Thank you, guinea pigs students, for playtesting the People vs. Zombies game! After some feedback, I propose the following changes:
- Mana Flowers generate 10 Mana per turn instead of 5
- Wooden Walls are 3 feet high (provide cover to Medium creatures and improved cover to Small creatures, DC 12 Acrobatics to jump over, stepping over requires 2 squares of movement and finishes a move action, hardness 5, hp 10)
- The battle grid is 21 x 21 (105′ square)
There was worry that the “People” are too underpowered compared to the “Zombies.” But Level 1 characters with PC gear are theoretically equal in power to CR 1 creatures. So here are generic Level 1 PCs with 500gp each that I have optimized. We will see how these work out.
Have more ideas? Any Objects you want to suggest? Leave a comment below!
-Grandmaster
Generic Level 1 characters to start with:
Human Barbarian 1
Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Init. +1
hp 15
AC 17 / touch 11 / flat-footed 16 (+6 armor, +1 Dex)
Fort +4, Ref +1, Will +1
Speed 30′
Melee: greataxe +5 (1d12+4/x3)
Ranged: sling +2 (1d4+3) 50′, longbow +2 (1d8/x3) 100′
Special: rage 6 rounds/day
BAB +1, CMB +4, CMD 15
Feats: Power Attack -1/+3, Weapon Focus (greataxe)
Skills: Acrobatics +2, Climb +4, Intimidate +3, Swim +4
Gear: alchemist’s fire, potion of cure light wounds (2), mwk breastplate, rope + grappling hook
Gnome Bard 1
Str 11, Dex 14, Con 14, Int 8, Wis 10, Cha 17
Init. +2
hp 11
AC 18 / touch 13 / flat-footed 16 (using buckler) (+4 vs. giant subtype) (+4 armor, +2 Dex, +1 shield, +1 size)
Fort +2, Ref +4, Will +2 (+2 vs. illusions)
Speed 20′
Melee: rapier +3 (1d4/18-20)
Ranged: shortbow +3 (1d4/x3) 60′
Special: bardic performance 7 rounds/day (countersong, distraction, fascinate, inspire courage +1); hatred (+1 attack rolls vs. reptilian and goblinoid subtypes)
Spells: 1st-level (2/day) – cure light wounds, sleep (DC 14); Cantrips – daze, flare, lullaby, resistance
BAB +0, CMB -1, CMD 11
Feats: Weapon Finesse
Skills: Acrobatics +4, Climb +2, Intimidate +7, Perform (sing) +7, Use Magic Device +7
Gear: alchemist’s fire, mwk backpack, mwk chain shirt, buckler, potion of cure light wounds, rope + grappling hook, wand of magic missile (CL 1, 4 charges, DC 20 Use Magic Device to use)