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Category Archives: Announcements

No Guild Monday

Unfortunately, I am unable to run the class this Monday due to some real-life Level 20 challenges. We will continue the adventure on another day…

-A Sad Grandmaster

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Posted by on October 15, 2017 in Announcements

 

GREAT Sale on many Pathfinder RPG books!

Between now and October 24th at 11AM, Humble Bundle is offering digital versions of the Pathfinder Core Rulebook and the Pathfinder RPG Beginner Box for ONE DOLLAR. If you add the Strategy Guide, Bestiary, GameMastery Guide, and 2 full-size adventure modules that’s only a total of EIGHT DOLLARS. You get more at higher levels, including a lot of small 32 and 64 page books that fill out the setting and provide more character options in Golarion; there are more details on the Humble Bundle page.

If you want to learn more about some of these books, see my Shopping Suggestions for Parents #1 and.#2.

We use three systems in The Guild: Pathfinder RPG, Starfinder RPG, and D&D. These digital books are for use with the Pathfinder RPG. HOWEVER, Pathfinder and Starfinder are VERY similar: the Beginner Box (and the more advanced Core Rulebook) teach a system that, once absorbed, means that a kid can easily play Starfinder RPG as well.

Also, proceeds to Humble Bundle go to a good cause!

– Your Informative and Ever-Thoughtful Grandmaster

 

 
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Posted by on October 13, 2017 in Announcements

 

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No Class Wednesday, Field Trip Friday!

This Wednesday I cannot run the class because I have to be in court. BUT we will have a FIELD TRIP this Friday!

Victory Point Cafe is a GREAT place to play tabletop games (i.e., board games, card games, pen and paper RPGs). They have a library of hundreds of games that you can take off the shelf and play. They also serve food, too.

This Friday, October 6, meet at Room S1 to sign in by 3:15pm. You must also bring $5 for the cafe’s fee and a signed permission slip. We will then walk together to the cafe! (It’s about a 15 minute walk.)

Once there, we will check out and play different games!

If you want to go, please tell the Grandmaster now and say what games (or types of games) you’d like to play. I want to think now of what groups to organize and for what games. (And if you want to “take charge” of a game — which means there’s a game you’d really like to play and show others, and you’d teach the game and be responsible for cleaning up the game — you will earn GMing XP!) Also, a student can bring their own game, too (but the cafe still charges $5 to use their space).

Here are some games I’m thinking of grouping people for:

Carcassone
Catan

Codenames
Dungeonquest
Memoir 44
Pandemic
Ticket to Ride

More advanced games (a student “taking charge” is required). More patience and time required to learn, but very rewarding:

Gloomhaven
Mage Knight
Runebound
Through the Ages: A New Story of Civilization
Twilight Struggle

Email me at guildgrandmaster AT gmail DOT com to let me know if you can come, what kinds of games you want to play, and whether you want to run a game!

PARENTS AND PICK-UPS: You can pick up your child before 5:30pm at the cafe. At 5:30pm, I walk back with students to the school and they can be picked up from there starting at 5:45pm. IF you allow your child to stay at Victory Point Cafe longer than 5:30pm, please indicate that on the permission slip — if you do so, I will sign them out and release them from the afterschool program when I leave the cafe at 5:30pm.

FOOD: I am informed that King LEARNS will provide me with the normal afterschool snacks to take along with us. However, I will NOT bring my famous “Secret of the Guild” cookies. The cafe does sell sandwiches for ~$9 and snack bowls and candy bowls.

-The Grandmaster

 
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Posted by on October 3, 2017 in Announcements

 

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Introducing Starfinder RPG in the Guild!

Sorry for the lack of updates about the afterschool class… there has been soooo much to do on this end, including prepping for the first week!!!

Here is the official announcement of what many of you already know, which is that Starfinder RPG is now one of the games people can play in The Guild.

HOWEVER, since we are all learning the system, it is best to gradually learn the game starting with low-level characters. This also ensures that people playing it are at a similar power level.

Oh, I hear all you high-level people groaning. *doesn’t cover ears because I don’t care* If you want to be and feel high-level, you can always play a Pathfinder or D&D game at your current Guild level. In the meantime, ALL STARFINDER CHARACTERS ARE CAPPED AT LEVEL 1.

On the following dates, a higher level is “unlocked” and you are free to level-up or substitute your Starfinder character, IF your Guild level is high enough to let you do so.

(Note that XP penalties and bonuses are tracked by me, and all penalties and bonuses starting this school year will apply to your Starfinder characters.)

Oct. 4 – Level 2
Oct. 18 – Level 3
Oct. 30 – Level 4
Nov. 8 – Level 5
Nov. 20 – Level 6
Dec. 4 – Level 7
Dec. 13 – Level 8
Jan. 10 – Level 9
Jan. 24 – Level 10
Feb. 7 – Level 11
Feb. 21 – Level 12
Mar. 5 – Level 13
Mar. 14 – Level 14
Mar. 26 – Level 15
Apr. 11 – Level 16
Apr. 23 – Level 17
May 2 – Level 18
May 14 – Level 19
May 30 – Level 20

ALSO – Level 1 characters start with 1,000 credits. HOWEVER, higher-level characters who are being made to “level down” when making a Starfinder character may have MORE than this amount, depending on a complex mathematical formula that currently only exists in the Grandmaster’s head.

