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Category Archives: Age of Worms

Age of Worms #18: Exeunts and Alarums

When we last left our heroes, they had defeated devilspawn that they had just belched forth from their mouths before a delighted theater of Kintargo’s finest. The party’s hunter, Quinn, continues the tale. (-GM)

2nd day of Sarenith, 4741 AR

The play reached its end, and the crowd erupted in a roar. My companions and I bowed, and even Herb took a knee. It was truly awe-inspiring. After the performance we were invited by a local celebrity, Valeros, to go and party at his mansion.

Valeros

The rest of the group left right away but I had to stay back and pray for a new bird, as my old one sadly perished protecting his master. He proved his name, Valor, ten times over.

Anyway, back to Valeros. It was rumored that he had a part of The Rod of Seven Parts. One seventh isn’t much, but we’ll take what we can get. Once we came to the party, we ran into the obstacle of getting into his back rooms. The entrances were guarded by uhhh guards. We didn’t see this one coming. We thought the guarded doors would be unguarded by guarding guards. Luckily there were no gardeners, or we really would have been in trouble.

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Posted by on April 20, 2017 in Age of Worms, Campaign, Pathfinder Chronicles

 

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Age of Worms #17: When Can We Go Back to Our Populist Revolt?

The party, having made themselves outlaws, find a novel way to get out of their predicament… (-GM)

29th day of Desnus, 4741 AR

I awoke to find myself in a small house with an inquisitive-looking fellow watching over me. Apparently the crowd had carried me to safety after Barzillai Thrune’s guards defeated us. We were wanted criminals now and had to lay low for a while. I decided to work on Herbert’s new armor while we planned our next move.

Since the establishment here was all about devils and trickery, we assumed corruption was rife here. Our suspicions were confirmed when we learned, via an underground figure named Grandmaster Torch, that the guard captain would let us “repent” for our assault on the guards by submitting ourselves to the authorities and paying for the healing expenses plus a “convenience fee”, totaling to 7,000 gp. Pricey, but our chosen manner of procurement was simple — rob a bank.

The director, Robahl Nonon, was initially very unsatisfied with our performing abilities…

There were three guards at the entrance to the bank, who stepped aside when the roc-riding hunter, Quinn, said he was making a withdrawal. We waited outside, but we could see him going up to the kitsune teller.

“I’m here to make a withdrawal.” said Quinn. When the teller asked for an identification, he unsheathed his blade and said “I believe this is all the identification I need.”

It was easy work to dispatch the guards and retrieve the 8,000 gp we deserved. When we walked out with our prize, there was a crowd of commoners that cheered for us. We threw them some gold and platinum, and they cheered louder. Everything was going according to plan. With the masses at our backs, we would be able to overthrow these infernalists. Easily.

But there was still the matter of life imprisonment. We turned ourselves in and for our escape plan, we decided to participate in a bloody play known as The Six Trials of Larazod.

The director, Robahl Nonon, was initially very unsatisfied with our performing abilities, but over the course of the rehearsal week, we advanced to mediocrity. Sunaki was playing the wizard due to his spellcasting abilities, I was playing the the comic relief due to my endurance skills, Roger was playing Larazod due to his relative normalness, and Quinn was playing the torturer due to his physical build. There were two other actors in the play; one playing some sort of lordling and the other playing the judge.

Visbaronetess Delour Aulamaxa, the singer-narrator of our play

We got through the first few trials okay, and the one with the acid beast hardly scathed me. They have started to get more challenging, however. After the trial where a bunch of imps attacking us, I wasn’t sure I could hold out for another fight. Only time will tell.

Signing off,
Noway Amagonadaithisthyme (Nate)

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Ensorcella, human sorcerer (vortex dragon blood) 6
Noway Amagonadaithisthyme, oread ranger 6
Quinn, human hunter 6
Roger, human slayer 6
Sunaki, human cleric of Desna 6

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Posted by on March 21, 2017 in Age of Worms, Campaign, Pathfinder Chronicles

 

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Age of Worms #16: A Really Long Battle

Our last session was unprecedented: a single massive battle that played out in waves in which our heroes almost lost several of their number. Roger recounts what happened. (-GM)

16th day of Desnus, 4741 AR

guardsAfter Mr. ‘God Emperor’, as the late Hans Grüber called him, retreated back into the fancy opera house and his cronies started attacking the protesters, I realized that I should get to a distance where those thugs couldn’t club me. I used my good old rope of climbing, attached to an arrow, to rappel up to the roof of the palace.

While this was happening, I felt the air crackle with power and my ears popped. I turned to see Hans’ hand’s enveloped with lightning, his sword pointing threateningly towards one of the thugs whose nose had started bleeding. That poor man looked like he had some regrets about serving as a guard. I jumped onto the roof, and arrowed a guard about to whack the tortoise Herbert. Herb then bit off his foot and screeched indefinitely. I admired his fighting spirit.

