Guildmoor Gazette #5: Couatl Conspiracy Continues to Confound

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Posted by on April 24, 2019 in Campaign, Guildmoor


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Wrath of the Righteous #47: Outside-In

The party continues to navigate the Ineluctable Prison to find Iomedae’s herald, acting on the guidance of the Runelord of Wrath. (-GM)

18th day of Erastus, 4728 AR

The fiend swept forward and began to smite Beckles, profane energy swirling through the air as claw, tentacle, and tongue struck him one by one.

The inverted Giant surged out of his prison, tasting fresh air for the first time in centuries. Letting out a mighty roar, the beast surveyed the area around it. Standing before it, fists at the ready, was Beckles. However, this creature was not like those we had fought before. Before we could even make a move the fiend swept forward and began to smite Beckles, profane energy swirling through the air as claw, tentacle, and tongue struck him one by one. Then in one monstrous gulp, Beckles was swallowed whole and disappeared down the gullet of the giant.

We were taken aback by the ferocity of the creature, but The Incredible Fella shook himself from the daze and began to pelt it with arrows. The beast screamed as bolt after bolt pierced its flesh. I tried to finish it with a vile curse, but once again an overwhelming, mythic force prevented me. At that moment, Barca stepped out of a portal, seemingly from nowhere.

“Sorry for the delay, friends, I was reading a really good scroll!” With a smile and a wave of his hand, he transformed into a huge Dragon and blasted the beast with a ray of frost.

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Rappan Athuk #97: The Army of Tsar

Wherein Susurrus, the party wizard, tells how the party fared against Orcus temple and an ancient undead army.


3rd day of Lamashan, 4721 AR

Things were looking bleak — well, I was fine but the rest of the party was not — they were slowly having their strength sapped from them by shadows and a few dread wraiths. It looked like I would have to save them, if I wanted them to live.

Before I did anything towards saving the party, The Wall Flesh (a.k.a. Bright Yilling), who had been watching us with the Holy One, created a gate that opened toward the sun; and rendered the dread wraiths powerless. Though it was not enough, as Living Flame and Sir. Yells-O’-Lot both fell into a coma. I was enjoying the chaos, but I felt like I would  incur the wrath of some extra-dimensional being if I did not at least try to save the party. So I reluctantly used my scroll of meteor swarm to decimate the remaining shadows. We then finished clearing the room with minimal effort.

While the rest of the party was healing I decided to go scout ahead to find out what was making a ruckus in the next room. I saw what appeared to be a market and an undead army heading our way. From the banners they carried I surmised that this was the Army of Tsar Also known as the Army of Twilight. After a short discussion we decided  to send half of the party home and face this undead horde as a three-man team.

The ensuing battle was more or less a massacre. I started the fight by hitting the forward portion of the army with a large amount of holy tentacles. Then the army’s archers and ballistas launched a volley of projectiles at The Wall Flesh, most of which missed. In response I entangled the army’s ballistas, archers and any evil creature unfortunate enough to be caught within the area of effect of my second round of holy tentacles. At the same time, Irrelevantly Far Away bowed down a graveknight who was probably a general or something of the sort. There was also an empyreal angel which had been corrupted and become a deathleech. Though it seemed like it might be a worthy foe, all it did was charge at us before dying. Probably the most interesting part a fight was when I cast polar ray on a marilith demon and it turned out to be wild. The polar ray was apparently very scary because it caused the marilith and 2 hezrou demons to run away in  fear.

After cleaning up the remaining undead, we then proceeded to take everything and anything worth something so that we could sell it at the capital to make some gold.

-Susurrus of the Wind (Torin)


Bright Yilling, fetchling barbarian 16 / antipaladin 2
Deckard Cain, aasimar oracle 17
Death from Somewhere Irrelevantly Far Away, tiefling slayer 19
Susurrus of the Wind, sylph wizard 17
Shia Labeouf, merfolk bard 16
Valestar Ekhart, aasimar paladin 19

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Posted by on March 28, 2019 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Guildmoor Gazette #4: Lump’s Clever Ruse Draws Out Couatl Terrorist!

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Posted by on March 27, 2019 in Campaign, Guildmoor


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Rappan Athuk #96: Overshadowed

The party assaults the greatest Orcus temple yet.


3rd day of Lamashan, 4721 AR

Oh boy! Today was the day. The day we were finally going to assault the last Orcus temple. We spent the first few hours of the day shopping and preparing for the fight ahead. None of us expected just how dangerous that temple would be.

After we had spent most of our gold, we headed downwards. Susurrus insisted on scouting with an arcane eye for 30 minutes before we moved forward. He reported back a few wraiths. We move into the first tunnel and quickly dispose of two wraiths. We get to move not even 10 feet before a small army of the shadowy creatures swarm the party. There are at least 20 and it takes a combination of Valestar using holy energy and Deckard Cain casting a spell that made a barrage of lightning bolts strike and kill all of them. With only minor injuries sustained, the party moved cautiously forward.

