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Category Archives: Announcements

RPG Campaigns in Fall 2017

Join one of the RPG campaigns that I am running this fall! (These are separate from the afterschool program.)

There is an online application to sign up for one of these groups. If you are interested and/or have more questions, parents/guardians should contact me (Ronald) at guildgrandmaster AT gmail DOT com!

Princes of the Apocalypse (investigate elemental cults in the Forgotten Realms)

The party continues its investigations into the Sumber Hills, where brigands and strange cultists seem to have sinister designs that may threaten the humble town of Red Larch. Set in the iconic Forgotten Realms. (Uses 5th Edition D&D. Continues at Level 5, goes until Level 14.)

Rappan Athuk (challenging and deadly megadungeon)

rappan-athuk-miniRappan Athuk, also called the “Granddaddy of All Dungeons,” is in the spirit of old-school D&D, full of lethal traps and demons from hell that will force you to think smart and use your wits. Just as unforgiving as the dungeon is the wilderness surrounding it. Notoriously difficult, Rappan Athuk (and the massively powerful creature it serves) have never before been beaten by RPG players anywhere without cheating. If you succeed, you will most definitely get BRAGGING RIGHTS in the Guild! This campaign is more about thinking creatively, avoiding death, and trying to “beat” a very difficult adventure! (Uses Pathfinder RPG. Continues at Level 13, goes until Level 20+.)

Slumbering Tsar (challenging and deadly lost city/dungeon sandbox campaign)

SlumberingTsar_Banner-miniBy the makers of Rappan Athuk:

Something Stirs in the City of Evil… Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? (Uses Pathfinder RPG. New group could start exploring the desolation surrounding Tsar at Level 7. Current group would continue at Level 12. Goes until Level 20+.)

Dead Suns (galaxy-spanning adventure)

This is the first adventure path for the new science fantasy Starfinder Roleplaying Game, which combines exotic alien races, futuristic technology, magic, and starships! Dead Suns begins when a derelict ship arrives at Absalom Station towing a mysterious asteroid. Investigating it only raises more questions requiring traversing the galaxy to answer them… (Uses Starfinder RPG. Goes from Level 1 to 12)

-Grandmaster

 
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Posted by on August 21, 2017 in Announcements, Campaign

 

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TOURNAMENT: Our Finals Characters!

The perspicacious, dogged and determined duos of Brunomax and Paulaidan have advanced to the Finals Round! O whither our Guild, after ye portentous Storm?

Characters are below! And remember for the Tournament:

Here are our characters for the Semi-Final matches. All matches are scheduled for Wednesday, June 14:

GMs’ “cheat sheet” summarizing the characters

Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3) vs. Aidan/Bard the Bowman + Paul/Fighter (Try to Punch Me to Death, #5)

EDIT: Congratulations to Try to Punch Me to Death for being this year’s champions! It was a hard-fought battle and there will be 2nd prize XP, too.

-The Grandmaster

 
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Posted by on June 14, 2017 in Announcements, Tournament

 

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Pathfinder will have its first computer RPG!

HYPE!

It will be a single-player computer game and have all the options of the Core Rulebook and go through the story of the Kingmaker Adventure Path!

Company Page

Kickstarter campaign (it will be published regardless; this is to fund add-ons to the game)

Here is a compilation of what we know so far:

Regarding the Kickstarter:
-The game will be published regardless whether the Kickstarter is successful or not.
-The Kickstarter is Live.
-The kickstarter is an attempt to add “more companions, more depth to the companions, more dungeons and wilderness to explore, … and more new quests and content by famous Pathfinder authors and RPG authors.” also more original music, and more voiceover. Basically it exists solely to fund extra cool stuff for the game.
-Mass combat is a kickstarter stretch goal, to make up for its absence the PCs get to do cool stuff like infiltrate behind enemy lines. Making alliances is expected to give you different army options if they are able to implement mass combat.
– Rest is a planned Kickstarter Goal (Possibly Stretch Goal?) During rest periods, players will be able to send companions out to hunt, thus reducing the need to buy rations, and will be able to set traps and alarms. They’ll also be able to assign companions to guard against random attack. This is the first stretch goal.
-Both OS X and Linux Releases are Kickstarter stretch Goals.
-Multiplayer and DM Tools are Possible Late Stretch Goals.
-Additional Classes from other sourcebooks will be revealed in the Kickstarter and in the form of stretch goals.
-The Initial goal of the Kickstarter is to make the Kingdom system more awesome. See Kingdom section for more details.
-Archetypes are a stretch Goal.
-New Locations are a Stretch goal.
-An epic Dungeon is a stretch goal.

