During a missing chapter of our tale, our entombed heroes proceeded toward the bad mongrelman tribe, to neutralize them and earn their way to the surface. The wizard Oska Svoskhut recounts some of what happened and takes up scribing duties. (-GM)
20th day of Sarenith, 4728 AR
We knew the mongrelmen waited just on the other side of the rise. Chief Sull knew it too, for he and his people laid low, waiting for someone to come and save them. And we came. Of course, we had come at the correct time, right at the stalemate between the cancered people of Neathholm and the Baphomet worshippers. We got our bearings and set off over the rise towards the unfriendly tribe of mongrelmen. Of course, the gate was barred, so we tried to bluff our way past the guards. That didn’t end well. Just take my word for it. You didn’t want to see all the bodies strewn across the cavern. Past the barricade, there was a tunnel.
Once we were inside, we made our way through the cave system, with a few scuffles with cultists along the way. Soon enough, we were deep in the heart of the cave system. It was dark, so our torches were essential to our survival. There was a hole in the ground, so we decided to explore it. Jinx hopped down, but misjudged the distance and landed flat on his face. As did I, but WWYWMB (I will whack you wit mah bo) made it safe and sound to the floor. It was a tough battle. Iron scraped against iron and magical balls of light flew through the air. After much scuffling, everyone was splayed on the floor except for the blind man, Aravashnial. He fought heroically. Soon enough, and with the help of multiple potions of healing, we were back on our feet, and once again, cultists bodies riddled the floor.
The leader had a note that hinted that they were part of a greater design. (See below.)