Suddenly, a shadow fell across the battle. I saw a large bird-like creature dive out of the sky and bite an arm of a guard, who started screaming and fell over. The bird’s rider had a long, magical pole topped with a wicked-looking blade, and he used it to ventilate the chest cavity of the guard in front of Hans. Hans seemed to trip, and a loud popping noise was heard: Hans had fallen into the fountain and electrocuted himself. I shook my head. This is what happens when one is not careful when using magic. I personally stay away from spells and the like, and only use it to enhance my bow and armor.

electrocution

Hans seemed to trip, and a loud popping noise was heard…

Anyway, Noway and Sunaki were hacking away at the remaining guards, while Ensorcella’s beautiful hands had turned into sharp claws, and she was slicing and dicing them quite well. This, combined with regular passes from our new bird-riding warrior and a hail of arrows from yours truly, turned it into a rout. Suddenly though, two more guards with heavy plate armor stepped out of the palace and charged our party. A combination of arrows and the large claws of the bird were enough to take out the first, but the second attacked Noway. More came out, and it turned into a general melee, with the crowd scattering more by the minute. We were winning the fight against the armored soldiers, even though they were proving to be quite tough.

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Age of Worms #15: Stooping Low in Kintargo

kintargoThe campaign takes a drastic turn when the party flees Diamond Lake and goes to Cheliax’s city-state of Kintargo, where the people chafe under the rule of a new governor. The party engages with the locals before setting out to find Marzena’s friend. Hans Grüber narrates the tale from his, well, unique perspective… (-GM)

16th day of Desnus, 4741 AR

The devil descended through the cloud of fog. I heard cries of pain from within and I began to sprint towards the rest of my friends. Suddenly, the bumbling dorf dwarf Noway ran out of the cloud screaming.

“Come back here you rat bastard!” I yelled to him. Sadly, it seemed that his cowardly heart had taken control of him. He wasn’t coming back. But I pressed onward into the cloud.

I found the beast and worked with Sunaki to hit it. Roger was bleeding out on the floor, so we needed to end this fight fast. Frightened by our aggression, the monster fled, but we knew the one in town would come looking for us.

It was time to leave Diamond Lake and go to Kintargo, where Marzena had a friend who might know more about the Age of Worms and where we could deliver the lizardfolks’ agreement to Cheliax.

The journey was long and tiring, but I eased our passage using horses conjured with magic. Once, in the desert, we saw some giant scorpions. However, from my knowledge of scorpions, I knew to stay away from them.

Finally, we arrived in Kintargo. There was a long, sweaty line of commoners trying to get into the city. We pushed past the stinky peasants, saying we had urgent news. But then again, anything is more urgent than their worthless lives. I hate the poor. But sadly we have to deal with them time and again. We pushed past the guards as well, and they left us alone for a few gold. Who said this city was lawful?

As soon as we got into the gate, we were assaulted by the scent of some STINKY children. I instantly wanted to end their lives. It would practically be doing them a favor. But, even though this city was corrupt they wouldn’t look away from blatant murder. I decided to kill the child later, in private, like any god-fearing man. Sadly, the rest of the group seemed to be entranced by the young girl. Nasty pervs. She offered to “lead us around” and of course I tried to refuse the obvious prostitution, but once again my allies fell for her childish charm. She led us around, then we got to a bank after being robbed by her and her dirty stinky smelly friends. I hate dorfs.

However, soon we found the stinky peasants organizing a riot. They wanted more money, those lazy bums, but they weren’t willing to work for it. They wanted to refuse the new God-Emperor Barzillai Thrune and his decrees. Just looking at them made me gag.

Naturally, the God-Emperor wasn’t even going to listen to the sniveling whelps. They were below dirt compared to him. They even tried to attack him! At this point, justifiably, he sent his militia to kill all of them. I understood his intentions, however I was part of the crowd he wanted to kill. So now I got a chance to get rid of my blood lust. This would be fun.

-Hans Grüber (Zack)

aria-park

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Ensorcella, human sorcerer (vortex dragon blood) 6
Hans Grüber, elven magus 6
Noway Amagonadaithisthyme, oread ranger 6
Roger, human slayer 6
Sunaki, human cleric of Desna 6

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Posted by on February 18, 2017 in Age of Worms, Campaign, Pathfinder Chronicles

 

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Age of Worms #14: Our Upheaval Gets Squashed by Satan

In a missing chapter of our tale, the party returned to the lizardfolk to conclude the peace agreement, to find the tribe’s druid Hishka tipping them off to an ambush by their warlike chieftain. The party won and party transferred to Hishka, who asked them to help him convince the dragon Ilthane’s kobolds to no longer guard the lizardfolks’ eggs. The party debated whether they should keep the large black dragon egg Ilthane had left as “insurance” against an attack from Ilthane later. The oread ranger Noway narrates. (-GM)

12th day of Desnus, 4741 AR

marzena

Blackwall Keep’s wizard, Marzena

Yada yada stuff that should have been written in the writeup that Sunaki never wrote.

