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Category Archives: Campaign

RPG Campaigns in Fall 2017

Join one of the RPG campaigns that I am running this fall! (These are separate from the afterschool program.)

There is an online application to sign up for one of these groups. If you are interested and/or have more questions, parents/guardians should contact me (Ronald) at guildgrandmaster AT gmail DOT com!

Princes of the Apocalypse (investigate elemental cults in the Forgotten Realms)

The party continues its investigations into the Sumber Hills, where brigands and strange cultists seem to have sinister designs that may threaten the humble town of Red Larch. Set in the iconic Forgotten Realms. (Uses 5th Edition D&D. Continues at Level 5, goes until Level 14.)

Rappan Athuk (challenging and deadly megadungeon)

rappan-athuk-miniRappan Athuk, also called the “Granddaddy of All Dungeons,” is in the spirit of old-school D&D, full of lethal traps and demons from hell that will force you to think smart and use your wits. Just as unforgiving as the dungeon is the wilderness surrounding it. Notoriously difficult, Rappan Athuk (and the massively powerful creature it serves) have never before been beaten by RPG players anywhere without cheating. If you succeed, you will most definitely get BRAGGING RIGHTS in the Guild! This campaign is more about thinking creatively, avoiding death, and trying to “beat” a very difficult adventure! (Uses Pathfinder RPG. Continues at Level 13, goes until Level 20+.)

Slumbering Tsar (challenging and deadly lost city/dungeon sandbox campaign)

SlumberingTsar_Banner-miniBy the makers of Rappan Athuk:

Something Stirs in the City of Evil… Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? (Uses Pathfinder RPG. New group could start exploring the desolation surrounding Tsar at Level 7. Current group would continue at Level 12. Goes until Level 20+.)

Dead Suns (galaxy-spanning adventure)

This is the first adventure path for the new science fantasy Starfinder Roleplaying Game, which combines exotic alien races, futuristic technology, magic, and starships! Dead Suns begins when a derelict ship arrives at Absalom Station towing a mysterious asteroid. Investigating it only raises more questions requiring traversing the galaxy to answer them… (Uses Starfinder RPG. Goes from Level 1 to 12)

-Grandmaster

 
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Posted by on August 21, 2017 in Announcements, Campaign

 

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Rappan Athuk #51: Demons-Be-Gone

We rejoin our party as they continue their battle with cultists and demons that was so epic that there was a cliffhanger. A paralyzed Death from Somewhere Irrelevantly Far Away tells us what happened. (-GM)

8th day of Abadius, 4719 AR

Demons filled the room, as far as the darkvision eye could see. The mummies in front of me were so pathetically weak, it terrified me. I was paralyzed with fear unable to move, attack, or do anything other than stare straight ahead (and drool a little).

During this time I connected my head to the cloud (via a magical link in my brain) and started looking at memes and cat-dragon videos. Then I remembered that I had started a journal a little while back. The last thing I had written down was about a big fiery cave.

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Stoneheart Dungeon #7: Kingmaker!

The party took a reprieve from their mission and the Orcus cultists and decided to open a casino in Taverlan. But as the saying goes: you can take the party out of the dungeon, but you can’t take the dungeon out of the party… (-GM)

14th day of Arodus, 4717 AR

One of Meme’s minions

Hello, I am Isaac, a ratfolk. I’m Isaax’s distant cousin. I have been recently traveling around when I spotted a town called Taverlan. As I entered town, I saw a fire and dead bodies. I realized that Isaax was one of them. I also smelled the distinct smell that I hadn’t smelled for 2 years. It was the smell of a sauna! Additionally, I only saw 2 people, a priest of good, and a priest of bad, I later learned was named Meme. Then I asked how this all happened. Meme handed me a piece of paper from Isaax’s bag and said she will fill in the missing parts.

It went like this;

Entry 333: Wow, what a day after traveling back to town and meeting Boominator the Beautiful (a goblin and sister of the late Groominator the Great -GM), we decided to creating a casino. Wow, that’s an unlikely turn of events. At least, after a year, we might have enough to buy a magic item. In the process, we had to get a loan. Meme tried hitting on the bank person, but we got a loan anyway.

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Slumbering Tsar #11: Ghosts

The party encounters shades from the past in the wall-fortress of Tsar. -GM

10th day of Sarenith, 4717 AR

“Well look here, another group of dead adventurers. Or, if you aren’t yet, then soon to be dead.”

