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Rappan Athuk #54: A Very Vampiric Day

The party lays to rest some unquiet spirits in the Dungeon of Graves. (-GM)

12th day of Gozran, 4719 AR

As my fellow paladin Nioveskirian started to recount, we had walked into a large room with pillars lining the walls and strange runes that Shia, who is quite well acquainted in strange runes, couldn’t make heads or tails of. But that was suddenly no longer our focus, as a trio of wraiths came out of the pillars and started reaching their cold, dead, incorporeal hands out to Shia. DFSIFA quickly arrowed the first one, but there were still two more. Perseus flew us down and we made quick work of them with a combination of holy sword and holy claw and beak. But that was only three, and we all knew that more would be coming, and so when many, (37) more came out of the remaining pillars, we were ready.

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Posted by on September 13, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Dead Suns #1: Crossfire

Six passengers aboard the Okimoro dock into Absalom Station, the space-station capital of the Pact Worlds. Their trombone-toting android, Mark One Trombone Player, writes about their arrival. (-GM)

2nd Day of Rova, 317 AG

As I look around the crowded starship a few people stand out to me. There is one guy, Hector Hottie, who looks a little familiar combing his hair while using his phone as a mirror. Another, Chappy, is snapping his fingers, making little purple puffs of smoke. He is clearly a magic user. I notice a  figure like me, cloak concealing his features. The primary difference between me and Chee Kee is the bulges in his cheeks and the big ears he has. I do not know much about other races but I think the term for people like him is Ysoki.  I myself, for a little bit of background, am from The Burning Mother *religious crossing and mumbling*. Another person on the ship is a strange looking guy, XI, with all sorts of machine parts strapped to him like he had rolled through a scrap yard covered in superglue. Next to him is a similar looking creature but this one is obviously a machine. The last person on the ship is Nikolai, broad-shouldered, muscular looking, gray haired, ugly, and just plain stupid. He is one of those people where you could tell they were dumb just by looking at them. His nose is pressed up against the glass in a childish way and he has a big ol’ grin on his face.

We finally arrive at our destination, Dock 94 at Absalom Station. The doors to our ship open and the cold (but fresh) air blows in.

The idiot reaches into a Dora, the Explorer backpack (he must have found it in a dumpster and liked it) and pulls out a huge spiky stick. He places the weapon over his shoulder and walks off the ship. I look down and pat my trusty trombone case. I hoist the weapo… I mean trombone onto my shoulder and step out onto the loading dock. Hector Hottie is greeted by a bunch of fans and I have some distant memory of him being an Instagram star or something like that.

I notice a dwarf waving to us to come over. Some say he is with the Starfinder Society and are here to look for them. I have nothing better to do so I walk over to see what is up.

I had just gotten up to him when I hear a loud PEW and watch in horror as a laser bullet goes through the dwarf’s head.

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Posted by on September 8, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #53: Paul Is Broken

Nioveskirian speaks straight from his stony soul in this week’s writeup. (-GM)

12th day of Gozran, 4719 AR

What Paul (and nobody else) saw

Some of our more cowardly members had developed some claustrophobia, so we decided to explore the wilderness for a while, setting off as soon as everyone was fitted with a bird. We saw this island near the edge of the lake, and decided to see what interesting environs it housed. There was a plume of smoke near the center, which was probably some geyser or a cabin or something, but no, everyone had to think “dragon”. We flew toward the source of the ash-infused air, and found a cabin, just as I expected. So what if it didn’t have a chimney?

Suddenly DSFIFA loosed three arrows, which struck a formerly invisible dragon. The beast uttered a final roar before falling into the sea. The cabin turned out to be the dragon’s hoard where we found a lengthy collection of magic items, including a suit of armor that Shia identified as cursed. The room was filled with the skeletons of fools who thought the building was just a cabin. (Why would anyone think that? They didn’t get tipped off by the fact that smoke was coming out of it even though it had no chimney?) Me and Valestar gave them proper burials, because even fools deserve a final rest.

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Posted by on September 6, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #52: Stone Cold!

Deckard Cain sits us down and tells us what they found in the level containing a temple to Orcus. Stay awhile and listen! (-GM)

3rd day of Pharast, 4719 AR

Then we saw 4 Gorgon Hounds who had a strong breath that could turn flesh to stone.

Hello travelers! It is I, Deckard Cain again, in the second of my journal entries in the Rappan Athuk dungeon. This time the party had a less eventful, but exciting nonetheless adventure in the Orcus alter-temple whatever. We spent the majority of the time exploring blank hallways with nothing in them or on the walls, but DFSIFA (repeatedly saying “Blink!” to activate her ring) insisted on looking at them with her 1002 eyes (1000 on her robe/cloak and 2 on her head).