Regarding the Base Game:
-The Game includes all the races and Classes from the Core Rulebook. It also includes Alchemist and Inquisitor.
-The game is Single Player only. Multiplayer and DM tools are being looked at as late game stretch Goals.
-The base game (un-kickstarted) is both mostly complete and includes all 6 AP Modules. The whole story is there with details being Fleshed out by Chris Avellone.
-A capstone is planned possibly taking characters to level 20. We do not know if this is a kickstarter plan, or a base game plan.
-You can build and develop a kingdom of our own, this is in the base game. The Kickstarter will make this better. From people who played the Demo, There are already some cool kingdom events.
-The game will include diplomats from neighbors, including Brevoy and Irrisen (and possibly Mendev?). If you make alliances, that could unlock different buildings for your kingdom.
-The game is run on an engine developed using Unity. It is Isometric in look and feel.
-There will be plenty of side-quests.
-You will be able to be evil, but it will be a cruel and cunning “smart evil” such as talking two enemies into killing each other, rather than just asking for more money as a quest reward.
-The base game includes a forty hour main storyline, and forty to eighty to forty hours of fun side content.
-Base game is Single Player only currently, but dev comments on Kickstarter message board hint at the possibility of Multiplayer as a stretch goal.

Regarding Companions:
-Amiri, the Iconic Barbarian, is a companion with a lot of backstory and events happening around her throughout the game.
-Most of the Companion characters are from Owlcat Studios’ brains. But they might add some more iconic Pathfinder characters as NPCs, and maybe even as companions.
-There will be companion Romance, but it isn’t the only relationship option.
-Companions can disagree with you, leave you, and even turn on you if they don’t like you.
-The story can change considerably depending on your party composition.
-One companion is a cantankerous gnome called “Jubilost.” He is kind of a jerk, and you can fail to recruit him if you screw up your attempt to help him out.
-Each companion has an expandable novel style bio that expands as you learn more about them and progress in the game.
-You can take 5 Companions with you in a party at one time.

Adherence to and Deviance from Pathfinder Systems:
-Combat format is Real Time with Pause. It runs slightly less frantically than in other games, this was reported by [user]JoelF847[/user] as a good thing.
-Combat includes, Trip, Power Attack (as a toggle), Fighting Defensively, Spontaneous casting of heal spells, and Channeling positive energy.
-Feats include many books beyond core, and include Elemental Spell Focus, and Evocation Spell Focus.
-Perception is a Skill in this game and allows you to spot Loot.
-“Intellect” is also a skill.
-The game currently includes a rudimentary Alignment meter.

The Kingdom:
-There are playable companions as well as NPCs you can assign to kingdom roles (from Ultimate Campaign), with enough choices for 2-3 options for each role.
-Advisors will give advice based on their personality. this may not be the best advice. You will have to interpret it.
-Expanding The Kingdom is the initial goal of the Kickstarter.
-You can add more than 14 regions to your kingdom.
-There are 300 Kingdom Events and 100 Kingdom Projects.
-The Kickstarter aims to:
–Make the Kingdom’s appearance reflect your alignment and choices.
–Let you recruit royal artisans to your kingdom that make you cool stuff (including Artifacts).
–Add more responsiveness to your choices (for example saving a troll family could let you unlock a Troll Bridge building and a Legendary club they make for you, and how you solve problems would unlock different rewards for them).
–Add randomized Kingdom events that make your kingdom different in every playthrough.

Miscellaneous Stuff:
-Owlcat is in close contact with Paizo in developing this. They’re also running 4 simultaneous Kingmaker campaigns.
-Character sheet screens are super detailed.
-Tooltips exist which provide Golarion and Pathfinder-based lore.
-Settings will include “Story Mode,” “Core Rules,” and something similar to Iron Man Mode (which will only have one save).
-Initial languages for Localization are: English, German, French, and Russian. More may be available as Stretch goals based on popular demand.
-Digital Release is planned for GOG and Steam.
-No mater what Race you play you can choose your Gender and Skin tone.