Also, some of you may be curious about the subject of STARSHIPS. Well… not everyone gets a starship in the Guild. HOWEVER, if you GM (a.k.a. run) an adventure (in any game system) in the Guild, you earn Space BucksTM which you can use to build a starship. The Space BucksTM system is still under construction, however — more details will be posted later.

-The Grandmaster

 
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Posted by on September 26, 2017 in Announcements, Resources

 

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RPG Campaigns in Fall 2017

Join one of the RPG campaigns that I am running this fall! (These are separate from the afterschool program.)

There is an online application to sign up for one of these groups. If you are interested and/or have more questions, parents/guardians should contact me (Ronald) at guildgrandmaster AT gmail DOT com!

Princes of the Apocalypse (investigate elemental cults in the Forgotten Realms)

The party continues its investigations into the Sumber Hills, where brigands and strange cultists seem to have sinister designs that may threaten the humble town of Red Larch. Set in the iconic Forgotten Realms. (Uses 5th Edition D&D. Continues at Level 5, goes until Level 14.)

Rappan Athuk (challenging and deadly megadungeon)

rappan-athuk-miniRappan Athuk, also called the “Granddaddy of All Dungeons,” is in the spirit of old-school D&D, full of lethal traps and demons from hell that will force you to think smart and use your wits. Just as unforgiving as the dungeon is the wilderness surrounding it. Notoriously difficult, Rappan Athuk (and the massively powerful creature it serves) have never before been beaten by RPG players anywhere without cheating. If you succeed, you will most definitely get BRAGGING RIGHTS in the Guild! This campaign is more about thinking creatively, avoiding death, and trying to “beat” a very difficult adventure! (Uses Pathfinder RPG. Continues at Level 13, goes until Level 20+.)

Slumbering Tsar (challenging and deadly lost city/dungeon sandbox campaign)

SlumberingTsar_Banner-miniBy the makers of Rappan Athuk:

Something Stirs in the City of Evil… Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? (Uses Pathfinder RPG. New group could start exploring the desolation surrounding Tsar at Level 7. Current group would continue at Level 12. Goes until Level 20+.)

Dead Suns (galaxy-spanning adventure)

This is the first adventure path for the new science fantasy Starfinder Roleplaying Game, which combines exotic alien races, futuristic technology, magic, and starships! Dead Suns begins when a derelict ship arrives at Absalom Station towing a mysterious asteroid. Investigating it only raises more questions requiring traversing the galaxy to answer them… (Uses Starfinder RPG. Goes from Level 1 to 12)

Stoneheart Dungeon (challenging and deadly dungeon) –> Slumbering Tsar

By the same people who publish Rappan Athuk, Stoneheart Dungeon begins with the party reclaiming lost temples to Sarenrae and Abadar. However, uprooting the evil that claims them requires delving into a deadly dungeon… (Uses Pathfinder RPG. Continues from Level 4 and goes to Level 7, when it can transition into Slumbering Tsar)

-Grandmaster

 
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Posted by on August 21, 2017 in Announcements, Campaign

 

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TOURNAMENT: Our Finals Characters!

The perspicacious, dogged and determined duos of Brunomax and Paulaidan have advanced to the Finals Round! O whither our Guild, after ye portentous Storm?

Characters are below! And remember for the Tournament:

Here are our characters for the Semi-Final matches. All matches are scheduled for Wednesday, June 14:

GMs’ “cheat sheet” summarizing the characters

Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3) vs. Aidan/Bard the Bowman + Paul/Fighter (Try to Punch Me to Death, #5)

EDIT: Congratulations to Try to Punch Me to Death for being this year’s champions! It was a hard-fought battle and there will be 2nd prize XP, too.

-The Grandmaster

 
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Posted by on June 14, 2017 in Announcements, Tournament

 

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Pathfinder will have its first computer RPG!

HYPE!

It will be a single-player computer game and have all the options of the Core Rulebook and go through the story of the Kingmaker Adventure Path!

