Category Archives: Announcements

Crafting Magic Items in D&D in the Guild

Here are our working rules for crafting magic items for D&D characters in The Guild:

  • Only spellcasters can craft magic items. (This is as per the Dungeon Master’s Guide p. 128.) However, you can recruit the assistance of another active D&D character.
  • CRAFTING DURING CHARACTER CREATION: Your character could have crafted magic items before joining The Guild. Your character must have sufficient gold and sufficient levels to craft the item of sufficient rarity. From the DMG p. 129: Common – 3rd level + 100gp, Uncommon – 3rd level + 500gp, Rare – 6th level + 5,000gp, Very rare – 11th level + 50,000gp, Legendary – 17th level + 500,000gp. These items can only brought into adventures by this character (i.e., they cannot craft for other characters). You must finish choosing your class levels, feats, etc. before crafting.
  • CRAFTING AFTER CHARACTER CREATION: This takes real-world time! The number of real-world days that must pass after completing the first Challenge equals ONE-TENTH the number of days the item required to craft the item under the official rules. Refer to values above — each item takes X / 25gp days to craft under the D&D rules. So for a Common and Uncommon item each take 1 real-world day. An uncommon item takes 2 real-world days. A rare item takes 20 real-world days. And a very rare item takes 200 real-world days. You can combine the labor of more than one current active spell-casting character. There is no limit on the value of crafting magic items after your character has been created.

They are being added to the Guild Charter.


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Posted by on March 14, 2019 in Announcements, Resources


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Starfinder RPG is Now Playtesting 3 New Classes!

The BIOHACKER, VANGUARD, and WITCHWARPER are now being released in a draft form, for people to try out and give feedback!

The Starfinder Playtest is located here

These flavor descriptions of the classes come from the Playtest:


The pursuit of scientific knowledge and expertise is like a pebble sinking into an infinite ocean—each new depth brings a new outlook, new understanding, and new wisdom about the interlocking nature of the wide universe and all matter in it. You are fascinated with science and all its many facets. You understand that the fundamentals of biology, chemistry, physics, and myriad other disciplines can help you bolster your allies and exploit your enemies’ weaknesses, and that they can reveal new insights and epiphanies over time. You might be studious and methodical about your field research, pushing your mind and scientific discoveries to ever-growing heights. Or, you might be more unorthodox or reckless, improvising unstable concoctions while hitting upon otherwise unknowable brilliance and effectiveness. Either way, you offer skilled support to your allies in the thick of battle, and you are incredibly erudite about several fields of scientific study and their relations to biological life.


You are a nigh-unstoppable force of nature; a juggernaut brimming with fundamental energies that allow you to hold the front line of any conflict. The entropy within the universe—the level of chaos within any system—is at your disposal, and you channel it into potent combat abilities and steely resolve. In your hands, the cosmic forces that control how suns form and galaxies die allow you to bolster yourself and your allies against damaging effects, manipulate basic aspects of nature to turn the tide of battle, and infuse your very fist with the destructive power of the cosmos.
To you, the inevitable decay of the galaxy is anything but terrifying. It is instead a force to shape, control, and even temporarily reverse. The ability to choose when and how things change is at the forefront of all your philosophy and power, allowing you to turn blows that would fell lesser beings into ticking time bombs of destruction you simply have not yet released.


Most believe that reality is limited to one’s physical surroundings—a megacity’s metal spires and neon-lighted screens, or an alien world’s steaming jungles and acidic oceans—but you are far wiser. You know that everything around you is merely a single veil draped upon existence’s infinite tapestry. Your reality is a palimpsest of all possible worlds, and all alternate existences are at your disposal. You can peer into these realities and use your magic and force of personality to pull from them as you see fit, affecting the world around you to benefit you and your allies. You can manipulate the earth below and the sky above, impose impossible-to-foresee adversity upon your enemies, and generally bend the nature of reality to conform to your whims and desires.

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Posted by on December 3, 2018 in Announcements


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Here are our characters for the First Round. Paul being the 1st seed, challenged Bruno to the first match. The winner of that match then goes against Simon. The reward for each match victory is 12XP. The last surviving contestant is the CHAMPION! All matches are scheduled for Wednesday, January 24:

GMs’ “cheat sheet” summarizing the characters

PAUL (hunter and wizard) (#1) VS. BRUNO (barbarian and swashbuckler) (#4)
Paul’s spells

WINNER OF 1ST MATCH VS. SIMON (2 summoners) (#5)
Simon’s spells

-The Grandmaster

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Posted by on January 23, 2018 in Announcements, Tournament


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EIGHTH-GRADE TOURNAMENT: Our First Round Characters!