 
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Posted by on June 6, 2017 in Announcements

 

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TOURNAMENT: Our Semi-Final Characters!

I was proud of all of last week’s gladiators, as every match was hard fought! Here is our updated tournament bracket!

Characters are below! And remember for the Tournament:

Here are our characters for the Semi-Final matches. All matches are scheduled for Wednesday, June 7:

GMs’ “cheat sheet” summarizing the characters

Julian/Thing + Mani/Stuff (Two Fat Llamas, #1) vs. Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3)

Aidan/Bard the Bowman + Paul/Fighter (Try to Punch Me to Death, #5) vs. Leon/Alciel Satah + Simon/Kalitas, Betrayer of Souls (The Blackguards of Death, #7)
Simon/Kalitas, Betrayer of Souls’ spells

-The Grandmaster

 
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Posted by on June 5, 2017 in Announcements, Tournament

 

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TOURNAMENT: Our First Round Characters!

Here is our tournament bracket!

Characters are below! And remember for the Tournament:

Here are our characters for the First Round matches. All matches are scheduled for Wednesday, May 31:

GMs’ “cheat sheet” summarizing the characters

Julian/Thing + Mani/Stuff (Two Fat Llamas, #1) vs. Ayush/Minato + Raul/Sajan (#8)
Ayush/Minato’s spells

Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3) vs. + Anna/Ren + Cayden/Billy (Corvus, #5)
Anna/Ren’s spells

Erick/Badass #2 + Zack/Badass #1 (The Badasses, #2) vs. Leon/Alciel Satah + Simon/Kalitas, Betrayer of Souls (The Blackguards of Death, #7)
Simon/Kalitas, Betrayer of Souls’ spells

Leo/Barbarian + Kurt/Grognak the Barbarian (Kleo, #3) vs. Aidan/Bard the Bowman + Paul/Fighter (#13)

-The Grandmaster

 
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Posted by on May 28, 2017 in Announcements, Tournament

 

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Tournament Errata

These Errata modify the Tournament Arenas that were posted earlier:

 

  • In the arenas that say “Flying magic doesn’t work,” wings don’t work, either. Other magical effects that might affect how gravity affects a creature, like levitate, still work.

 

ALIEN ARENA

  • The pillar is no longer a pillar! It is an island that has a height of 5 feet. Jumping onto it from a square adjacent to the water is a DC 15 Acrobatics check. Failing lands you in the water, with every 5 of your check sending you 5′ from the shore. Not having 10′ of running room doubles this DC. You cannot jump onto it from the water. Climbing on top of it from an adjacent water hex is a DC 10 Climb check.
  • Standing on the center island does not require an action, but you must end your turn on it TWO TURNS IN A ROW.
  • The room is 60′ tall. Falling damage in Pathfinder is d6 per 10′ feet of distance.
 
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Posted by on May 26, 2017 in Announcements, Tournament

 

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The Tournament Arenas!

I got several very good entries for our Arena Design Contest, and I must say that even if I didn’t choose yours that doesn’t mean it wasn’t good. Sometimes there was a really good idea that needed more development, or there needed to be more consideration of whether the arena made it primarily a test of the combatants, or I just needed to not have to do much work to complete it. In any case, everyone who submitted an arena is getting bonus XP and gold. All the people whose arena was chosen get additional XP and gold.

Here are our three Arenas. Final characters are due Friday, May 26 at 10:00PM. All unchosen abilities and options are LOST for the entire tournament, so don’t be late!

Here is a PDF of all our arena entries for folks who want to see!

ERRATA to the ALIEN ARENA (overrules the images below):

  • The pillar is no longer a pillar! It is an island that has a height of 5 feet. Jumping onto it from a square adjacent to the water is a DC 15 Acrobatics check. Failing lands you in the water, with every 5 of your check sending you 5′ from the shore. Not having 10′ of running room doubles this DC. You cannot jump onto it from the water. Climbing on top of it from an adjacent water hex is a DC 10 Climb check.
  • Standing on the center island does not require an action, but you must end your turn on it TWO TURNS IN A ROW.
  • The room is 60′ tall. Falling damage in Pathfinder is d6 per 10′ feet of distance.


 
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Posted by on May 24, 2017 in Announcements, Tournament

 

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