RSS

Category Archives: Announcements

TOURNAMENT: Our Finals Characters!

The perspicacious, dogged and determined duos of Brunomax and Paulaidan have advanced to the Finals Round! O whither our Guild, after ye portentous Storm?

Characters are below! And remember for the Tournament:

Here are our characters for the Semi-Final matches. All matches are scheduled for Wednesday, June 14:

GMs’ “cheat sheet” summarizing the characters

Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3) vs. Aidan/Bard the Bowman + Paul/Fighter (Try to Punch Me to Death, #5)

EDIT: Congratulations to Try to Punch Me to Death for being this year’s champions! It was a hard-fought battle and there will be 2nd prize XP, too.

-The Grandmaster

 
Leave a comment

Posted by on June 14, 2017 in Announcements, Tournament

 

Tags: , , , , , ,

Pathfinder will have its first computer RPG!

HYPE!

It will be a single-player computer game and have all the options of the Core Rulebook and go through the story of the Kingmaker Adventure Path!

Company Page

Kickstarter campaign (it will be published regardless; this is to fund add-ons to the game)

Here is a compilation of what we know so far:

Regarding the Kickstarter:
-The game will be published regardless whether the Kickstarter is successful or not.
-The Kickstarter is Live.
-The kickstarter is an attempt to add “more companions, more depth to the companions, more dungeons and wilderness to explore, … and more new quests and content by famous Pathfinder authors and RPG authors.” also more original music, and more voiceover. Basically it exists solely to fund extra cool stuff for the game.
-Mass combat is a kickstarter stretch goal, to make up for its absence the PCs get to do cool stuff like infiltrate behind enemy lines. Making alliances is expected to give you different army options if they are able to implement mass combat.
– Rest is a planned Kickstarter Goal (Possibly Stretch Goal?) During rest periods, players will be able to send companions out to hunt, thus reducing the need to buy rations, and will be able to set traps and alarms. They’ll also be able to assign companions to guard against random attack. This is the first stretch goal.
-Both OS X and Linux Releases are Kickstarter stretch Goals.
-Multiplayer and DM Tools are Possible Late Stretch Goals.
-Additional Classes from other sourcebooks will be revealed in the Kickstarter and in the form of stretch goals.
-The Initial goal of the Kickstarter is to make the Kingdom system more awesome. See Kingdom section for more details.
-Archetypes are a stretch Goal.
-New Locations are a Stretch goal.
-An epic Dungeon is a stretch goal.

Regarding the Base Game:
-The Game includes all the races and Classes from the Core Rulebook. It also includes Alchemist and Inquisitor.
-The game is Single Player only. Multiplayer and DM tools are being looked at as late game stretch Goals.
-The base game (un-kickstarted) is both mostly complete and includes all 6 AP Modules. The whole story is there with details being Fleshed out by Chris Avellone.
-A capstone is planned possibly taking characters to level 20. We do not know if this is a kickstarter plan, or a base game plan.
-You can build and develop a kingdom of our own, this is in the base game. The Kickstarter will make this better. From people who played the Demo, There are already some cool kingdom events.
-The game will include diplomats from neighbors, including Brevoy and Irrisen (and possibly Mendev?). If you make alliances, that could unlock different buildings for your kingdom.
-The game is run on an engine developed using Unity. It is Isometric in look and feel.
-There will be plenty of side-quests.
-You will be able to be evil, but it will be a cruel and cunning “smart evil” such as talking two enemies into killing each other, rather than just asking for more money as a quest reward.
-The base game includes a forty hour main storyline, and forty to eighty to forty hours of fun side content.
-Base game is Single Player only currently, but dev comments on Kickstarter message board hint at the possibility of Multiplayer as a stretch goal.

Regarding Companions:
-Amiri, the Iconic Barbarian, is a companion with a lot of backstory and events happening around her throughout the game.
-Most of the Companion characters are from Owlcat Studios’ brains. But they might add some more iconic Pathfinder characters as NPCs, and maybe even as companions.
-There will be companion Romance, but it isn’t the only relationship option.
-Companions can disagree with you, leave you, and even turn on you if they don’t like you.
-The story can change considerably depending on your party composition.
-One companion is a cantankerous gnome called “Jubilost.” He is kind of a jerk, and you can fail to recruit him if you screw up your attempt to help him out.
-Each companion has an expandable novel style bio that expands as you learn more about them and progress in the game.
-You can take 5 Companions with you in a party at one time.