“Blink!”

After a while of exploring hallways, we heard a group of creatures around the corner. They seemed to have heard us for they cast darkness around themselves. Seeing this, I channeled the power of daylight through my body’s connection to the sun god Sarenrae, pushing the darkness out of existence. Seeing their spell countered,  the creatures fled around the corner and through a door. We saw the tail of one of the creatures and recognized them as leucrottas, the creatures that Gudmund had entertained. We spoke to them, and they asked us for mercy. We gave it and explored their rooms and found another buckled boot and some droppings (by the creatures). We left the creatures and explored more halls with nothing in them for the purpose of mapping the area out.

“Blink!”

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Posted by on August 26, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #51: Demons-Be-Gone

We rejoin our party as they continue their battle with cultists and demons that was so epic that there was a cliffhanger. A paralyzed Death from Somewhere Irrelevantly Far Away tells us what happened. (-GM)

8th day of Abadius, 4719 AR

Demons filled the room, as far as the darkvision eye could see. The mummies in front of me were so pathetically weak, it terrified me. I was paralyzed with fear unable to move, attack, or do anything other than stare straight ahead (and drool a little).

During this time I connected my head to the cloud (via a magical link in my brain) and started looking at memes and cat-dragon videos. Then I remembered that I had started a journal a little while back. The last thing I had written down was about a big fiery cave.

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Posted by on August 18, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Stoneheart Dungeon #7: Kingmaker!

The party took a reprieve from their mission and the Orcus cultists and decided to open a casino in Taverlan. But as the saying goes: you can take the party out of the dungeon, but you can’t take the dungeon out of the party… (-GM)

14th day of Arodus, 4717 AR

One of Meme’s minions

Hello, I am Isaac, a ratfolk. I’m Isaax’s distant cousin. I have been recently traveling around when I spotted a town called Taverlan. As I entered town, I saw a fire and dead bodies. I realized that Isaax was one of them. I also smelled the distinct smell that I hadn’t smelled for 2 years. It was the smell of a sauna! Additionally, I only saw 2 people, a priest of good, and a priest of bad, I later learned was named Meme. Then I asked how this all happened. Meme handed me a piece of paper from Isaax’s bag and said she will fill in the missing parts.

It went like this;

Entry 333: Wow, what a day after traveling back to town and meeting Boominator the Beautiful (a goblin and sister of the late Groominator the Great -GM), we decided to creating a casino. Wow, that’s an unlikely turn of events. At least, after a year, we might have enough to buy a magic item. In the process, we had to get a loan. Meme tried hitting on the bank person, but we got a loan anyway.

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Slumbering Tsar #11: Ghosts

The party encounters shades from the past in the wall-fortress of Tsar. -GM

10th day of Sarenith, 4717 AR

“Well look here, another group of dead adventurers. Or, if you aren’t yet, then soon to be dead.”

The screams of the dead filled of the air as they drifted into the room. The party was struggling; even Nonek had broken a sweat. We were tired, wounded, and outnumbered. Hope seemed fleeting, and for a moment I thought all was lost. But then, Neptune raised his rail gun, shaking in his weary hands. The weapon slowly panned towards the wraith, before exploding in a tidal-wave of light and sound. The monstrosity was blown into oblivion by the barrage of debris. And, like a spark catching, visions of victory sprung up before us. Nirot raised his voice into a cry of battle and plunged into the fray. Jackie Sparrow was like a darting viper, exploiting weaknesses and taking out foes at the perfect moment. The foes tried to surround Nonek, but he simply laughed as blow after blow glanced off his armor.  All the while I stood behind them, manipulating the world to better suit our needs. We were glorious in our sheer power, and the undead could not hope to compete.

From there we retreated, needing to regather ourselves and regain what energy we had spent. Soon, we were back within the keep. Down into the tower we went, looking for clues in order to solve the mystery that is Tsar. We eventually came upon some barracks, which may have been built for the more expendable soldiers of the city. The party opened the lockers in search of anything that could be of value or use, but sadly we didn’t find much. However, the next floor down was another story. Chained to the wall was a spectral man, bound by manacles as dead as he. It seemed that he had lost all belief in escape long ago. He slowly pulled up his head to gaze at us. “Well look here, another group of dead adventurers. Or, if you aren’t yet, then soon to be dead.” He soon dissolved into incoherent ramblings, but not before telling us that the only way to set him free would be to burn his body deep below.

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