Characters are below! And remember for the Tournament:

Here are our characters for the First Round. All matches are scheduled for Wednesday, January 17:

GMs’ “cheat sheet” summarizing the characters

PAUL (hunter and wizard) (#1) VS. ZACHARY (bloodrager and wizard) (#6)
Paul’s spells, Zachary’s spells

AIDAN (2 samurais) (#2) VS. SIMON (2 summoners) (#5)
Simon’s spells

MAX (shadowdancer and wizard) (#3) VS. BRUNO (barbarian and swashbuckler) (#4)
Max’s spells

-The Grandmaster

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Posted by on January 16, 2018 in Announcements, Tournament


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Eighth-Grade Tournament: First-Round Arena!

The Prismatic Perplexity

The ceiling is 30 feet high. All walls reach the ceiling.

BARRIER: A flat vertical plane originating from your spawn point bestrides the width of the room and follows your character through, even through portals. It advances 10 feet on Initiative 0. If it surpasses a character, it does 20 points of bludgeoning damage plus a DC 19 Acrobatics check to avoid being knocked prone. (Although it does a physical damage, a character can walk through it.


Roll a 1d8:

1: Red. 20 fire damage (DC 19 Reflex halves)
2: Green. 20 acid damage (DC 19 Reflex halves)
3: White. 20 cold damage (DC 19 Fort halves)
4: Black. 20 negative energy damage (DC 19 Fort halves)
5-6: Yellow. 20 psychic damage (DC 19 Will halves)
7. Brown. +18 vs. AC. 20 bludgeoning damage
8. Grey. +18 vs. AC. 20 piercing damage

ADDITIONALLY, the walls in the center section are walls of colors: you can go through them but they block all ranged attacks.

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Posted by on January 9, 2018 in Announcements, Tournament


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The Eighth-Grade Tournament!

Some of the eighth-graders* have wanted to kill each other for ages, and now I’m finally giving them a chance.

In a break from tradition, we have one-person teams and each player will create TWO characters. There are six people competing. Each makes two Level 10 Pathfinder RPG characters. Two players face off; the winner advances to the next round with leveled-up Level 12 characters.The Championship will be a 1v1v1 match (probably in the form of 1 player challenging another player. If that player accepts the challenge that forms the first match. If that player declines, the 3rd player challenges a player and that forms the first match. The survivor of that first match the remaining player play in a 2nd match at full health.) Keep in mind that the tournament matches run on Wednesdays. For some folks, making a new character on paper can be bit intimidating — I will help each of you via e-mail (during class I’m too busy). Know that all deadlines to make your characters are strict — it’s a lot of work to manage so many teams and character sheets, and so I make NO EXCEPTIONS to the deadlines. If you miss a deadline to level-up your character, this permanently handicaps you for the whole tournament. (See Rule #1 below.)

*Plus one honorary eighth-grader!



WINNING A FIGHT IN THE CHAMPIONSHIP ROUND (see Championship Format above): 12 XP


We already have arenas for this Tournament, but if you would like to make an arena (and win XP!) for a future Tournament, submit an entry! See the rules from an old Design Contest — the same rules still apply


Tournament Seeds determine who your matchup will be. Higher-ranked players are paired against lower-ranked players. Ranking is determined by looking at the following factors in order:

  1. All who won a match in the last tournament are placed first (ranked by how high you advanced)
  2. All who competed in the last tournament are placed second
  3. All who made characters but didn’t fight in the last tournament are placed third
  4. People who didn’t make characters for the last tournament are placed last
  5. Tiebreaker #1 is: Your seed in the last tournament
  6. Tiebreaker #2 is: your current Guild XP

The first seeds for the Eighth-Grade Tournament is:

  1. Paul
  2. Aidan
  3. Max
  4. Bruno
  5. Simon
  6. Zachary


Paul (#1) v. Zachary (#6)
Aidan (#2) v. Simon (#5)
Max (#3) v. Bruno (#4)

Friday, January 12 10:00 PM (3 XP): SUBMIT DRAFT CHARACTERS TO GRANDMASTER by Friday, January 12, 10:00PM. *Characters should be submitted with an official Pathfinder character sheet or ALL choices must be typed out in an email if you use Hero Lab, you earn 2XP less for every Tournament victory, AND earn 2XP less for your very next Tournament victory (so instead of 12XP you would earn 8XP for winning in the First Round).*  To create your character sheet, get the character sheet and the Character Creation Guide PDF I’ve made up.