Adherence to and Deviance from Pathfinder Systems:
-Combat format is Real Time with Pause. It runs slightly less frantically than in other games, this was reported by [user]JoelF847[/user] as a good thing.
-Combat includes, Trip, Power Attack (as a toggle), Fighting Defensively, Spontaneous casting of heal spells, and Channeling positive energy.
-Feats include many books beyond core, and include Elemental Spell Focus, and Evocation Spell Focus.
-Perception is a Skill in this game and allows you to spot Loot.
-“Intellect” is also a skill.
-The game currently includes a rudimentary Alignment meter.

The Kingdom:
-There are playable companions as well as NPCs you can assign to kingdom roles (from Ultimate Campaign), with enough choices for 2-3 options for each role.
-Advisors will give advice based on their personality. this may not be the best advice. You will have to interpret it.
-Expanding The Kingdom is the initial goal of the Kickstarter.
-You can add more than 14 regions to your kingdom.
-There are 300 Kingdom Events and 100 Kingdom Projects.
-The Kickstarter aims to:
–Make the Kingdom’s appearance reflect your alignment and choices.
–Let you recruit royal artisans to your kingdom that make you cool stuff (including Artifacts).
–Add more responsiveness to your choices (for example saving a troll family could let you unlock a Troll Bridge building and a Legendary club they make for you, and how you solve problems would unlock different rewards for them).
–Add randomized Kingdom events that make your kingdom different in every playthrough.

Miscellaneous Stuff:
-Owlcat is in close contact with Paizo in developing this. They’re also running 4 simultaneous Kingmaker campaigns.
-Character sheet screens are super detailed.
-Tooltips exist which provide Golarion and Pathfinder-based lore.
-Settings will include “Story Mode,” “Core Rules,” and something similar to Iron Man Mode (which will only have one save).
-Initial languages for Localization are: English, German, French, and Russian. More may be available as Stretch goals based on popular demand.
-Digital Release is planned for GOG and Steam.
-No mater what Race you play you can choose your Gender and Skin tone.

 
2 Comments

Posted by on June 6, 2017 in Announcements

 

Tags: , , , ,

TOURNAMENT: Our Semi-Final Characters!

I was proud of all of last week’s gladiators, as every match was hard fought! Here is our updated tournament bracket!

Characters are below! And remember for the Tournament:

Here are our characters for the Semi-Final matches. All matches are scheduled for Wednesday, June 7:

GMs’ “cheat sheet” summarizing the characters

Julian/Thing + Mani/Stuff (Two Fat Llamas, #1) vs. Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3)

Aidan/Bard the Bowman + Paul/Fighter (Try to Punch Me to Death, #5) vs. Leon/Alciel Satah + Simon/Kalitas, Betrayer of Souls (The Blackguards of Death, #7)
Simon/Kalitas, Betrayer of Souls’ spells

-The Grandmaster

 
Leave a comment

Posted by on June 5, 2017 in Announcements, Tournament

 

Tags: , , , , , ,

TOURNAMENT: Our First Round Characters!

Here is our tournament bracket!

Characters are below! And remember for the Tournament:

Here are our characters for the First Round matches. All matches are scheduled for Wednesday, May 31:

GMs’ “cheat sheet” summarizing the characters

Julian/Thing + Mani/Stuff (Two Fat Llamas, #1) vs. Ayush/Minato + Raul/Sajan (#8)
Ayush/Minato’s spells

Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3) vs. + Anna/Ren + Cayden/Billy (Corvus, #5)
Anna/Ren’s spells

Erick/Badass #2 + Zack/Badass #1 (The Badasses, #2) vs. Leon/Alciel Satah + Simon/Kalitas, Betrayer of Souls (The Blackguards of Death, #7)
Simon/Kalitas, Betrayer of Souls’ spells

Leo/Barbarian + Kurt/Grognak the Barbarian (Kleo, #3) vs. Aidan/Bard the Bowman + Paul/Fighter (#13)

-The Grandmaster

 
1 Comment

Posted by on May 28, 2017 in Announcements, Tournament

 

Tags: , , , , , ,

Tournament Errata

These Errata modify the Tournament Arenas that were posted earlier:

 

  • In the arenas that say “Flying magic doesn’t work,” wings don’t work, either. Other magical effects that might affect how gravity affects a creature, like levitate, still work.

 

ALIEN ARENA

  • The pillar is no longer a pillar! It is an island that has a height of 5 feet. Jumping onto it from a square adjacent to the water is a DC 15 Acrobatics check. Failing lands you in the water, with every 5 of your check sending you 5′ from the shore. Not having 10′ of running room doubles this DC. You cannot jump onto it from the water. Climbing on top of it from an adjacent water hex is a DC 10 Climb check.
  • Standing on the center island does not require an action, but you must end your turn on it TWO TURNS IN A ROW.
  • The room is 60′ tall. Falling damage in Pathfinder is d6 per 10′ feet of distance.
 
