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Shopping

For GUILD characters, you must FIND the item in a town or the item must fall under a town’s Base Value! See the Available Magic Items page for items that are currently available in or around Gildhaven

Level 1 Starting Gold for each class:
Alchemist: 3d6 x 10gp (105gp)
Barbarian: 3d6 x 10gp (105gp)
Bard: 3d6 x 10gp (105gp)
Cavalier: 5d6 x 10gp (175gp)
Cleric: 4d6 x 10gp (140gp)
Druid: 2d6 x 10gp (70gp)
Fighter: 5d6 x 10gp (175gp)
Gunslinger: 5d6 x 10gp (175gp)
Inquisitor: 4d6 x 10gp (140gp)
Magus: 4d6 x 10gp (140gp)
Monk: 1d6 x 10gp (35gp)
Ninja: 4d6 x 10gp (140gp)
Oracle: 3d6 x 10gp (105gp)
Paladin: 5d6 x 10gp (175gp)
Ranger: 5d6 x 10gp (175gp)
Rogue: 4d6 x 10gp (140gp)
Samurai: 3d6 x 10gp (105gp)
Sorcerer: 2d6 x 10gp (70gp)
Summoner: 2d6 x 10gp (70gp)
Witch: 3d6 x 10gp (105gp)
Wizard: 2d6 x 10gp (70gp)

There is a huge variety of things you can buy. The website d20pfsrd has everything organized into MUNDANE EQUIPMENT (which includes non-magical weapons, armor, and adventuring gear) and MAGIC ITEMS. Note that you can ONLY buy things from a Paizo publication — anything from a “3rd party” book is not allowed!

Remember that for Guild characters set in Gildhaven, you must FIND the item in a magic shop! See the Available Magic Items page for items that are currently available in or around Gildhaven.

Items up to 2,500gp:

Any masterwork weapon (+1 to attack bonus):    +300gp
Any +1 armor or shield:      add +1,150gp to base price
Any +1 weapon (+1 to attack bonus, +1 to damage): +2,300gp
Composite shortbow (75+ gp) or composite longbow (100+ gp): Composite bows let you add your STR modifier to your arrow damage — you must have that STR mod or you take a penalty to accuracy! Every +1 in STR costs 100gp. A composite (+1 Str) longbow (1d8+1 damage) is 200gp, and a composite (+2 Str) longbow (1d8+2 damage) is 300gp!

amulet of natural armor +1: 2,000gp
bracers of armor +1 (+1 to AC in place of armor): 1,000gp
cloak of resistance +1 (+1 to all saving throws): 1,000gp
elixir of hiding (+10 to Stealth for 1 hour): 250gp
elixir of vision (+10 to Perception for 1 hour): 250gp
potion that increases one ability score by 4 (+2 to modifier) for 3 minutes: 300gp
potion of cure light wounds (heals 1d8+1): 50gp
potion of cure moderate wounds (heals 2d8+3): 300gp
potion of cure serious wounds (heals 3d8+5): 750gp
ring of protection +1 (+1 to AC): 2,000gp
scroll with a spell*: 25gp x spell level x caster level**
wand of cure light wounds*** (heals 1d8+1, 50 charges): 750gp
wand of magic missile***, Caster Level 1 (one missile automatically hits for 1d4+1 damage, 50 charges): 750gp
wand with a spell***: 750gp x spell level x caster level** (highest spell level allowed: 4th)

* must be on your spell list, or it takes Use Magic Device check (DC 20 + scroll caster level) to use
** if it’s on your spell list but it’s higher than your caster level, then 5% chance of failure for every level it’s higher than your caster level
*** must be on your spell list, or it takes DC 20 Use Magic Device check to use

Items up to 9,000gp:

Any +2 armor or shield:     add +4,150gp to base price
Make medium armor mithral (has encumbrance effect of light armor and allows for +2 higher DEX bonus to AC): +4,000gp to base price
Make heavy armor mithral (has encumbrance effect of light armor and allows for +2 higher DEX bonus to AC): +9,000gp to base price
Any +2 weapon (+2 to attack bonus, +2 to damage):   +8,300gp
Any +1 weapon with a +1 special ability (e.g., corrosive, flaming, frost, keen, shock, etc.): +8,300gp

amulet of mighty fists +1 (+X enhancement to attack bonus and damage, or +1 special ability): 4,000gp
amulet of natural armor +2: 8,000gp
belt
that increases one of your physical stats by +2 (so your modifier by +1): 4,000gp
bracers of armor +2 (+2 to AC in place of armor): 4,000gp
bracers of armor +3 (+3 to AC in place of armor): 9,000gp
cloak of resistance +2 (+2 to all saving throws): 4,000gp
cloak of resistance +3 (+3 to all saving throws): 9,000gp
headband
that increases one of your mental stats by +2 (so your modifier by +1): 4,000gp
ring of protection +2
(+2 to AC): 8,000gp
wand of cure moderate wounds*** (heals 2d8+3, 50 charges): 4,500gp
wand of magic missile***, Caster Level 3 (two missiles automatically hit for 2d4+2 damage, 50 charges): 2,250gp
wand of magic missile***, Caster Level 5 (three missiles automatically hit for 3d4+3 damage, 50 charges): 3,750gp
wand of magic missile***, Caster Level 3 (four missiles automatically hit for 4d4+4 damage, 50 charges): 5,250gp
wand of magic missile***, Caster Level 9 (five missiles automatically hit for 5d4+5 damage, 50 charges): 6,750gp

*** must be on your spell list, or it takes DC 20 Use Magic Device check to use

Items up to 20,000gp:

Any +3 armor or shield:     add +9,150gp to base price
Any +4 armor or shield:     add +16,150gp to base price
Any +3 weapon (+3 to attack bonus, +3 to damage):   +18,300gp
Any +3 combination of enhancement (+X to attack bonus and damage) and special abilities (+1: corrosive, flaming, frost, keen, shock, etc.) (+2: acid burst, flaming burst, holy, icy burst, shocking burst, unholy, etc.): +18,300gp

amulet of mighty fists +2 (any +2 combination of enhancement bonus and special abilit(ies)): 16,000gp
amulet of natural armor +3:
18,000gp
belt that increases one of your physical stats by +4 (so your modifier by +2): 16,000gp
belt of physical might
(increases 2 physical stats by +2, modifiers by +1): 10,000gp
belt of physical perfection
(increases all physical stats by +2, modifiers by +1): 16,000gp
bracers of armor +4 (+4 to AC in place of armor): 16,000gp
cloak of resistance +4 (+4 to all saving throws): 16,000gp
headband
that increases one of your mental stats by +4 (so your modifier by +2): 16,000gp
headband of mental prowess
(increases 2 mental stats by +2, modifiers by +1): 10,000gp
headband of mental superiority
(increases all mental stats by +2, modifiers by +1): 16,000gp
ring of protection +3
(+3 to AC): 18,000gp

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4 responses to “Shopping

  1. Makoa

    April 10, 2014 at 8:21 pm

    This could be helpful:)

     
  2. Marco

    November 8, 2014 at 8:30 am

    thx this is nice to have:)

     
    • ronaldsf

      November 8, 2014 at 8:33 am

      Yep! It’s why I made it.

       

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