This next Block will have a schedule for campaigns to meet every two weeks during this fall semester: from Friday, January 14 to Sunday, June 5. Depending on responses to surveys, the campaigns will either (1) strive to meet weekly on a weekday 3:30-6:30pm, or (2) strive to meet every other week on a weekend for 5 hours with a half-hour break.
The different campaigns are described below, but first on how this will work:
- I will continue to run RPGs remotely this spring. We use Discord to talk during the session, and a “virtual tabletop” (VTT). I am currently using Foundry.
- There are 21 weeks in this block. If the sessions are weekly at 3 hours, then the rate would be $17.50/session (total $367.50). If the sessions are every other week at 5 hours, then the rate would be $25/session ($250 or $275).
- If you’re interested, contact me by Sunday, January 9. (Spots are first come, first serve.) Email me at guildgrandmaster AT gmail DOT com. I can answer your questions, and send you the online survey!
-Ronald Cruz, “Guild Grandmaster”
These are the campaigns I’m interested in running during the Spring Block, and they are grouped by RPG system:
RPG One-Shots
There’s a lot of great tabletop RPGs out there with their own strengths, and it’s good to try them out to (a) discover new favorite systems and (b) improve your own playing/GMing.
The survey has an option to choose “RPG One-Shots,” which simply indicates interest in trying a short one- or two-session trial run of a new RPG system. I will schedule every “one-shot” with the people who are interested.
This is a list of systems I’m interested in trying, and I’m open to suggestions as well!
- Call of Cthulhu RPG
- (Old School) Dungeons & Dragons (Basic D&D or AD&D, or a “retroclone”)
- Dungeon World (a simpler, narrative-based D&D/fantasy game)
- Pathfinder 1st Edition/D&D 3rd Edition
- Savage World Pathfinder (a Pathfinderized version of the “Fast! Furious! Fun!” Savage World system)
Dungeons & Dragons 5th Edition
- Tomb of Annihilation (D&D 5E) – Using 5th Edition D&D, the party has entered the deadly Tomb of Annihilation! This is a deadly dungeon with puzzles, traps, and monsters. The party is at 10th level and the adventure is expected to go up to 11th level.
Pathfinder 2nd Edition
- Abomination Vaults (PF 2e) – This is Pathfinder 2e’s most popular adventure path! Why is the lighthouse of Gauntlight Keep glowing at night? Start as 1st level adventurers and get to know the quaint coastal town of Otari, before delving deep into a megadungeon and discovering the mystery of Gauntlight Keep! Continues at 1st level and goes up to 10th level.
- Age of Ashes (PF 2e) – In this Pathfinder 2nd Edition adventure path, the party now owns a castle and has defeated a dragon cult wanting to bring about the “Age of Ashes.” Now, there is a mysterious merchant organization. But yeah, an immortal dragon god is involved… Currently 13th level and goes up to 20th level.
- Hell’s Rebels (PF 2e) – Pathfinder RPG 2nd Edition adventure path where you are insurgents leading a rebellion against the oppressive devil-worshiping government of Cheliax! We are currently at 10th level and this campaign eventually goes up to 14th level.
- Rise of the Runelords (PF 2e) – The very first (and most popular) Pathfinder adventure path, converted to Pathfinder 2nd Edition. The party has protected a small town from goblins, and is now starting to venture around Varisia to stop the rise of an ancient evil! This has all the classics: goblins, undead, ogres, dragons, and more! We are currently at 8th level and this campaign eventually goes up to 20th level.
What should you do?
- Contact me by Sunday, January 9. Spots are first come, first serve. Email me at guildgrandmaster AT gmail.com. I can answer your questions and send you the online survey!
-Ronald Cruz, “Guild Grandmaster”