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Category Archives: Rappan Athuk

Rappan Athuk #41: Well, Well, Well, What Do We Have Here?

The party’s exploration of Rappan Athuk comes full circle in today’s installment, as they explore the doom-laden natural passageways that surround Zelkor’s tomb. The stoney paladin Nioveskirian tells their tale. (-GM)

3rd day of Arodus, 4718 AR

Stirges are so annoying.

By now we’ve figured out that we’re going to have to fight something whenever we turn a corner, so we were prepared for the black skeletons that rushed at us from the newest little chamber we discovered. We clashed for a while, but our victory was inevitable, and it ended with a crunch as a skeleton which had been slowed to a crawl by Val was put out of its misery.

There was some rubble blocking the entrance to the next cavern, so we set to work clearing it. Non summoned earth elementals to help with the big rock transfer. While that was happening, Arv burrowed through to scout the room we were unearthing. He came back in a hurry, due to the huge stirge nest he encountered. Stirges are so annoying. Luckily, we had a plan.

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Posted by on April 28, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #40: An Important Find

The paladin Valestar Ekhart rejoined the party via teleportation magic, and found them sorting through the loot they had gotten from some trolls. He tells their story… (-GM)

2nd day of Arodus, 4718 AR

If the body of Death from Somewhere Really Far Away died with someone else’s mind in it, the wizard would survive but DSRFA would die.

Those vexing golems were suddenly not so vexing, as The Hero of No Name’s teleportation scroll activated, and we were whisked back to our comfortable home. We had a few other problems, however, the biggest of which was lying unconscious in front of us. DSRFA’s soulless body was still being occupied by whoever had taken control of him, and we needed to find a way to remove the trespasser and restore DSRFA’s soul.

Shia’s sharp memory came to our aid, however, and he identified the spell as Magic Jar, and said that if the body with DSRFA died with someone else’s mind in it, the wizard would survive but DSRFA would die.

We also found out that the spell would expire in about 10 hours, and so we teleported to Egorian to buy adamantine weapons and other items to help us when we returned to finish what we had started with our mystery caster and the golems. After some quick planning, we figured that we could teleport back before the spell expired, and then attack while the caster was down a spell.

It sounded good, and with a few arcane muttering and a couple waves of his hands, The Hero of No Name teleported us back to the cliff where we had discovered the secret door leading to the golems.

We waited out the spell, and everything was going according to plan. But nothing ever goes according to plan in the Dungeon of Graves. BlungyBooce suddenly pulled out his trusty revolver and took aim at Shia. Before any of us could react, BlungyBooce shot Shia twice, and turned to take a shot at Perseus, but his gun seemed to jam.

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Rappan Athuk #39: A Wet Level, or, a Set of Tough Adversaries

The paladin Valestar Ekhart rejoined the party via teleportation magic, and found them sorting through the loot they had gotten from some trolls. He tells their story… (-GM)

2nd day of Arodus, 4718 AR

After shopping, I rejoined the party, and I found myself in a large cavern, with the rest of my weary party waiting. They filled me in on what I had missed, and we explored the rest of the cavern.

A river cut through the middle of the room, and we decided to follow it to see if it led to the lair of the intellect devourer. DSRFA donned our magical helm of underwater action, and he and Shia swam ahead, while The Hero of No Name cast a fly spell of the rest of us and we flew above the water. The cave ceiling lowered as the river continued, cutting off all air, and so the swimmers went a little farther without us. They came back, explaining that they were swimming upstream and didn’t want to split the party.

We went back the way we came, and went down the river the other way. After about ten minutes of swimming/flying, the river tunnel opened into a familiar-looking cavern. A large mound lay to our left, and a passageway with a pile of purple worm excrement lay to our right. The Hero of No Name, our mapper, exclaimed that this was a room we had already explored, and we should keep going so as to not attract the purple worms. And, as if roused by his words, a fat purple worm burst out of the ground next to us.

