that had the last cube where Dalbin’s statue was. We solved the puzzle and now had the ninth magical cube of the set. We extracted this cube from where it lay, and we readied ourselves to enter the tomb, which we would hopefully reach soon.

Later in time, after reaching the Tomb, we found a peculiar stone, which had 8 cubic slots on the side of it, and a 9th on the top, supposedly for the 9 cubes we had. Before we could continue on however, we had to rest ourselves. You know how tiring it can be to fight creatures and to walk far distances… REALLY far distances.

devil-faceWe finished our break and tried to make heads or tails of the cubes’ placement in the obelisk. Our clueless selves were thinking for hours, and we gave up for the moment. We had almost given up hope when, looking around the room, we noticed something else that was quite odd. There appeared to be a doorway with it’s own set of 3×3 slots for the cubes. We placed the Flail Snail cube at the center, with the others placed around it with opposing trickster gods opposite each other, and passed through. 

(The party also found a moss-covered obelisk which had the following inscription:
The enemies oppose, one stands between them; in darkness it hides.
Don the mask or be seen.
Speak no truth to the doomed child.
The keys turn on the inside only.)

We crept down the hallways, and we sent Wilber forth to check ahead. He called to us to say that it was safe, and we went forward one by one. As I walked down the hallway, I heard to the left of me flowing water. I peered into the darkness, and I saw a grate. In front of us in the wall was a devil face with darkness in its open mouth. I fled down the hall toward the rest of the party, not wanting to deal with any beastly things hiding there. I followed the group around a large pit in a big room, careful not to fall. I was sent first into the next room, and I saw a flimsy skeleton staring back at me with violent intent. I didn’t fear it at all though, and I quickly crushed it with my new fiery sword! Not a Dewbreaker ventured into the next room, and I heard a muffled sound coming from the room. I couldn’t tell what it was, but I didn’t like it…

-Bellow-Boy the Toxic (Nat)

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Bellow-boy the Toxic, dragonborn paladin 9
Björn, human wizard 8
Groot, warforged druid 10
Krain Dewbreaker, half-orc druid 8/barbarian 1
Not a Dewbreaker, human wizard 8/rogue 1
Wilber Dewhealer, halfling monk 9

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Posted by on April 24, 2021 in Campaign, Tales from the Yawning Portal

 

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Shattered Star #36: Embracing the Lie

When we last left our heroes, a cryptic puzzle stood between them and the Shard of Lust and its “Runelord” guardian. –GM

6th of Sarenith, 4712 AR

ladys-light-3Embrace the lady and the lie, eh? This mundane request was proving trickier than initially anticipated. The lady was obvious: We’d seen her face in more than half a dozen paintings and had a life-size replica of her heaving her guts up in the boat a ways back. But who was the lie?

After thinking a little longer, Serpiente was struck by a rare flash of genius and realized that the Runelord of Greed would never willingly offer up a gift as shown in his statue! From there we connected the dots and activated both statues, teleporting us into a new, mysterious chamber. 

There we were greeted by a woman who seemed a little bit on edge. Claiming to be one of Gray Maidens, she told us a woe-filled tale of torture and despair and asked us if we had seen any of her cohorts. After placating her by assuring that some of them were probably still alive, we inquired as to how to reach the Lady of Lust herself, as we were sick and tired of crawling around in this city-sized dungeon. We were informed of how to proceed and promised that the coast would be clear within an hour. 

orianaBefore greeting the lady, however, I thought it prudent to dress our motley crew in our Sunday best. I cast a veil over the party, making us seem to all appearances a spiffing sailor sortie. With that finished, we teleported to the lair of lust. Waiting for us was Sorshen in all her splendor. The room was a lavish display of decadent debauchery, and some of her former visitors were littered around the room, toys past their prime.

Naturally, we decided that the best course of action would be to play along with her before springing our trap. Serpiente was initially rejected, but after another round of oil he was glistening and ready to go. He took her into his strong embrace and held her close. Sorshen noticed too late that the embrace was a little too strong and a little too close. 

sorshen2

“Runelord Sorshen”

The crew began our signature beatdown. Serpiente wrestled her to the ground while Sorcerella began to spew bolts of lightning. Nunya and I supported the team with his healing and my melodies, ensuring that we would not falter before her counterattack. Sorshen was a competent caster and nearly killed some of the crew, but nothing that a light touch of the back couldn’t fix. And just as quickly as the battle had started it was over, and all we were left with was one more piece of the star and a clue as to where to find the next.