Leave a comment

Posted by on May 26, 2017 in Announcements, Tournament

 

Tags: , ,

The Tournament Arenas!

I got several very good entries for our Arena Design Contest, and I must say that even if I didn’t choose yours that doesn’t mean it wasn’t good. Sometimes there was a really good idea that needed more development, or there needed to be more consideration of whether the arena made it primarily a test of the combatants, or I just needed to not have to do much work to complete it. In any case, everyone who submitted an arena is getting bonus XP and gold. All the people whose arena was chosen get additional XP and gold.

Here are our three Arenas. Final characters are due Friday, May 26 at 10:00PM. All unchosen abilities and options are LOST for the entire tournament, so don’t be late!

Here is a PDF of all our arena entries for folks who want to see!

ERRATA to the ALIEN ARENA (overrules the images below):

  • The pillar is no longer a pillar! It is an island that has a height of 5 feet. Jumping onto it from a square adjacent to the water is a DC 15 Acrobatics check. Failing lands you in the water, with every 5 of your check sending you 5′ from the shore. Not having 10′ of running room doubles this DC. You cannot jump onto it from the water. Climbing on top of it from an adjacent water hex is a DC 10 Climb check.
  • Standing on the center island does not require an action, but you must end your turn on it TWO TURNS IN A ROW.
  • The room is 60′ tall. Falling damage in Pathfinder is d6 per 10′ feet of distance.


 
7 Comments

Posted by on May 24, 2017 in Announcements, Tournament

 

Tags: , , , ,

The Guild TOURNAMENT!

In this spring’s Guild Tournament, people forms teams of two and make Level 6 Pathfinder RPG characters. (High-ranked teams may get a “bye” and start with Level 8 characters.) Teams face off — if one team wins, they advance to the next round and level-up their characters. Each subsequent round has higher-level characters, until the Championship which is a knockdown, drag-out battle with high-level characters! More and more teams are eliminated, until only one team, soaked in blood and gore, can claim the esteemed title of Guild Champions. Keep in mind that the tournament schedule runs on Mondays AND Wednesdays. At least ONE person from your team must show up to avoid forfeiting your match. If you’re absent on a day there is a match, your teammate must play your character — no one else can! For some folks, making a new character on paper can be bit intimidating — I will help each of you via e-mail (during class I’m too busy). And for future rounds, just leveling-up a character who was already made is much easier than making a brand-new character. Know that all deadlines to report your teams and make your characters are strict — it’s a lot of work to manage so many teams and character sheets, and so I make NO EXCEPTIONS to the deadlines. If you miss a deadline to level-up your character, this permanently handicaps you for the whole tournament. (See Rule #1 below.)

TOURNAMENT PRIZES

WINNING IN THE FIRST ROUND: 12 XP

WINNING THE SEMI FINAL: 20 XP

WINNING THE CHAMPIONSHIP: 28 XP

ARENA DESIGN CONTEST!

See the rules from an old Design Contest — the same rules still apply. THE DEADLINE is Monday, May 22 at 10:00 PM.

ENTERING THE TOURNAMENT

Note that Tabletop RPG will be on Monday (5/21) and Thursday (5/25) of next week!

By Thursday, May 25 at 3:30PM (2 XP): REPORT YOUR TEAM (2 people, with a Team Name) TO THE GRANDMASTER by 3:30PM on Thursday, May 25Missing the deadline means you’re not in the tournament!!! The Grandmaster posts the Tournament Match-Ups and reveals the first Arena. Tournament Seeds determine who your matchup will be. Higher-ranked teams are paired up against lower-ranked teams. (Yes, if you are very low-ranked, you probably won’t win against your more-experienced opponents! But you earn XP for trying and rank higher in the next tournament.) Your team’s Seed Number is determined by the higher-ranking member of your team. Ranking is determined by looking at the following factors in order:

  1. All who won a match in the last tournament are placed first (ranked by how high you advanced)
  2. All who competed in the last tournament are placed second
  3. All who made characters but didn’t fight in the last tournament are placed third
  4. People who didn’t make characters for the last tournament are placed last
  5. Tiebreaker #1 is: Your seed in the last tournament
  6. Tiebreaker #2 is: your current Guild XP

The first seeds for this semester’s Tournament go to:

  1. Erick + Julian
  2. Makael + Silas
  3. Kyle + Leo H.

Friday, May 26 (3 XP): CHARACTERS MUST BE FINALIZED WITH THE GRANDMASTER by Friday, May 26, 10:00PM. People who start in the First Round submit Level 6 characters; people who get a Bye submit Level 8 characters. *Initial characters should be submitted with an official Pathfinder character sheet or ALL choices must be typed out in an email if you use Hero Lab, you earn 2XP less for every Tournament victory, AND earn 2XP less for your very next Tournament victory (so instead of 12XP you would earn 8XP for winning in the First Round).*  To create your character sheet, get the character sheet and the Character Creation Guide PDF I’ve made up.

