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Stoneheart Dungeon #7: Kingmaker!

The party took a reprieve from their mission and the Orcus cultists and decided to open a casino in Taverlan. But as the saying goes: you can take the party out of the dungeon, but you can’t take the dungeon out of the party… (-GM)

14th day of Arodus, 4717 AR

One of Meme’s minions

Hello, I am Isaac, a ratfolk. I’m Isaax’s distant cousin. I have been recently traveling around when I spotted a town called Taverlan. As I entered town, I saw a fire and dead bodies. I realized that Isaax was one of them. I also smelled the distinct smell that I hadn’t smelled for 2 years. It was the smell of a sauna! Additionally, I only saw 2 people, a priest of good, and a priest of bad, I later learned was named Meme. Then I asked how this all happened. Meme handed me a piece of paper from Isaax’s bag and said she will fill in the missing parts.

It went like this;

Entry 333: Wow, what a day after traveling back to town and meeting Boominator the Beautiful (a goblin and sister of the late Groominator the Great -GM), we decided to creating a casino. Wow, that’s an unlikely turn of events. At least, after a year, we might have enough to buy a magic item. In the process, we had to get a loan. Meme tried hitting on the bank person, but we got a loan anyway.

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Slumbering Tsar #11: Ghosts

The party encounters shades from the past in the wall-fortress of Tsar. -GM

10th day of Sarenith, 4717 AR

“Well look here, another group of dead adventurers. Or, if you aren’t yet, then soon to be dead.”

The screams of the dead filled of the air as they drifted into the room. The party was struggling; even Nonek had broken a sweat. We were tired, wounded, and outnumbered. Hope seemed fleeting, and for a moment I thought all was lost. But then, Neptune raised his rail gun, shaking in his weary hands. The weapon slowly panned towards the wraith, before exploding in a tidal-wave of light and sound. The monstrosity was blown into oblivion by the barrage of debris. And, like a spark catching, visions of victory sprung up before us. Nirot raised his voice into a cry of battle and plunged into the fray. Jackie Sparrow was like a darting viper, exploiting weaknesses and taking out foes at the perfect moment. The foes tried to surround Nonek, but he simply laughed as blow after blow glanced off his armor.  All the while I stood behind them, manipulating the world to better suit our needs. We were glorious in our sheer power, and the undead could not hope to compete.

From there we retreated, needing to regather ourselves and regain what energy we had spent. Soon, we were back within the keep. Down into the tower we went, looking for clues in order to solve the mystery that is Tsar. We eventually came upon some barracks, which may have been built for the more expendable soldiers of the city. The party opened the lockers in search of anything that could be of value or use, but sadly we didn’t find much. However, the next floor down was another story. Chained to the wall was a spectral man, bound by manacles as dead as he. It seemed that he had lost all belief in escape long ago. He slowly pulled up his head to gaze at us. “Well look here, another group of dead adventurers. Or, if you aren’t yet, then soon to be dead.” He soon dissolved into incoherent ramblings, but not before telling us that the only way to set him free would be to burn his body deep below.

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Rappan Athuk #50: A Well-Prepared Enemy

The party ascends stairs leading out of the scorching salamander caverns and find a unique sort of respite… (-GM)

5th day of Kuthona, 4718 AR

After dealing with the salamanders, The Hero of No Name, our designated mapper, decided that he wanted to finish his map of this level. I remembered all the fallen souls that had contributed to our extensive maps of Rappan Athuk, as well as The Mouth of Doom. First we had the mysterious Drun Ken Sayler, then Strix, a strange bird-like creature that was quite handy with a bow. Then an amusing vanaran monk that was also quite good with a bow named Monkey, and finally The Hero of No Name, the fifth brave adventurer to hold the title of Mapper. Somehow, they have all understood the cryptic and confusing maps. Yet, they have all been able to lead us through the labyrinthine halls and pits of Rappan Athuk. They had all had one common trait though, the need to have their maps be complete, and showing all of the secret doors and traps. The Hero of No Name is no different, and so after a few long hallways, we found the door he was looking for.

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Posted by on August 4, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Stoneheart Dungeon #6: Packed Away

Groominator the Great was a talented goblin who danced circles around foes to protect his friends. He unfortunately says his last words in today’s writeup. *sniff* (-GM)

26th day of Sarenith, 4717 AR

Groominator the Great

We were about 24 miles out from town and we were going towards the place where we think the Stoneheart Dungeon was. But as soon as we had moved about a mile to the northwest, we found a camp of orcs. There were a few tents with about 12 orcs in the tents. I, Groominator, went over and stealthed alongside the zen archer Eagle One. We hid behind a rock, and I jumped out to hit the orcs. I hit one right in the face and almost knocked him out, then again, and he was dead. Then, Eagle One shot at the next one, and hit it almost out.