-Jaskier (Zack)

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Cutthroat Craig Cunningham Pirate Eye, tiefling-ratfolk investigator 7
El Serpiente Silencioso, human monk 7
Jaskier, elven bard 8
Nithral, elven druid 7
Sorcerella, human sorcerer (draconic) 7

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Posted by on April 8, 2021 in Campaign, Shattered Star 2

 

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Shattered Star #35: Too Weary for Riddles

In missing chapters of our tale, the party defeated more Gray Maidens and tried to rest in their barracks, only to be attacked by the “Runelord of Lust” herself. They then explored a well-hidden secret door… –GM

6th of Sarenith, 4712 AR

How long were we in these caves? Days? Weeks? It was hard to track time without any sunlight. Instead of offering the comfort of the skies, the next room was adorned with intricate columns depicting intertwined limbs. The far wall opened into a cave with the floor and walls only partially smoothed. We had little time to wonder what had stopped the architects from finishing this room, as four hideous demons covered in blood sprung from the shadows and attacked us.

They didn’t seem to be too bothered by my arrows, so I decided to focus on healing the more effective combatants. After a while one of the demons took notice and charged me with its barbed spear. I felt a sharp pain in my kidney and collapsed, overcome with agony. It took a while and a spell from Jaskier before I was able to fight again. I stood up and saw Sorcerella blast the demons with lightning before getting knocked out. I cast my most powerful healing spell, but I could tell the demons were going to outlast us regardless.

“Wait a minute,” one of the demons asked in a raspy voice, “Aren’t we supposed to be allergic to healing?” The demons looked at each other with horror, and exploded.

(The demons came out of mural depicting caverns beneath the pyramid of Korvosa, with a giant Runelord Sorshen drinking blood dripping down through the caverns. Of extremely-high interest to the Pathfinder Society… -GM)

After resting for a short time, we went to explore the next room, but there wasn’t one. This level of the dungeon had been completely explored. At long last, we ascended the stairs to what would hopefully be the Shard we were looking for.

We found ourselves in a circular room with eight alcoves. Seven of the eight alcoves held statues depicting what we recognized as the Runelords of Thassilon prior to Earthfall. An inscription was written on the floor: “She who desires to ascend the Lady’s Light must deign to embrace the Lady and the Lie.”

The Lady was obviously Sorshen. Serpiente decided to hug the statue of her, and the empty alcove glowed with a golden light. Hugging a second statue caused the light to flicker, and a third made it disappear entirely. We tried several different combinations, but none of them worked. Who was the Lie? When the statue of Alaznist, the Runelord of Wrath, was hugged, several elementals appeared out of thin air and attacked us. Maybe one of them held the shard?

-NIthral (Nate)

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Cutthroat Craig Cunningham Pirate Eye, tiefling-ratfolk investigator 7
El Serpiente Silencioso, human monk 7
Jaskier, elven bard 7
Nithral, elven druid 7
Sorcerella, human sorcerer (draconic) 7

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Posted by on March 9, 2021 in Campaign, Shattered Star 2

 

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Shattered Star #32: The Masquerade

A sorcerer with dragon in her veins joins the party and their quest for the Shard of Lust. –GM

4th of Sarenith, 4712 AR

Helanda Mertien

I lay splayed out on the ground in a pool of entrails and blood. I’m dizzy, and surrounded. A man with his chest cavity ruptured open lies beside me, and what I’m assuming are his friends stand above us both. One of them, a stinky one with white hair who I later learn to be called Nithral, starts stuttering, “B-b-b-bossman…” His voice trails off in terror. The other man, a fellow human who is called Jaskier, bursts into laughter. The last companion shrugs and beckons everyone to move on.

I stand up, wipe the blood off of my face, and look around at the room that we’re in. It is in a long hallway with slightly gold walls and black marble statues of a beautiful woman holding one of her hands out At the end of the hallway there is a door. On the floor of this hallway there are 3 golden plates. As I continue to investigate this mysterious new place that I find myself in, I overhear the 3 others discussing how to find their lost comrade, El Serpiente Silencioso.