The Grandmaster then posts all Level 6 character sheets (none of the Level 8 character sheets) on the Guild website; you get to scope out the competition!

THE TOURNAMENT!

The dates and Tournament Bracket will be determined once all Team Submissions are in, during class on Thursday, May 25.

THE RULES

  1. Not finishing your character before the STRICT deadline has sucky, PERMANENT consequences on your character! There are NO EXCEPTIONS to my deadlines. If you fail to level-up your character in time, then I will just add hit points to your character — you lose all things that had to be chosen permanently (such as Feats, skill ranks, class special abilities, spells) — you can’t choose them when you level-up later.
  2. You can only use the 7 core races. Kineticists, guns, and Technology Guide items are NOT allowed. You may not use Traits. Besides these restrictions, nearly all options are allowed from the Pathfinder Core Rulebook, Advanced Class Guide, Advanced Player’s Guide, Horror Adventures, Occult Adventures, Ultimate Magic, Ultimate Combat, Ultimate Equipment, and Advanced Race Guide. All the classes and the prestige classes in those books are available. And, just like for Guild characters, we use Pathfinder Unchained‘s versions of some classes (the original Summoner is not allowed) and that book’s revised barbarian rage rules. Finally, the aegis, marksman, and soulknife, and the Autohypnosis skill from Ultimate Psionics are allowed.
  3. You will use 15 POINT BUY. No score lower than 8 or higher than 15 before applying racial modifiers. After 1st level, your character takes average hit points (i.e. for a d6 class like a wizard, it is 3, 4, 3…)
  4. Your character starts at Level 6, with 16,000gp in equipment (this includes up to 1,800gp in expendable items). In the next round, it becomes Level 8, with 33,000gp in equipment (this includes up to 3,200gp in expendable items). In the next round, it becomes Level 10, with 62,000gp in equipment (this includes up to 5,000gp in expendable items). We will only go up to Level 12 if we have more than eight teams. Between battles, you trade in ALL your gear before spending your new GP total. In contrast, your ability scores, race, class levels, feats, and skill ranks are permanent.
  5. IMPORTANT: For spellcasting, and for special abilities and magic items that have a limit per day, these are limited to using one-third, rounded up, in any given battle. (For spellcasters, add up spell levels to find out your limit.) Search (Ctrl + F) for the “1/3 Rule” at this page.
  6. Any other creatures you have must come from class features (i.e., animal companions, bonded mounts, familiars, eidolons). After a battle begins, you may use magic to summon extra creatures.
  7. Magic Items: You must buy wands with a full (50) set of charges. You may NOT a buy wand, rod, or staff with a caster level higher than your character’s caster level. You may NOT buy scrolls with caster level higher than your character’s Caster level +2. (So if you are a Level 4 sorcerer, you may only buy scrolls up to Level 6. Remember that you might fail in using the scroll as well!)
  8. You and your teammate may pool your gold when equipping your character, and buy or craft items for each other. If you take a crafting feat, you can craft magic items at half the listed price. But the benefit you gain from your feat cannot exceed 25% of your assigned wealth. If your teammate takes an item you crafted, that counts against your limit. If you have 2 or more crafting feats, the wealth you gain is limited to 50% of your assigned wealth. (Note that magic weapons and armor include TWO prices in their price: the base price (+masterwork) of the weapon or armor PLUS the cost of magical enhancements.)
  9. You may “buff” yourself, your teammate, and your Allies before a battle, but AFTER you do so, 1d6 hours pass before the battle begins. (So the effects might wear off.)
  10. When time for a match runs out, if more than one team/player is left standing, victory is determined by percentage of hit points remaining AFTER taking away temporary changes (rage, bull’s strength, temporary hit points, polymorphing, etc.)

See posts from previous Guild Tournaments

 
6 Comments

Posted by on May 17, 2017 in Announcements, Tournament

 

Tags: , , , ,