We immediately attacked it, and myself and Arthritic Slaver charged it, and Orion’s powerful hoofs and my sword strikes wounded it grievously. It roared and grabbed brave Orion with its terrible maw. Suddenly, three flashes of fire pierced its tough hide, and the great beast released Orion, fell to the ground with great holes in it, and died a fiery death.

DSRFA laughed, and I shook my head at his cockiness. We decided to make a quick trip to Nerosyan to sell the what loot we had.

The purple worm roared and grabbed brave Orion with its terrible maw.

When we teleported in, we were greeted by a band of crusaders off to go defend Kenabres. They asked me to join their ranks, and even though I refused, Orion was tired of being eaten by worms. He looked at me, looked at them, and pawed the ground. I nodded and said farewell. The crusades needed his might, and I now have a roc named Perseus.

While Shia crafted magic wings of flying for Arthritic Slaver, I spent a month in nature trying to find a new companion. I stumbled upon a bear, clearly rabid, and it attacked me. I fought back, and a huge bird flew out of the sky to aid me. We fought together and were able to knock out the bear. I used my healing magic to cure its rabies, and we flew away before it woke up.

After meeting Perseus, we waited about 4 months for Shia to finish crafting Arthritic Slaver’s wings of flying, and then we went back to the dungeon.

We wanted to continue exploring the river tunnels, so we ventured back down the river route. This time, however, no flight magic was needed, because Arthritic Slaver had his new wings of flying, and I had Perseus, and because of this we were able to travel much faster.

We arrived at the end and found a pair of rotten corpses, who breathed out black mist that formed into two wraiths that attacked us. Not that I didn’t expect it, but it was refreshing to slay minions of evil after four months of waiting. I called upon the powers of good and activated my aura of justice, and myself and Perseus charged one of the ghosts. A magical claw combined with a few swipes from my blessed sword killed it (again). DSRFA called upon the holy power of my aura of justice and used his powerful flaming shots to burn it away.

We searched the small cavern, and I sensed an aura of evil stronger than anything we had dealt with before emanating from this cursed place. We saw another passageway, and continued down it to find a cliff, that at the bottom was what looked like a fortune in gold. It seemed all too good though, and I checked for any magical auras. Sure enough, the whole vein of gold was giving off a strong aura of illusion. Shia identified it as a illusionary hoax, and we descended.

Perseus was grievously wounded, and our best strikes seemed to have little effect on these rugged statues.

DSRFA searched the rock wall and found a well-hidden secret door. We sent 9rot, The Hero of No Name’s eidolon, down the passageway to check it out, and it came back telling us it was all clear. We went down to discover a door, and above it, written in magical runes, were instructions. They were instructions about opening the door, which had three holes in it. The instructions said that if an arm was inserted into one of the holes, it would be severed, but it would also open the door.

The Hero of No Name summoned up some earth elementals to scout the room, and when they burrowed through the walls, we waited. DSRFA, being as perceptive as he was, heard a hissing noise, a couple of thumps, and then silence. None of the poor elementals returned. The Hero of No Name then convinced one to stick his arms into the holes, and he immediately pulled them out. Or what was left of them. Both had been severed at the elbow, but there was no time to dwell on this, because the door slid open, and two large statues stood up and drew their swords.

I flew in atop Perseus and we both got good hits into the one in front of us, but even our heavy strikes seemed to have little effect. Shia roused us with his rallying cries, and DSRFA fired a salvo of deadly flaming arrows into another, but it seemed to have no effect. The Hero of No Name tried to grab them with black tentacles coming from the floor; they seemed to just ignore it.

Perseus was grievously wounded, and our best strikes seemed to have little effect on these rugged statues. They started breathing poison on myself and Perseus, and we just barely resisted its effects.

We needed to get out of there and quick. The ending will be recorded by whoever updates our story next. I will leave it up to them to finish the story of these vexing iron warriors.