Right before we turned the corner at the end of the hall I opened my Ever-Smoking Bottle. Smoke billowed out and around the corner. Seconds after the smoke filled the hallway, wind along the floor blew some of the smoke away, forcing me to fly upwards into the smoke by the ceiling.

The room at the end of this tunnel was a large one. With a giant skull atop an altar. Priests, zombies, and other horrific creatures filled the room. There were some more powerful beings on the left side of the room that Susurrus identified as a Lich, a Devourer, and a Nalfeshnee.

Our wizard bravely flew in and called a meteor swarm to strike and burn our foes. All of the zombies and priests died instantly, but the stronger folk brushed it off. The rest of the party flew in but were soon occupied as waves of wraiths came from the walls. Deckard Cain cast spell after spell, felling the shadowy beasts with impressive magic. I did my best, but I could only fire so many arrows each turn.

Eventually, the waves of incorporeal creatures seemed to stop. But not for long. Five Dread Wraiths floated out of the wall followed by 54 shadows. The shadows sucked the strength right out Shia and Deckard Cain. They fell to the ground, in a coma. Shadows swarmed around me, too, but I was able to evade almost all of their attacks.

From the other side of the room beyond a large pair of doors, we heard a war song, sung by many voices coming closer. The situation looked very grim. And that is where I must leave you today. This may be the last you ever hear from me.

Need to talk? Got something to say?
Well that’s too bad, I’m irrelevantly far away!



Bright Yilling, fetchling barbarian 15 / antipaladin 2
Deckard Cain, aasimar oracle 17
Death from Somewhere Irrelevantly Far Away, tiefling slayer 18
Susurrus of the Wind, sylph wizard 17
Shia Labeouf, merfolk bard 16
Valestar Ekhart, aasimar paladin 19

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Crafting Magic Items in D&D in the Guild

Here are our working rules for crafting magic items for D&D characters in The Guild:

  • Only spellcasters can craft magic items. (This is as per the Dungeon Master’s Guide p. 128.) However, you can recruit the assistance of another active D&D character.
  • CRAFTING DURING CHARACTER CREATION: Your character could have crafted magic items before joining The Guild. Your character must have sufficient gold and sufficient levels to craft the item of sufficient rarity. From the DMG p. 129: Common – 3rd level + 100gp, Uncommon – 3rd level + 500gp, Rare – 6th level + 5,000gp, Very rare – 11th level + 50,000gp, Legendary – 17th level + 500,000gp. These items can only brought into adventures by this character (i.e., they cannot craft for other characters). You must finish choosing your class levels, feats, etc. before crafting.
  • CRAFTING AFTER CHARACTER CREATION: This takes real-world time! The number of real-world days that must pass after completing the first Challenge equals ONE-TENTH the number of days the item required to craft the item under the official rules. Refer to values above — each item takes X / 25gp days to craft under the D&D rules. So for a Common and Uncommon item each take 1 real-world day. An uncommon item takes 2 real-world days. A rare item takes 20 real-world days. And a very rare item takes 200 real-world days. You can combine the labor of more than one current active spell-casting character. There is no limit on the value of crafting magic items after your character has been created.

They are being added to the Guild Charter.


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Posted by on March 14, 2019 in Announcements, Resources


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Wrath of the Righteous #46: We Need a Bigger Party

Runelord Alderpash: The Ineluctable Prison’s most illustrious “guest”

Following the vision of The Ineluctable Prison granted to Sigarda, the party struck a bargain with an ancient lich: Alderpash, the Runelord of Wrath. He advised the party to take on the prison’s lieutenants, and to plumb the prison’s Vault for some of the Demon Lord Baphomet’s most prized possessions — all for the promise that they would take on Baphomet which could release Alderpash from his prison. (-GM)

18th day of Erastus, 4728 AR

Barca and Fella were “too tired” to continue exploring, so we were operating in diminished capacity. The room we were in had the four artifacts on the ends and the four jars plus the replacement statue in the middle. Clearly we were supposed to do some sort of ritual to unlock the artifacts. But what? I decided to ask the altar itself.

“So, bowl, what do people usually fill you with?” I asked.

“Water. Dirty water.” it replied.

Fortunately, Alderpash had some unholy water on him, so we went and got it, then poured it in the four bowls. The first one unlocked Baphomet’s own glaive. The second unlocked a scimitar that was forged from the shards of Sarenrae’s battle with Rovagug at the dawn of creation. Maybe we could carbon-date it and disprove the “the universe is billions of years old” myth once and for all. The third held the Herald’s heavy heavenly heart. It probably wouldn’t be that useful, as I was planning on just resurrecting him. The last one had a ball of twine. Nothing special or magical about it, just a bunch of string. We threw it all in the sanctum.

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