“Jaskier disguises us as nobles and we step into the ball…”

Jaskier was clearly the intuitive one of the group, “We ended up in the perfume room, but he wasn’t there.” Nithral bursts in: “We need to save him! What if he’s in trouble?” The other woman was relatively quiet, somebody they rescued I’m assuming. After a bit of bickering they explain to me what the golden plates on the floor are, and how when they activated them, Serpiente went missing. I suggest that we check behind the door at the end of the hallway. It is a decrepit thing, as is most of this new place I find myself in.

The stoic woman opens it first. As soon as she enters, she falls into a somewhat large hole, and a loud hissing noise followed shortly by screams of agony begin to fill the room. We leave her to die and then promptly stand on the plates that teleported Serpiente away from the group. I am suddenly surrounded by bright lights, and I fall down onto the ground to a harrowing scene.

Serpiente is clinging onto a wall and three lustspawn are poised with long glaives in front of me. I stand up and do my best, while Serpiente flies downwards and strikes one of the women on their head. I have barely met this beefy man, but his muscles glisten in the light and I am awestruck.

Lustspawn

Soon after I teleport in, Jaskier and Nithral fly in and we make quick work of the lustspawn and their glaives. We lick our wounds and move forward until we come upon a door from behind which a loud party can be heard.

Jaskier disguises us as nobles and we step into the ball. As we step, in everyone becomes silent, and after some heated discussion between our party and the party goers we realize it is one giant illusion.

One final lustspawn steps forward as the illusion disappears and she launches a fireball towards us. After scorching us with her fireball, she turns invisible and runs into the shadows. We look around frantically and I throw a fireball in a random direction thinking she’ll be there. As soon as my fireball lands against the wall and shakes the room, a giant worm-like creature arises from the pool in the center of the room. We flee immediately since it is a tough foe.

-Sorcerella (Nick)

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Cutthroat Craig Cunningham Pirate Eye, tiefling-ratfolk investigator 6
El Serpiente Silencioso, human monk 6
Jaskier, elven bard 7
Nithral, elven druid 7
Sorcerella, human sorcerer (draconic) 6

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Posted by on January 10, 2021 in Campaign, Shattered Star 2

 

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Shattered Star #31: Let Loose the Dogs of Shadow

Now with free reign to explore the Gray Maidens’ quarters, the party finds an altar hidden away in a secret room…  –GM

3rd of Sarenith, 4712 AR

The altar glowed with unholy light, as black fog emanated from its hand. These wisps collected together until suddenly we were face to face with a pack of vicious shadow dogs!

Little did I know that these scrappy beasts would prove to be a fight like no other. Serpiente was the first to leap into action, slapping one dog on the muzzle and squeezing another between his meaty thighs. However, the insubstantial nature of the dogs meant that it was hard to land a good hit or keep track of them, much to our annoyance.

Suddenly I was hit with a flash of inspiration. I told Nunya that before him there were three doors, numbered appropriately 1, 2, and 3. I told him that two doors had shadow dogs behind them but one was concealing a brand new bag of holding! I told Nunya that if he guessed the correct door, he would win the bag. Guessing randomly, he picked door 2. Before revealing the result, however, I opened door 3 to show that behind it was a shadow dog! I then asked Nunya if he would like to switch his guess. Before he had time to answer, we were swept back into the melee.

I was torn between utilizing high power spells with the risk that they could miss and do nothing, and using low power spells with a smaller potential upside and downside. I almost came up with another game theory thought experiment, but sadly there just wasn’t enough time. One of the dogs was clearly tougher than the others and we decided to try and take him out first.

The fight was brutal: Each of us was nearly killed at least once before being healed, and our fear increased every time someone fell. But in the end, we powered through and triumphed, reducing the mutts to nothing but piles of ash.

Afterwards, we briefly examined the surrounding area trying to find where to go next. We found a room with multiple statues with glowing hands and pressure pads. After taking a moment to be sure we weren’t going to be attacked again, I found a possible solution to the puzzle and directed members of the party to touch the hands of the statues and stand in certain areas. When I thought we had it right, we all activated our respective triggers.

There was a flash of light, and Serpiente was suddenly nowhere to be found…

Signing off,
Jaskier (Zack)

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Cutthroat Craig Cunningham Pirate Eye, tiefling-ratfolk investigator 6
Bossman Slim, aasimar-human swashbuckler 6

El Serpiente Silencioso, human monk 6
Jaskier, elven bard 7
Nithral, elven druid 6

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Posted by on December 25, 2020 in Campaign, Shattered Star 2

 

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