The party’s warlock Exelar doesn’t like Dalbin Firestorm. And he really doesn’t want to work with him in reclaiming their dwarven guide’s ancestral home. –GM
7th of Alturiak (“The Claw of Winter”), 1493 DR (Dalereckoning)
Dalbin the annoying wizard: 1.2 stars
Dalbins familiar: 0.8 stars
We come across this weird thing in the jungle, with 5-foot square tiles, one of which has a maze in it. After tracing the maze, the grounds opens and we find a fountain that has water that when drunk feels like we have 10 temporary Hp.
Musharib guides us to the mountains, and we climb around. Then we see an idol, with a lot of snakes. Circle of Death starts talking to the idol, and is led to a hatch and finds a dagger. Circle of Death is confused by the whole thing. The snakes also really like me, Definitely. The dagger is nice, and looks cool. We then leave the area.
While we walk, it seems Dalbin has the false notion that his familiar is better than mine. We go along the mountain, and meet this dwarf from his people who apparently is very dumb. He welcomes us and we go to the camp. Musharib introduces us to his mentor. We prepare to reclaim their former forge and home, Hrakhamar, from fire newts. We go into the mountain, and they promise much money for our work.
For some reason Dalbin makes his obviously inferior familiar invisible, even though he is supposed to be the smartest in the group. The annoying familiar sees some machines, with the evil fire newts making them work. They appear to be making some badly-crafted weapons. Musharib tells us where the reward will be and other stuff about the dungeon. The familiar continues his useless things, Dalbin complains about how his familiar can’t open doors, but he knows my familiar could so he, obviously being picky, favoring his familiar over mine even when picking mine would have been the obvious choice. Dalbin’s “great” familiar has to run away from some creatures. Dalbin’s Familiar continues exploring. Dalbin’s familiar runs away from some birds, because again it can’t fight. This is taking almost as long as Dalbin’s constant detect magic.
10,000 hours later, the “amazing” owl returns to the group. Dalbin then forces his idea of attacking the fire newts on us. Then forces an idea for attacking the entire mine on us. Bellowboy and Circle of Death are very loud as we attempted to sneak past the fire mephits. It’s only a miracle Dalbin doesn’t fail the stealth check also. We then attack the fire newts.
I valiantly kill one, and then Musharib comes forward. The combat continues. Mr. Insecure (Dalbin) casts grease to protect his delicate robes. Dalbin then chooses to sacrifice Musharib because “He’s dumb.” Circle of Death makes the ground grow spikes.
That’s it: the LAWFUL GOOD wizard decides to kill someone just because. What a sham. Thankfully everyone is surviving, but the fire newts are going around the spikes and grease.
Bellow-Boy the Toxic, dragonborn paladin 5
Broken Bones, dwarven barbarian 5
Circle of Death, aasimar druid 5
Dalbin Firestorm, human wizard 6
Exelar, aasimar warlock 5
Ya Boy, dragonborn paladin 3/sorcerer 2
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