-Valestar Ekhart (Marco)

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Arthritic Slaver, half-orc fighter 8
BlungyBooce, vanaran pistolero gunslinger 9
Death from Somewhere Really Far Away, tiefling stalker 9
The Hero of No Name, aasimar summoner 10
Nioveskirian, dwarven stonelord paladin 9
Shia Labeouf, merfolk bard 9
Valestar Ekhart, aasimar paladin 11

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Rappan Athuk #38: Don’t Feed the Trolls

Our resident opinionated dwarf, Nioveskirian, continues describing the party’s adventures in a deep cavern of Rappan Athuk. (-GM)

10th day of Gozran, 4718 AR

spectre-wizardAfter some tedious shopping and hasty introductions (including Valestar teleporting to Nerosyan to be replaced by Blungybooce –GM), we reemerged into the deep chambers we discovered yesterday. This latest cavern was so large it almost felt like we were outside. There were some goblins at the entrance, which we quickly dispatched, but other than that it was mostly just uneventful space.

Most of the tunnels branching out from the cavern led to dead ends, but there was one that led to a relatively small room with a sarcophagus inside. This spectre-wizard came out and fought us, which was really annoying because it was incorporeal. The Hero of No Name summoned some earth elementals to help Arvnevurr push the ghost out of the wall it was hiding in. I smited it with some of my righteous powers, and BlungyBooce finished it off with a rain of holy bullets. Most of the stuff that was in the sarcophagus was mediocre junk.

We ran into some more dead ends and then followed the cavern until it narrowed into a small passageway which then opened into yet another enormous cave. At the far end a river flowed through these two stone pillars reaching up to the ceiling. Arvnevurr burrowed ahead and said that a bunch of large humanoids was stomping around the other side.

“Hey Nioveskirian,” said the hyperactive member of our party Death from Somewhere Really Far Away, “I’m more defensive than you.”

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Posted by on February 26, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #37: Get Out of the Line

The party explores more passageways, connects the dots, and goes into the deepest level of Rappan Athuk yet. Nioveskirian, recovered from his rocky predicament, rejoins the party and tells their tale… (-GM)

10th day of Gozran, 4718 AR

otyugh

We came to a cavern that smelled much ranker than the others. Sewage and dead bodies were everywhere…

Returning home from a nice week off in my home town, that lingering spark of pessimism finally silenced, and what do I have to ease me back into the land of hard justice? My companions whining about their limits and squabbling over some pricey loot they recovered. I managed to arbitrate through most of the distribution, and then we were ready to explore.

No, wait. Death from Somewhere Really Far Away wanted to make some obsure magic item for himself. Of course, he isn’t very skilled in the ways of magic, so he had Shia do most of it. It took almost three months, and ended up being muddy, leafy, smelly, and unable to function in urban areas. After that time was wasted, we finally got to go back to the temple.

We wandered through a bunch of obscure passageways and halls for a while, smiting any Orcus cultists we saw, until we came to a cavern that smelled much ranker than the others. Sewage and dead bodies were everywhere. Then the ground gave way and an otyugh came out. Luckily for us, he was not hostile. The otyugh, whose name was Max, just wanted some flesh, so we dragged in the cultists we killed earlier. He gave us some exceptional items in return.

After some more wandering, Valestar realized that we had explored here before. I wouldn’t know, because this was from before I joined, but I suspect the others should have noticed something was off before then.

intellect-devourer

I could have been helpful in so many ways in that fight. I could have eliminated the threat before it withdrew. But no…

And then we came upon this huge room with a little pyramid-shaped crypt in a corner. An inscription in Draconic said something to the effect of  “Don’t you dare disturb this because untold horrors will come. Fear the wrath of the late Joe Schmoe.” We disturbed it anyway, and an intellect devourer jumped us.

I could have been helpful in so many ways in that fight. I could have eliminated the threat before it withdrew. But no, the others were in the way of my charge. Still, we got rid of it rather easily. And there were no other untold horrors. I suppose the late Joe Schmoe wasn’t very powerful and wanted us to give him the benefit of doubt. Hopefully we will encounter more worthy opponents as we descend deeper.

