Twilight Imperium Is Awesome, Part 4: For Jord!

Here is a Battle Report from Nate, the victorious High Minister of the Federation of Sol. (-GM)

(Star Date 2018.03.11)

At last, all of the tile arrangements had been agreed upon. We settled in our randomly determined seats and began playing. To the right of me was Ronald, who had chosen the slippery Ghosts of Creuss. To his right was Torin, the Arborec hivemind. Then came Max, the pesky pirates of Mentak. After that was Ricardo, of the cyborg L1z1x, and Beckett, the sneaky Yssaril Tribes. I, Nate, had chosen the Federation of Sol, the normal, unassuming humans.

Read the rest of this entry »

Leave a comment

Posted by on March 20, 2018 in Twilight Imperium


Tags: , , , , ,

Rappan Athuk #70: Day of the Tentacles

Seeing the party entering a hellish level, the holy warrior Valestar rejoins the party. He tells their tale. (-GM)

26th day of Sarenith, 4720 AR

After we defeated the hellhounds, our new mapper Madrik the Spell Thief wanted to complete his maps of this area. We walked around for a while, encountering nothing but a few rats and a long rock in one otherwise empty room. Finally, we turned a corner and found a door that Madrik exclaimed had a magic aura. I approached it cautiously and Madrik told me it was probably safe to open, as he backed away. I opened the door carefully, but nothing exploded and nothing was shot at me. I was a little disappointed, as I was hoping something would happen. The room it revealed was just another boring box that was empty save for a odd shimmering in the air in the middle of the room. Shia looked at it carefully and then exclaimed that it was another teleporter. Madrik told me to go through, and I obliged.

I found myself in a natural tunnel somewhere, and as the rest of the party appeared around me, I asked Madrik if he had any idea where we were. He was pretty sure we were on the same level, but other than that he had no idea. I shrugged and started down the tunnel. After a few turns and some more tunnel, we found ourselves in front of a black marble door that looked very tough. As DFSIFA was at home taking a nap, we had no one with us able to unlock it. I tried to bash it open, but even with Perseus and Jackie Chan’s help, it didn’t budge. Right as I was about to give up, I heard voices casting spells on the other side of the stubborn door. I cast a few defensive spells, then called out to whoever was on the other side, and requested that they open the door.

Read the rest of this entry »

1 Comment

Posted by on March 13, 2018 in Campaign, Pathfinder Chronicles, Rappan Athuk


Tags: , , , , , , , , , ,

Dead Suns #13: Devour Machine Broke

The party explores an… empty hideout of the Cult of the Devourer. The party muscle/vesk narrates. (-GM)

23rd Day of Lamashan, 317 AG

We emerged into a big dark room with a computer in the center, as well as a ghast that had been cut up into cubes. Chappie decided to hack the machine, and while many of us helped him, I was unable to participate due to my thick fingers. The computer was some sort of settings board, with buttons that switched “Temperature,” “Pressure”, “Lights,” and “Big Scary Devour Machine” on and off. After turning on Lights so we could see the room, I suggested we turn off the Big Scary Devour Machine, but was informed that decision-making was to be left in hands with sleeker digits than mine.

There was a door in the wall, so I decided to open it. As I was walking, a big laser blasted me and started sliding around the room. This was the Big Scary Devour Machine? I was unimpressed; it was barely a Medium Scary Devour Machine. XI and the others broke it easily, and the devastator-impersonator fizzled into nothing. I continued to the door and opened it, determined to not let the puny heat skewer obstruct me.

The door opened to a big U-shaped hallway with a bunch of other doors. We went to the door at the far right, and found some living quarters. The next room had three robots, which we dispatched. There was some inferior light armor, which my companions fawned upon while I knew not to stray from the true armor. One of the dressers was actually a fire trap, and after we triggered it we found some unlooted loot, like an electrostatic field which I got. Also among the loot were some necrografts and a datapad with a video of a verthani mentoring some gnome. They were singing some song that contained the phrase “Nyara knows.”

Read the rest of this entry »

1 Comment

Posted by on March 9, 2018 in Campaign, dead suns, Pathfinder Chronicles


Tags: , , , , , , , , , , , , , ,

See all the gathered info so far on Pathfinder 2nd Edition

ENWorld is accumulating all information that leaks out about Pathfinder 2nd Edition at their Wiki. Check it out!


Leave a comment

Posted by on March 8, 2018 in Uncategorized


Playtest for PATHFINDER 2ND EDITION Announced!

Paizo, publisher of Pathfinder RPG and Starfinder RPG, is announcing a public playtest for the NEXT EDITION of Pathfinder! This is exciting news. The system could use some updating and it will be exciting to see new ideas go into the Pathfinder system.

The playtest begins on August 2, 2018 with the release of a 400-page Playtest document. I will of course get a copy and share the changes with you my faithful Guild members.

