BIG Sale on the Pathfinder Adventure Card Game!

The Pathfinder Adventure Card Game is really fun, and can be played with 1 through 6 players. You cooperate with other players to take on bosses, gain experience, and gain gear! There is a BIG sale, and you can currently get entire Adventure Paths for 67% off right now!

Click the picture for links to the sales:

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Posted by on April 5, 2018 in Uncategorized


Dead Suns #14: To Eox Plox

The party’s sniper, Tequila, reports back to the Starfinder Society on their progress hunting down cultists seeking what seems to be an ancient super weapon. (-GM)

23rd Day of Lamashan, 317 AG

Dear Chiskisk,

Now I know it has been many moons since I have written but I am sure the others have filled you in along the way. At least partly.

So we were all on a small asteroid that was known as a Cult of the Devourer outpost. We had defeated some guards around the place and looked on all of the computers. We found a recording of a high ranked official in the Cult of the Devourer say that “everybody should converge on *KSHHHHHHH* immediately.” At the exact time where he said the place, the screen and audio had blurred into static, completely negating our ability to figure out what place he was referring to.

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Posted by on March 30, 2018 in Campaign, dead suns, Pathfinder Chronicles


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Rappan Athuk #71: Fallen

Seeing the party entering a hellish level, the holy warrior Valestar rejoins the party. He tells their tale. (-GM)

30th day of Erastus, 4720 AR

“Enter thee for a test of strength”…

The evil consciousness was dealt with, and we sold most of the items we found in its cage. That room still had 12 unopened doors, however, and of course our mapper was begging us to return and explore them.

I opened three doors and found rat tunnels three times in a row. One actually had rats behind it, which Perseus filleted and ate. The next door I opened had an actual room behind it. It was empty save for a pair of pillars and some writing on the floor in front of it. In Common it read, “Enter thee for a test of strength.” I shrugged, dismounted and walked through the pillars. I heard Jackie Chan’s complaints of being able to out-arm-wrestle me fade away, and I found myself in a  coliseum, all the seats empty and an Ettin wearing leather armor and wielding a pair of clubs looking at me with an evil-looking grin.

I saw a club at my feet, picked it up and charged the Ettin. It was able to womp me a few times with its greater reach, but I bot up close and hit it hard. It then gave me a good beating, and I knew I had to end this fight before it knocked me out. I tried to heal myself, but the arena seemed to block my magic. I shook my head and hit the two-headed scoundrel with a trio of crushing blows, and to my surprise, he staggered back and fell. I expected him to be able to take more of a beating, but was pleasantly surprised with his weakness.

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Posted by on March 29, 2018 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Twilight Imperium Is Awesome, Part 4: For Jord!

Here is a Battle Report from Nate, the victorious High Minister of the Federation of Sol. (-GM)

(Star Date 2018.03.11)

At last, all of the tile arrangements had been agreed upon. We settled in our randomly determined seats and began playing. To the right of me was Ronald, who had chosen the slippery Ghosts of Creuss. To his right was Torin, the Arborec hivemind. Then came Max, the pesky pirates of Mentak. After that was Ricardo, of the cyborg L1z1x, and Beckett, the sneaky Yssaril Tribes. I, Nate, had chosen the Federation of Sol, the normal, unassuming humans.

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Posted by on March 20, 2018 in Twilight Imperium


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Rappan Athuk #70: Day of the Tentacles

Seeing the party entering a hellish level, the holy warrior Valestar rejoins the party. He tells their tale. (-GM)

26th day of Sarenith, 4720 AR

After we defeated the hellhounds, our new mapper Madrik the Spell Thief wanted to complete his maps of this area. We walked around for a while, encountering nothing but a few rats and a long rock in one otherwise empty room. Finally, we turned a corner and found a door that Madrik exclaimed had a magic aura. I approached it cautiously and Madrik told me it was probably safe to open, as he backed away. I opened the door carefully, but nothing exploded and nothing was shot at me. I was a little disappointed, as I was hoping something would happen. The room it revealed was just another boring box that was empty save for a odd shimmering in the air in the middle of the room. Shia looked at it carefully and then exclaimed that it was another teleporter. Madrik told me to go through, and I obliged.

I found myself in a natural tunnel somewhere, and as the rest of the party appeared around me, I asked Madrik if he had any idea where we were. He was pretty sure we were on the same level, but other than that he had no idea. I shrugged and started down the tunnel. After a few turns and some more tunnel, we found ourselves in front of a black marble door that looked very tough. As DFSIFA was at home taking a nap, we had no one with us able to unlock it. I tried to bash it open, but even with Perseus and Jackie Chan’s help, it didn’t budge. Right as I was about to give up, I heard voices casting spells on the other side of the stubborn door. I cast a few defensive spells, then called out to whoever was on the other side, and requested that they open the door.

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Dead Suns #13: Devour Machine Broke

The party explores an… empty hideout of the Cult of the Devourer. The party muscle/vesk narrates. (-GM)

23rd Day of Lamashan, 317 AG

We emerged into a big dark room with a computer in the center, as well as a ghast that had been cut up into cubes. Chappie decided to hack the machine, and while many of us helped him, I was unable to participate due to my thick fingers. The computer was some sort of settings board, with buttons that switched “Temperature,” “Pressure”, “Lights,” and “Big Scary Devour Machine” on and off. After turning on Lights so we could see the room, I suggested we turn off the Big Scary Devour Machine, but was informed that decision-making was to be left in hands with sleeker digits than mine.

There was a door in the wall, so I decided to open it. As I was walking, a big laser blasted me and started sliding around the room. This was the Big Scary Devour Machine? I was unimpressed; it was barely a Medium Scary Devour Machine. XI and the others broke it easily, and the devastator-impersonator fizzled into nothing. I continued to the door and opened it, determined to not let the puny heat skewer obstruct me.

The door opened to a big U-shaped hallway with a bunch of other doors. We went to the door at the far right, and found some living quarters. The next room had three robots, which we dispatched. There was some inferior light armor, which my companions fawned upon while I knew not to stray from the true armor. One of the dressers was actually a fire trap, and after we triggered it we found some unlooted loot, like an electrostatic field which I got. Also among the loot were some necrografts and a datapad with a video of a verthani mentoring some gnome. They were singing some song that contained the phrase “Nyara knows.”

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Posted by on March 9, 2018 in Campaign, dead suns, Pathfinder Chronicles


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See all the gathered info so far on Pathfinder 2nd Edition

ENWorld is accumulating all information that leaks out about Pathfinder 2nd Edition at their Wiki. Check it out!


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Posted by on March 8, 2018 in Uncategorized