I then send you back feedback on your characters.

Monday, January 15 10:00 PM: FINALIZE YOUR CHARACTERS WITH ME by Monday, January 15, 10:00PM. (Remember that this is a holiday.) The Grandmaster then posts all Level 10 character sheets on the Guild website the next morning; you get to scope out the competition!



  1. Not finishing your character before the STRICT deadline has sucky, PERMANENT consequences on your character! There are NO EXCEPTIONS to my deadlines. If you fail to level-up your character in time, then I will just add hit points to your character — you lose all things that had to be chosen permanently (such as Feats, skill ranks, class special abilities, spells) — you can’t choose them when you level-up later.
  2. You can only use the 7 core races. Kineticists, guns, slaying arrows, and Technology Guide items are NOT allowed. You may not use Traits. Besides these restrictions, nearly all options are allowed from the Pathfinder Core Rulebook, Advanced Class Guide, Advanced Player’s Guide, Horror Adventures, Occult Adventures, Ultimate Magic, Ultimate Combat, Ultimate Equipment, Ultimate Wilderness, and Advanced Race Guide. All the classes and the prestige classes in those books are available. And, just like for Guild characters, we use Pathfinder Unchained‘s versions of some classes (the original Summoner is not allowed) and that book’s revised barbarian rage rules. Finally, the aegis, marksman, and soulknife, and the Autohypnosis skill from Ultimate Psionics are allowed.
  3. You will use 15 POINT BUY. No score lower than 8 or higher than 15 before applying racial modifiers. After 1st level, your character takes average hit points (i.e. for a d6 class like a wizard, it is 3, 4, 3…)
  4. Your two characters start at Level 10, with 62,000gp in equipment (this includes up to 5,000gp in expendable items). In the next round, they become Level 12, with 108,000gp in equipment (this includes up to 7,200gp in expendable items). Between battles, you trade in ALL your gear before spending your new GP total. In contrast, your ability scores, race, class levels, feats, and skill ranks are permanent.
  5. IMPORTANT: For spellcasting, and for special abilities and magic items that have a limit per day, these are limited to using one-third, rounded up, in any given battle. (For spellcasters, add up spell levels to find out your limit.) Search (Ctrl + F) for the “1/3 Rule” at this page.
  6. Any other creatures you have must come from class features (i.e., animal companions, bonded mounts, familiars, eidolons). After a battle begins, you may use magic to summon extra creatures.
  7. Magic Items: You must buy wands with a full (50) set of charges. You may NOT buy a wand, rod, or staff with a caster level higher than your character’s caster level. You may NOT buy scrolls with caster level higher than your character’s Caster level +2. (So if you are a Level 4 sorcerer, you may only buy scrolls up to Level 6. Remember that you might fail in using the scroll as well!)
  8. You may pool your gold between your two characters. But the limit on expendables applies against each character separately.
  9. There is NO crafting.
  10. You may “buff” yourself, your teammate, and your Allies before a battle, but AFTER you do so, 1d6 hours pass before the battle begins. (So the effects might wear off.)
  11. When time for a match runs out, if more than one player’s characters are left standing, victory is determined by percentage of hit points remaining AFTER taking away temporary changes (rage, bull’s strength, temporary hit points, polymorphing, etc.)

See posts from previous Guild Tournaments


Posted by on January 9, 2018 in Announcements, Tournament


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New “Pathfinder Duels” CCG!

What is this? A new card battling game available for iOS and Android? Color me intrigued:

From Paizo:

37Games in collaboration with Paizo Inc. has launched the highly anticipated mobile CCG Pathfinder Duels to gamers worldwide on both iOS & Android! Adventurers can enjoy the fast-paced action of a traditional CCG while using their wits to outthink their opponent in unique simultaneous turn-style battles.

Featuring an in-depth combat system, players are able to “push” cards around the battlefield to plan their offensive, beat their friends in ranked duels, and challenge others in the Arena! Players also have the ability to craft their own cards, join immense guilds, and take part in massive campaigns!

Has anyone tried this? What do people think?


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Posted by on January 6, 2018 in Announcements


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