Company Page

Kickstarter campaign (it will be published regardless; this is to fund add-ons to the game)

Here is a compilation of what we know so far:

Regarding the Kickstarter:
-The game will be published regardless whether the Kickstarter is successful or not.
-The Kickstarter is Live.
-The kickstarter is an attempt to add “more companions, more depth to the companions, more dungeons and wilderness to explore, … and more new quests and content by famous Pathfinder authors and RPG authors.” also more original music, and more voiceover. Basically it exists solely to fund extra cool stuff for the game.
-Mass combat is a kickstarter stretch goal, to make up for its absence the PCs get to do cool stuff like infiltrate behind enemy lines. Making alliances is expected to give you different army options if they are able to implement mass combat.
– Rest is a planned Kickstarter Goal (Possibly Stretch Goal?) During rest periods, players will be able to send companions out to hunt, thus reducing the need to buy rations, and will be able to set traps and alarms. They’ll also be able to assign companions to guard against random attack. This is the first stretch goal.
-Both OS X and Linux Releases are Kickstarter stretch Goals.
-Multiplayer and DM Tools are Possible Late Stretch Goals.
-Additional Classes from other sourcebooks will be revealed in the Kickstarter and in the form of stretch goals.
-The Initial goal of the Kickstarter is to make the Kingdom system more awesome. See Kingdom section for more details.
-Archetypes are a stretch Goal.
-New Locations are a Stretch goal.
-An epic Dungeon is a stretch goal.

Regarding the Base Game:
-The Game includes all the races and Classes from the Core Rulebook. It also includes Alchemist and Inquisitor.
-The game is Single Player only. Multiplayer and DM tools are being looked at as late game stretch Goals.
-The base game (un-kickstarted) is both mostly complete and includes all 6 AP Modules. The whole story is there with details being Fleshed out by Chris Avellone.
-A capstone is planned possibly taking characters to level 20. We do not know if this is a kickstarter plan, or a base game plan.
-You can build and develop a kingdom of our own, this is in the base game. The Kickstarter will make this better. From people who played the Demo, There are already some cool kingdom events.
-The game will include diplomats from neighbors, including Brevoy and Irrisen (and possibly Mendev?). If you make alliances, that could unlock different buildings for your kingdom.
-The game is run on an engine developed using Unity. It is Isometric in look and feel.
-There will be plenty of side-quests.
-You will be able to be evil, but it will be a cruel and cunning “smart evil” such as talking two enemies into killing each other, rather than just asking for more money as a quest reward.
-The base game includes a forty hour main storyline, and forty to eighty to forty hours of fun side content.
-Base game is Single Player only currently, but dev comments on Kickstarter message board hint at the possibility of Multiplayer as a stretch goal.

Regarding Companions:
-Amiri, the Iconic Barbarian, is a companion with a lot of backstory and events happening around her throughout the game.
-Most of the Companion characters are from Owlcat Studios’ brains. But they might add some more iconic Pathfinder characters as NPCs, and maybe even as companions.
-There will be companion Romance, but it isn’t the only relationship option.
-Companions can disagree with you, leave you, and even turn on you if they don’t like you.
-The story can change considerably depending on your party composition.
-One companion is a cantankerous gnome called “Jubilost.” He is kind of a jerk, and you can fail to recruit him if you screw up your attempt to help him out.
-Each companion has an expandable novel style bio that expands as you learn more about them and progress in the game.
-You can take 5 Companions with you in a party at one time.

Adherence to and Deviance from Pathfinder Systems:
-Combat format is Real Time with Pause. It runs slightly less frantically than in other games, this was reported by [user]JoelF847[/user] as a good thing.
-Combat includes, Trip, Power Attack (as a toggle), Fighting Defensively, Spontaneous casting of heal spells, and Channeling positive energy.
-Feats include many books beyond core, and include Elemental Spell Focus, and Evocation Spell Focus.
-Perception is a Skill in this game and allows you to spot Loot.
-“Intellect” is also a skill.
-The game currently includes a rudimentary Alignment meter.

The Kingdom:
-There are playable companions as well as NPCs you can assign to kingdom roles (from Ultimate Campaign), with enough choices for 2-3 options for each role.
-Advisors will give advice based on their personality. this may not be the best advice. You will have to interpret it.
-Expanding The Kingdom is the initial goal of the Kickstarter.
-You can add more than 14 regions to your kingdom.
-There are 300 Kingdom Events and 100 Kingdom Projects.
-The Kickstarter aims to:
–Make the Kingdom’s appearance reflect your alignment and choices.
–Let you recruit royal artisans to your kingdom that make you cool stuff (including Artifacts).
–Add more responsiveness to your choices (for example saving a troll family could let you unlock a Troll Bridge building and a Legendary club they make for you, and how you solve problems would unlock different rewards for them).
–Add randomized Kingdom events that make your kingdom different in every playthrough.

Miscellaneous Stuff:
-Owlcat is in close contact with Paizo in developing this. They’re also running 4 simultaneous Kingmaker campaigns.
-Character sheet screens are super detailed.
-Tooltips exist which provide Golarion and Pathfinder-based lore.
-Settings will include “Story Mode,” “Core Rules,” and something similar to Iron Man Mode (which will only have one save).
-Initial languages for Localization are: English, German, French, and Russian. More may be available as Stretch goals based on popular demand.
-Digital Release is planned for GOG and Steam.
-No mater what Race you play you can choose your Gender and Skin tone.

 
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Posted by on June 6, 2017 in Announcements

 

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