But now it was their turn to act. The ones around me surrounded me and hit me for only 6 damage. Then the other 9 orcs rushed out of their tents at the other party members. Our undead lord, Meme, roused all of her army and attacked. Two of them were gone in a flash as a skirmishing of blows led to an all-out battle. The WANDerer cast enlarge person on the eidolon, all of the horses attacked two of them knocking them out, and the horde of skeletons hit a bunch down.

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Rappan Athuk #49: I Get the Last Word

Herein concludes the party’s epic showdown with a Salamander Overlord and his court. The stonelord paladin Nioveskirian narrates. (-GM)

12th day of Neth, 4718 AR

The Salamander brought low.

The salamander overlord’s high-voltage barrage caused my compatriots to realize that cowering in the back of the room and flinging a few arrows at the enemy while I did the actual fighting alongside our semi-sentient allies might not have been as safe as they thought. Arthritic hovered toward the boss and gave him a taste of his whip while Shia rushed in bellowing a motivational non-silence and Deckard Cain struggled against the entrapping force cube. The others were not as brave. No Name was unwilling to risk his own life, instead summoning several brave archons who immediately charged the overpowered lizard. DSFIFA looked at the insignificant scrapes he had received and fled in terror, clumsily dropping his bow on the way out. Cowards.

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Slumbering Tsar #10: The Armory

The party gains some valuable information and continues exploring Tsar’s wall-fortress. The party’s techslinger, Neptune, narrates. -GM

9th day of Sarenith, 4717 AR

As soon as I heard the squeak of The Peddler’s cart, I sighed, wondering what ominously cryptic information he would give us.

We left the swamp, muck still clinging to our armor. Personally, I hope we never return. I hate mud and smelly swamps. We returned home, and while Nonek and Nirot were having their mummy rot and swamp sickness cured by Father Death at The Camp, Dio and yours truly made a quick trip to the capital to sell the spoils of our adventuring. It took two castings of teleport, and the second one landed us about a mile off-target. I pointed out that a technological teleportation device would never do that, but Dio ignored me. We also stopped in at the local library, to ask about the artifact we had recovered after the fight with the iron devil and the weird blade robot.

The historians told us that long ago, Orcus had a competition to decide his “Grand Cornu,” which is a weird way of saying second in command. There were 11 priests, and after competing, Orcus gave the title to the weakest and turned the rest into these statues. Orcus seems to have a pretty twisted sense of humor.

We returned to The Camp, and the night before we returned to Tsar, the weird old peddler who told us to not sleep in Tsar or “to darkness we would awake” decided to stop by. My keen ears heard him first of course, and as soon as I heard the squeak of his cart, I sighed, wondering what ominously cryptic information he would give us.

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Slumbering Tsar #9: Drain the Swamp!

In a missing chapter of our tale, the party entered the tower on top of the central fortress and fought an iron devil and a mechanical construct wearing a human’s skin but with an array of flensing blades in its chest. They also found a statue with an overwhelming magical aura… an artifact? (More on that later.) -GM

6th day of Sarenith, 4717 AR

There was another hideous mummy standing unnervingly still next to the entrance…

Destroying the iron devil and machine had taken a considerable amount of our strength. We were too tired to charge the central guard tower and vanquish the sinister creator of all these nonliving guards, but we weren’t tired enough to go back to the camp and rest. After some thought, we decided to explore a presumably less dangerous entrance to the city: the sunken, swampy northeast gate.

There were two immense towers guarding the oxidized gate. One seemed to be mostly intact, but the other had fallen halfway into the bog. It looked as if whatever made the area sink didn’t happen until after Tsar’s citizens made the place perfectly suited to a flat, dry climate. A pool of swampy water separated us from the northern tower, but luckily there was a functioning boat on the shore. It looked more like a weird triangle than a boat, but we knew it was a boat because it was labeled as such, in large capital letters.

As we boarded the small vessel, we noticed several lights hovering above the pool. I threw a rock at one of them to show the insignificant photons that they were no match for us. The light flew toward me and exploded. How rude. I would have given the remaining lights a lesson on etiquette if a bunch of hideous mud mummies hadn’t ambushed us.

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