Here is the announcement from the publishers:


And here is a link to the Playtest info page!

Some features that they highlight there:

  • 10th-Level Spells and 4 Spell Lists
  • Alchemists in Core
  • Archetypes and Multiclassing
  • Class Changes
  • Classic Monsters and Magic
  • Clean, Modular Information-Based Design
  • Combat Maneuvers that Rock
  • Designed for All Levels of Play
  • Easier to Play
  • Goblin Player Characters
  • Golarion-Infused
  • Heroic Storytelling
  • Innovative Initiative
  • More Customization
  • New Background System
  • Pathfinder Society
  • Production Values
  • Race Changes and Feats
  • Rebalanced Magic Items
  • Simplified Actions
  • Streamlined Proficiencies
  • Support
  • True to Pathfinder
  • Wayne Reynolds Art

If you want to guarantee yourself a physical copy of the first playtest rules, you must preorder at a local retailer, or at between March 20 and May 1, 2018!

And here is an initial Paizo blog post with an initial look at 2nd Edition

-The Grandmaster

1 Comment

Posted by on March 6, 2018 in Uncategorized


Tags: , , , , ,

Rappan Athuk #69: Jurassic Bark

Kung Fury don’t need no anger management. (-GM)

25th day of Sarenith, 4720 AR

Our mappers decided we should continue to go back through the dungeon covering every corner of every level we could find. We found ourselves staring past a river and up a large cliff. We decided to fly up (Madrik, Kung Fury, Shia and I) to see what was up there. Taking a quick flight up, I saw 9 large cat creatures. Seeing nothing special about them besides their hostility towards us, I threw out a superheated fireball from my energy reserves. The spell struck and nothing was left of them except the stench of burning fur. We explored the rest of the cavern finding nothing else of interest there.

We found a small hallway that led up to a door with a strange symbol with 4 diagonal lines with little ends coming out at 90-degree angles. Kung Fury had a look of wild rage in his eyes as he told us that the symbol on the door was a Swastika, the symbol of his ultimate enemy Kung Führer. He burst open the door but to Fury’s obvious annoyance, there was nothing of importance besides a wight. We did discover however that we were on the level at the bottom side of The Well.

Madrik the Spell Thief and Shia then decided we should go back to the level with Damien the wererat for there was a water passageway we somehow never went through. We went down a level and found the temperature to be rising significantly. We came upon an open chamber with a large iron barred gate with a door that looked very strong. But the real danger was obviously the humongous vicious-looking dog in front of us. It had three heads and was at least 15+ times bigger than any of us…

Read the rest of this entry »


Tags: , , , , , , , , ,

Dead Suns #12: Dead Rocks

Our heroes seek out the Cult of the Devourer to stop their destructive plans. This takes to them the Pact Worlds’ asteroid belt called the Diaspora… (-GM)

23th Day of Lamashan, 317 AG

Because their captain Alera Okwana was not an idiot, they agreed to talk.

After we traced the signal to the Field of the Lost, an uncharted and dangerous part of the Diaspora, we decided to go shopping on Castrovel and upgrade our starship’s armor, power core, computers, defensive countermeasure system, and weapons. We got a persistent particle beam on a turret mount.

When we finished upgrading our starship, we traveled through the Drift to the Diaspora. As soon as we exited the Drift, we encountered some space pirates who were part of the Free Captains. We intimidated into giving us information. Because their captain Alera Okwana was not an idiot, they agreed to talk. During the conversation, we used our amazing diplomacy and knowledge to learn that the Corpse Fleet had passed through here not too long ago. After the conversation, we thanked the pirates for their time.

We decided to continue to the asteroid where we had tracked the cultists. The asteroid was known as K9204. When we arrived at K9204, we found that most of the asteroid’s surface was jagged and rocky except for one area that was flat. We decided to land on the flat part and explore. It wasn’t too long before we encountered a Sarcesian sniper which proceeded to shoot my drone so we shot it until it died. We then proceeded to loot its corpse. We noticed that some of the sand was a different color and looked like it had been disturbed, so we sifted through it and found a corpse and some money.

The skreesire

As we continued exploring the rest of the flat area of the asteroid, we noticed similar looking patches of sand. When we searched through the other patches of sand we found some dead sarcesians, a trap door and some skreelings which we dispatched easily; however, one of them killed my drone. Above the sand where we found the trap door there was a skreesire. The skreesire put up a good fight but in the end it was not able to surpass the strength of the party.

-XI (Torin)


XI, android mechanic 5
Chappie, android technomancer 5
Chee Kee, ysoki operative 5
Hector Hottie, halfling envoy 5
Tequila, android soldier 5
Nikolai, vesk soldier 5

Previous post in this campaign

Next post in this campaign


Posted by on March 2, 2018 in Campaign, dead suns, Pathfinder Chronicles


Tags: , , , , , , , , , , ,