Signing off,
Nioveskirian

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Arthritic Slaver, half-orc fighter 7
BlungyBooce, vanaran pistolero gunslinger 9
Death from Somewhere Really Far Away, tiefling stalker 9
The Hero of No Name, aasimar summoner 9
Nioveskirian, dwarven stonelord paladin 9
Shia Labeouf, merfolk bard 9
Valestar Ekhart, aasimar paladin 10

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Posted by on February 17, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #36: The Temple of Orcus

temple-of-orcusThe party takes a respite from the maze only to find denizens more sinister… (-GM)

26th day of Abadius, 4718 AR

After finding the poor dead paladin with his magical longsword, I gave him the blessing of Sarenrae and covered his body. We wanted to finish mapping the labyrinth, and we walked on for a time. I don’t know how far we went, but after a while, we found an area with rough-hewn hallways and a set of double doors. We went through and found a natural cavern that was partially collapsed, the middle full of rubble. We crossed it to find another room, and we decided to backtrack.

We were attacked again by the magical stalactites that seemed to pass through the walls to try to skewer us. The Hero Of No Name realized that we had yet to explore a staircase that led upstairs, from the previous level. We cautiously approached it, and we tried to use our magic to detect evil and magic through the door, and found it to be too thick. I was almost out of healing, and The Hero Of No Name had used many of his spells. We decided that rest was advisable, boarded up a room, and got some rest.

Gandalf The White was feeling ill, so The Hero Of No Name teleported him back home. Gandalf had talked to his cousin, a fellow we know only as Arthritic Slaver, and he came back with The Hero Of No Name. He is a bit of a wildcard, but he is skilled with a whip, and is also very big and strong. After our brief respite, we decided to take on the room.

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Posted by on February 9, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #35: Burning the Dead

After fending off some annoying bandits (the party had an easier time than in their last encounter with a similar group), the party returned to Rappan Athuk via the bee cave. (-GM)

25th day of Abadius, 4718 AR

fire-elemental

Friendly Fat Fire Guy (FFFG)

We explored the crypt level further. After looking around in the weird large room, we opened some doors that led into a room filled with wights. We took them down with the help of our FFFG (Friendly Fat Fire Guy). (The huge fire elemental that The Hero of No Name summons with his magical brazier. –GM) We found some swords and some small loot and moved on.

In the next room we found 2 vats of bubbling lava. Straight in front was a portcullis with very sturdy metal bars. The Hero With No Name (who I call Summy the Summoner which ruins the point of being called no name) summons some Earth Elementals to break down the portcullis. While we were standing around, we noticed a shard of metal sticking out of the wall. Summy called the Elementals over to dig it out. Once in hand, we realised it was magical. With a Wand of Identify we found out that it was material to make a +5 weapon. It was only enough to make up to a short sword though. We thought eagerly of the times to come when we could get a free +5 short sword. Of course we did not have the technology to craft such an item at the moment, but one day a crafter might wander somehow randomly into our group. This was one thing I was beginning to wonder about because every time someone died a new person seemed to wander up very eager to start where the person who died had left off. They also seemed to possess the same knowledge as that person. To be honest I guess I joined when my sister died.

In a side room next to the portcullis, there were a bunch of wights. MLK Day is coming up so I hope that there are Blacks and Wights 😉 . We killed them and found a pile of scrap metal in the room. In the pile there was a Figurine of Wondrous Power. It summoned a really fast obsidian donkey. While we were exploring here, we summoned an FFFG to break down the portcullis for us. With a little help from the rest of the party, we took out enough for everyone to get through. And then we saw something that struck fear in every one of our hearts. A fear so deep that it chilled us to the bone. It froze us in place with the shock and the horror of it. It was a…

Da da daaaaaa…

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Posted by on January 14, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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