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Category Archives: Iron Gods 2

Iron Gods (The Divinity Drive) #11: Ship’s Heart

After starting the Iron Crown Tournament, Ashtael rejoined our heroes and entered the command deck of the derelict starship. Their story is continued by one of the party’s new members, Belial…

15th day of Erastus, 4716 AR

R.I.P. R.O.M.U.L.U.S.

R.I.P. R.O.M.U.L.U.S.

The room was dim, the lights overhead sputtering and flickering.  We had lost a member of our party, Romulus, when wires reached out from the wall and sucked him inside. We hadn’t seen him after that. That was four days ago. Now, as we wandered the deck we decided to come up with a game plan.

“We need to advance our attempts at disrupting and stopping Unity,” said Ashtael. “If we don’t think of a plan we will accomplish nothing.” I agreed. We decided that it was time to destroy another one of Unity’s commanders.

Pushing deeper into the ship, we encountered a metal body resembling our lost friend. “Romulus? Is that you?” However, when it turned around it was not the face of a friend that we saw. Corrupted by sin, we had no choice but to destroy the monstrous creature that impersonated our ally. I urged Amon (once M0n5t3r) to the fight and he unleashed blistering shots on to the scum. Ashtael ran to it and hacked in diagonally down and then finished the cut with a sharp pull. We felt sad at the destruction of a previous companion, but we knew that it was what he would have wanted.

As the group made its way forward we saw someone, lurking in the shadows far behind us. We came around a corner and then readied ourselves, only to see an innocent woman come around with shock on her face.

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Posted by on November 6, 2015 in Campaign, Iron Gods 2

 

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Iron Gods (The Divinity Drive) #10: The Tournament of Fate

gladiator-stadium

Since we last heard from our heroes, who were chasing Deacon Hope, Unity’s religious evangelist, uncovering the bloody horrors hidden behind the antiseptic walls of the android village aboard Divinity. Their cleric of Brigh, Rick Steel, continues their tale…

10th day of Erastus, 4716 AR

kyton_interlocutor_by_liarath-d7p7pxx

These kytons were different. Their bodies ended at the arms and legs and were infused into a giant metal and flesh machine which they rode within.

With brain goop still splattered across our armor, we pushed into the next room. There, we saw kytons as before, but these were different. Their bodies ended at the arms and legs and were infused into a giant metal and flesh machine which they rode within. I searched the room and saw, in the back, Deacon Hope (or rather, eight of him!). We set to work dismantling these horrors in order to push forward to the Deacon. However, after easily knocking the things down, we discovered that they had quite a problem with staying down (I get knocked down, but I get up again, ain’t never gonna keep me down). Ashtael decided to teach them this very important lesson. By that, I mean he pummeled the thing with his sword until it could never be mistaken for anything that could have been alive. I began to harbor a suspicion that he was enjoying dismembering the thing and was happy when it proved to be a quick learner. I summoned a Roc to attack the remaining freak. It grappled the disgusting creature and crushed its ribs while pecking out sizable portions of its brain with that razor-sharp beak. We then focused our attentions upon the Deacon. I began to try and convince him to just take my hand and he would feel much better. However he knew my tricks and I found it quite hard to touch him when all eight were dodging away from my fingers.

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Posted by on October 10, 2015 in Campaign, Iron Gods 2

 

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Iron Gods (The Divinity Drive) #9: Chasing Hope

Solar_system

A map of the solar system, drawn by Numerian scholars

Ashtael Valjakra, steadfast deliverer of his people, continues our heroes’ tale. –GM

26th day of Sarenith, 4716 AR

I find that while the League of Technics, or whatever they may be, ruined my life through the use of the products of that accursed ship Divinity, I believe that those implements may help me and my people get home to Castrovel. And while I will not become one with it, as with the abysmal failure that my compatriots seem to call “M0nSt3r,” I will use it to destroy Unity, the one which controls it. I find some irony in that.  

But I must digress, I have much to tell.  

We left the ship, to buy supplies and to rest and relax. The taverns were abuzz with talk and people betting over who would win the Tournament for the Iron Crown, a tradition in Numeria to compete to be the nation’s champion and protector. My compatriot and teammate in the grand tournament, Rick Steel, and I bought a wondrous beast known as the apparatus of the crab. ‘Tis a glourious sight. But after that, I learned of a town ruled by a lashunta wizard known as Lady Altouna.

O fair Altouna, virtuous Altouna.  When I first saw her, I knew an old prophecy had been fulfilled, where one of the past and one of the present, stranded far, shall meet.  I began courting her, and in time, I had won her as my own.  The wedding will be set and it will truly be a marriage worthy of a king.  

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Posted by on August 15, 2015 in Campaign, Iron Gods 2

 

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Iron Gods (The Divinity Drive) #7: The Surveillance Room

The second “make-up” writeup! =D –GM

18th day of Sarenith, 4716 AR

warden

The W.A.R.D.E.N.s gave Romulus advice as they fought him, saying such things like, “Always assess your opponents before entering battle.”

After last time, our heroes knew that this ship held far more valuable treasure than they had previously assumed. Roger Maxson now had powered armor, a technological artifact that might have been on this ship for centuries. Romulus now wielded an RPG, just in case things got a little bit rowdy. I had….well… money! I had loads and loads of cold, hard, cash. Mon5t3r rejoined us right after all the cool stuff happened, so he got nothing.

We were able to get some restorations cast on us and then we were on our way. At first it was just some more boring lockers, but as we entered the space gym we saw two human-like shapes. We came closer to see they were strongly built robots with a human like covering, and the word W.A.R.D.E.N printed onto their bodies.