The screams of the dead filled of the air as they drifted into the room. The party was struggling; even Nonek had broken a sweat. We were tired, wounded, and outnumbered. Hope seemed fleeting, and for a moment I thought all was lost. But then, Neptune raised his rail gun, shaking in his weary hands. The weapon slowly panned towards the wraith, before exploding in a tidal-wave of light and sound. The monstrosity was blown into oblivion by the barrage of debris. And, like a spark catching, visions of victory sprung up before us. Nirot raised his voice into a cry of battle and plunged into the fray. Jackie Sparrow was like a darting viper, exploiting weaknesses and taking out foes at the perfect moment. The foes tried to surround Nonek, but he simply laughed as blow after blow glanced off his armor.  All the while I stood behind them, manipulating the world to better suit our needs. We were glorious in our sheer power, and the undead could not hope to compete.

From there we retreated, needing to regather ourselves and regain what energy we had spent. Soon, we were back within the keep. Down into the tower we went, looking for clues in order to solve the mystery that is Tsar. We eventually came upon some barracks, which may have been built for the more expendable soldiers of the city. The party opened the lockers in search of anything that could be of value or use, but sadly we didn’t find much. However, the next floor down was another story. Chained to the wall was a spectral man, bound by manacles as dead as he. It seemed that he had lost all belief in escape long ago. He slowly pulled up his head to gaze at us. “Well look here, another group of dead adventurers. Or, if you aren’t yet, then soon to be dead.” He soon dissolved into incoherent ramblings, but not before telling us that the only way to set him free would be to burn his body deep below.

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Rappan Athuk #50: A Well-Prepared Enemy

The party ascends stairs leading out of the scorching salamander caverns and find a unique sort of respite… (-GM)

5th day of Kuthona, 4718 AR

After dealing with the salamanders, The Hero of No Name, our designated mapper, decided that he wanted to finish his map of this level. I remembered all the fallen souls that had contributed to our extensive maps of Rappan Athuk, as well as The Mouth of Doom. First we had the mysterious Drun Ken Sayler, then Strix, a strange bird-like creature that was quite handy with a bow. Then an amusing vanaran monk that was also quite good with a bow named Monkey, and finally The Hero of No Name, the fifth brave adventurer to hold the title of Mapper. Somehow, they have all understood the cryptic and confusing maps. Yet, they have all been able to lead us through the labyrinthine halls and pits of Rappan Athuk. They had all had one common trait though, the need to have their maps be complete, and showing all of the secret doors and traps. The Hero of No Name is no different, and so after a few long hallways, we found the door he was looking for.

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Stoneheart Dungeon #6: Packed Away

Groominator the Great was a talented goblin who danced circles around foes to protect his friends. He unfortunately says his last words in today’s writeup. *sniff* (-GM)

26th day of Sarenith, 4717 AR

Groominator the Great

We were about 24 miles out from town and we were going towards the place where we think the Stoneheart Dungeon was. But as soon as we had moved about a mile to the northwest, we found a camp of orcs. There were a few tents with about 12 orcs in the tents. I, Groominator, went over and stealthed alongside the zen archer Eagle One. We hid behind a rock, and I jumped out to hit the orcs. I hit one right in the face and almost knocked him out, then again, and he was dead. Then, Eagle One shot at the next one, and hit it almost out.

But now it was their turn to act. The ones around me surrounded me and hit me for only 6 damage. Then the other 9 orcs rushed out of their tents at the other party members. Our undead lord, Meme, roused all of her army and attacked. Two of them were gone in a flash as a skirmishing of blows led to an all-out battle. The WANDerer cast enlarge person on the eidolon, all of the horses attacked two of them knocking them out, and the horde of skeletons hit a bunch down.

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Rappan Athuk #49: I Get the Last Word

Herein concludes the party’s epic showdown with a Salamander Overlord and his court. The stonelord paladin Nioveskirian narrates. (-GM)

12th day of Neth, 4718 AR

The Salamander brought low.

The salamander overlord’s high-voltage barrage caused my compatriots to realize that cowering in the back of the room and flinging a few arrows at the enemy while I did the actual fighting alongside our semi-sentient allies might not have been as safe as they thought. Arthritic hovered toward the boss and gave him a taste of his whip while Shia rushed in bellowing a motivational non-silence and Deckard Cain struggled against the entrapping force cube. The others were not as brave. No Name was unwilling to risk his own life, instead summoning several brave archons who immediately charged the overpowered lizard. DSFIFA looked at the insignificant scrapes he had received and fled in terror, clumsily dropping his bow on the way out. Cowards.

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