At this point most of Ilthane’s fanatics had been driven out, but we still had to deal with the kobolds she’f sent to guard the tribe’s eggs. All we had to do was let them go on their way with Ilthane’s egg, but nooo, the others wanted to keep the egg as a bargaining chip for when Ilthane came back. They had no idea what they were going to bargain for, they had no idea what they were going to do if the egg hatched, and they were completely oblivious to the countless ways their plan could go wrong, of which I have already informed them and need not restate.

Eventually we resolved to just kill the kobolds and figure out what to do with the egg later. Hans and I made a web of silk and vine to ensare them, so most of the fight was just me whacking the ones that crawled up to us and Roger shooting the stuck ones until they resembled pincushions.

Toward the end of the battle, the dragon egg which the others were so convinced was dear to Ilthane’s heart burst open, revealing these worms that crawled into the lizardfolk eggs and turned the babies into zombies. Eventually we got rid of all the monsters but many of the eggs got destroyed.

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Posted by on February 8, 2017 in Age of Worms, Campaign, Pathfinder Chronicles

 

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Age of Worms #12: Diplomacy for Dummies

lizardfolk

When they came out again, there were many other guards and a muscular lizardfolk covered in tattoos who was clearly a Lizard Scion.

Our party, seeking the wizard Marzena for more information about the strange worms, gets involved in a dispute between Cheliax and a tribe of lizardfolk. The oread ranger Noway narrates. (-GM)

4th day of Desnus, 4741 AR

Imagine you’re in a battleground. On one side there’s a tribe of lizardfolk. On the other, there’s a camp filled with worn-out human soldiers. The lizardfolk have shown open hostility towards anyone associated with humans, including yourself. The humans say the lizardfolk won’t listen to reason. The lizardfolk attack you. Who do you side with? The answer may surprise you.

I conveyed all of this to the rest of the party, and Sunaki said, “Well we know their base is in that misty place because they retreated there after the battle. We should go in there and get rid of their fanatic leader.”

This all seemed good so far, so I chimed in with, “To do that, we have two options: we could go in by ourselves straight toward the center, where the leader will probably be. We only kill the lizardfolk that get in our way, and dispatch the leader as quickly as possible. This way could stop the fanaticism, but it could also make them hate us even more. Whatever the outcome, they’ll be much less organized if we succeed. We could also rally up the humans and march into the mist, and then the leader will probably show up because of the big final battle that will happen. This would definitely get rid of the threat but it’s risky because we don’t know how many of them there are.” Finally, we were thinking things through with common sense. It was all going so smoothly until Hans Grüber said, “Wait. This has to be a peace mission.”

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Posted by on December 31, 2016 in Age of Worms, Campaign, Pathfinder Chronicles

 

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Age of Worms #11: Double Dealing

In a missing chapter of our tale, the party defeated a group of wizards in a complex behind the kobolds’ maze. The monster they were trying to raise in the pool came forth and attacked Diamond Lake. The sage Eruztan led the defense of Diamond Lake and revealed to the party that he is one of the fugitive Heroes of Westcrown, Ezren. The party magus, Hans Grüber, narrates. (-GM)

29th day of Gozran, 4741 AR

ebon-aspect

Artist’s rendition of the foul beast that attacked Diamond Lake

The city was ruined.

Many had fled, hidden or died in the wake of the risen abomination. The mine owners fled the scene, knowing that when the times get tough, the smart get going. But bigger problems were on the horizon. The Cheliax army was heading in to stabilize things and with a few questions they could reveal us as someone who could be blamed. I shuddered to image the treatment they would put us through if they caught us. So naturally, we resolved to not let that happen.

The first thing we needed to do was get money and allies. The mine owners had left with some of their valuables, but they didn’t have time to grab everything. Smenk, our ally in the past, had left some golems to defend “his property.” However, we saw things differently. The party slipped into the mansion ground easily enough, then attacked the golems. They were strong, but slow and dumb. We simply had Ensorcella, our greatest defender, take the blows off of her powerful armor for us. They never thought to stop attacking our most defensive member! The new turtle, Cheese or whatever his name is (Herbert –Ed.), helped out as well, proving that he was much more useful than his predecessor.

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Posted by on December 2, 2016 in Age of Worms, Campaign, Pathfinder Chronicles

 

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