Romulus wanted to test himself against these metal fighters, so Mon5t3r and I stood back as he entered the fray. The robots gave him advice as they fought him, saying such things like, “Always assess your opponents before entering battle,” “Follow through with your hits for maximum efficiency” and other such things. Romulus was able to beat these relatively weak foes, but kept the head of one in hopes that it could later be used as a sort of advice giver, telling him what to do in situations where his 7 intelligence might otherwise get him killed.

After moving out of the gym, we saw a cold, white room with a decomposed skeleton inside, lying against the wall. However, as soon as we entered the room its eyes lit up with a blue fire and it rose. It opened its mouth and a terrible shriek came out, calling down a storm of snow, clouding the room in frost and snow. Moments later we couldn’t see the creature at all, and we split up in order to try and confront it. I summoned a shadow demon to help us, and it wasn’t long before the screams began.

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Posted by on August 15, 2015 in Campaign, Iron Gods 2, Pathfinder Chronicles

 

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Iron Gods (The Divinity Drive) #6: Malevolent Malfunctions

18th day of Sarenith, 4716 AR

pulsepounder

I managed to look up and saw a monstrous robot magnetically clinging to the wall that promptly began spitting exploding projectiles and colored beams of searing light at myself and my allies.

The world just… flipped. I was now walking on a cold metal door that led to Brigh knows what. There was mechanical clicking and scratching on the other side of the door. It was clear that our resident barbaric brawler, (Why not use more of an elegant weapon such as a Terminator model 40 megawatt phased plasma rifle?) Romulus, wanted to get right into the thick of things. He slapped a glowing red button that looked as if it were the sight sensor of some malevolent artificial intelligence. The thick skymetal door slid upwards into a recession in what used to be the ceiling. I  (but oh so deftly) landed on my face on the new floor.

I managed to look up and saw a monstrous robot magnetically clinging to the wall that promptly began spitting exploding projectiles and colored beams of searing light at myself and my allies. While we quickly dismantled the infernal machine with fists, arrows, and magic, it began questioning us our favorite colors. Odd.

At the time, we thought nothing of it.

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Posted by on August 15, 2015 in Campaign, Iron Gods 2, Pathfinder Chronicles

 

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Iron Gods (The Divinity Drive) #8: The Hunt for Unity

19th day of Sarenith, 4716 AR

casandalee

The artificial intelligence, Casandalee, which Romulus had been toting around in his pocket, told us more about the Ship…

My memory isn’t quite what it used to be, but I can still remember the day we found the way to our true goal. The artificial intelligence, Casandalee, which Romulus had been toting around in his pocket, told us more about the Ship. It was controlled by the artificial intelligence, Unity, which has been trying to find a way to free itself from the crashed spaceship since it landed 10,000 years ago. A long time ago it created Casandalee, and she ended up in our hands.

She gave us a complete map of the Security Sector, as well as information on a Vortex dragon, one of Unity’s lieutenants, and some tips on how to defeat Unity himself.

Unity could only be defeated from within his own cyber mind, and fighting him in a place where he controls reality itself would be suicide. However it was possible to weaken him. His followers were one of his sources of pride, and swaying them away from his path would be beneficial. It would also be good to take out his officers before going after him, including his aggregrate robot and the lieutenant controlling his robots, so we decided to make some cash, get some items, and go in for the kill.

Before heading back to Starfall, however, we decided to clear this floor.

We used the security-room cameras to track down some pale strangers and preceded to blast away at them and their laser turret. Both Ashtael and I were pretty much immune to their lasers because of our fire resistance, and we soon defeated those weaklings. We then preceded forwarded into some kind of on-ship prison, where abandoned drones still watched dusty corpses. Their eyes fixed upon us as we entered the room, asking questions like the others had before attacking. Viole summoned with me, while Ashtael and Romulus went into the fray. I summoned my classic shadow demon while Viole summoned two rocs!

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Posted by on August 8, 2015 in Campaign, Iron Gods 2

 

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Iron Gods (The Divinity Drive) #5: Lamentations of a Loremaster

Our alien lashunta party member, Ashtael Valjakra, joins the party and recounts their latest exploits… –GM

17th day of Sarenith, 4716 AR

alraune

The rest of our poor protagonists were entranced by a deadly (but seductive) ALRAUNE!

The battle raged on as our heroes struggled valiantly to suppress the twisted DEACON HOPE. Well, some of our heroes. The rest of our poor protagonists were entranced by a deadly (but seductive) ALRAUNE!

The fight was going well for the heroes, and it seemed the deacon would be defeated at last, but alas, he snuck away with a cheap spell.

On the bright side, this meant that our (varying levels of) great heroes could be freed from the enchanting spell. Freed by force, of course. The once beautiful flower was hacked to pieces in a fit of rage, much to the disappointment of some of the naughtier in the group. Once the weed-whacking had come to an end our heroes saw fit to speak with the traumatized tools that lived in the area.

After much (frustrating) talk with the local residents, it became clear that they had all been thoroughly entwined in Unity’s machine-ations. Deciding not to dally with these dreambound denizens, our heroes continued down the monorail ‘till they arrived at the security sector. There our brave band of bums thought they could relax. This foolishness was thrust posthaste into their faces by A LASER! A LASER TURRET TURNED TO THEIR DOOMED DISPLAY OF DERANGEMENT and politely asked them their favorite spells…

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Posted by on July 31, 2015 in Campaign, Iron Gods 2

 

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