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Dead Suns #5: Not As It Seems

The Drift Rock is more than it appears, as is clear in this week’s chapter courtesy of Tequila (Paul). Play this soundtrack as you read… (-GM)

10th Day of Rova, 317 AG

Monsters have the worst timing possible.

When I was really little, all I ever wanted was a mansion inside an asteroid. Some people had done this of course, but it was very rare. As I grew older, I became more interested in the asteroid itself than the mansion I wanted inside. This is relevant because right now it was time to go into a cave that led deeper into the huge mysterious hunk of space rock I was standing on.

The party moved forward into the cave. It was dark (but not damp cuz its space), and like all dark tunnels there were creatures there. These creepy zombies that kind of shimmered in and out of reality moved forward and attacked the party. We disposed of them and moved further into the asteroid.

It was after a minute of walking that the party was presented with something nobody could have foreseen… A man made tunnel! Not just any rough-cut tunnel; I mean a tunnel made out of sheets of metal. The metal was not like the current day alloy used for most walls. It was different. Older I guess, but from not too long ago. The first thing that came through my mind was that this was a mansion inside an asteroid. Then common sense kicked in and I realized that anyone rich enough to have a mansion inside a space rock would be rich enough to get real wood, not just crappy metal. Chappy said that he recognized this metal from old space ships his dad used to collect.

We all looked at each other. We knew what this meant, and we weren’t sure whether this was a good thing or a bad thing. For those of your who are… slow… we had realized that this was a hidden spaceship of some kind.

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Posted by on November 9, 2017 in Campaign, Pathfinder Chronicles


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Dead Suns #4: In Space, Plenty of People Will Hear and Be Annoyed By Your Scream

The ghost ship is not so after “dead” after all… (-GM)

10th Day of Rova, 317 AG

In the next room we spotted a dead goblin – excuse me, they’re called space goblins now, because otherwise it would be impossible to tell that they were in space – sprawled on the floor. His heart had been ripped out, presumably by a space akata. We went into another room and fought more space akatas. This appeared to be a storage room of some kind, housing a flare pistol, mining equipment, more noqual, and a bunch of labeled rocks.

One of the goblins tried to “fix” the arc emitter we found until Chappie realized he was basically making it into a grenade.

The next room was slightly more interesting. We found three space goblins, alive this time. They said they had sneaked on the ship before it got space akata’d. One of their number had ventured outside of this room and never returned. We promised that we wouldn’t kill them in return for them helping us explore whatever remained on this ship. They agreed, and one of the goblins tried to “fix” the arc emitter we found until Chappie realized he was basically making it into a grenade. Together we explored the remaining rooms, and basically found what we found in the others. (Plus the package for the Eoxian Embassy that they weren’t supposed to open. -GM)

Then came the bridge.

There were several space akatas in this room, and one that was blue and tougher. Chappie bravely ran up to one of them and blasted it with electricity, killing it instantly. The others, except for the space goblins and Tequila, fought bravely as well. I was knocked unconscious in the climax of the battle and reawoke just in time to slay the blue space akata.

We found the space captain’s log in this room, with three entries. The first was to report that they found some interesting geodes in the drift rock. The second said that the space spaceship was being overrun by strange creatures, and that they were going to vacuum the space spaceship to try to get rid of them. The third was recorded in an engine room, and the space captain was wearing a space spacesuit. She grimly reported that the vacuum didn’t work, and that there was a new, more powerful space creature “coming from the rock!”, so they were going to the Drift Rock for shelter. Odd.

The next move was, naturally, into the Rock. The Space Rock. On it we found the Eoxian ship we shot down, with the cockpit empty. Maybe we would find the space zombie space pilot in the Space Rock. We approached the Space Rock’s space caves. The first room we found held a space zombie, so we assumed it was also a space pilot.

“Hail, fellow denizen of the Pact Worlds!” said I to the space zombie. “We wish to inquire upon the reason for your combating our ship as we approached this sector.”

“Mgklkfjklkllkgfvjdsfvhbsdfh!” replied the space zombie.

As we put the space soul to its final rest we noticed it had a space acreon uniform and a large space tongue.

What did this mean? Find out next time, on space space space space space space adventures!

Spacing off,
Nikolai (Nate)


XI, android mechanic 2
Chappy, android technomancer 2
Chee Kee, ysoki operative 2
Hector Hottie, halfling envoy 2
Tequila, android soldier 2

Nikolai, vesk soldier 2

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Posted by on November 4, 2017 in Campaign, Pathfinder Chronicles


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Dead Suns #3: Open Fire

The party is sent to investigate the mystery ship and asteroid in this installment of Dead Suns… (-GM)

10th Day of Rova, 317 AG

I need to write quick because my ship is about to leave. Pretty much we captured the leader of a gang and made the leader give us proof that Astral Extractions had paid her to kill our dwarf friend. After we turned her in to the authorities, we returned to the hotel.

At our hotel, a message had arrived. It said that the head (get it cause he had a big head) of the Eox embassy on Absalom Station would like to meet us and had a proposal. We decided that this would be a good thing to check out (Eox dudes are creepy). We arrived there a little bit later and was greeted by the man himself. He introduced himself as Devalarsk Nor, and told us that he was the mediator over dispute over the lost ship Acreon and the Drift Rock. He said that he needed us to go investigate the ship and bring him a box filled with something very important. He made it very clear that we could not look in the box. As we left, a little security drone with a camera followed us out so they could see what we were doing.

Devalarsk Nor. (Eox dudes are creepy)

As we walked out, Hector Hottie’s phone beeped, telling us that Astral Extractions wanted to have us come in to talk. We figured it was only fair because we had talked to the Hardscrabble Collective. We arrived, and the first thing I saw was an enormous cake. I walked over, got a plate and got a huge slice. As I ate it however, my stomach churned and felt awful. I put down my plate. They show off some of the work they do. On my way out I grab the plate because I think it was drugged and I want to send it in for testing.

It is almost time to board a ship that would take us to the ghost ship. As we are walking over there, we get a video call from the Hardscrabble Collective. We answer of course and exchange greetings. The person on the screen says that he knows we are going to the ship. He wants to know if the crew members on the ship were found and what happened to them. We tell him we will look for any clues we can find and report back to him.

We board our little shuttle and take off. As we take off, another ship takes off behind us and seems to be following us. It is a small Eox-class fighter but the kind sold on the market. It gets closer and closer until one of the guns on it fires at us. We are excited and nervous with the prospect of a starship battle. It will be the first for most of us. We loop around, our guns blazing. After a long time of circling and shooting each other the enemy ship finally breaks apart and goes crashing into the massive asteroid towed behind the ghost ship.

We fly over to the ghost ship now and see that the back airlock of the ship is open. We get out of our ship and board the other. Inside, we are confronted by 2 masses of black tentacles. Their creature run up and bite us. We shoot them but those of us with laser pistols seem to do no damage. The creatures just absorb the fire. After a long time of me slowly dealing damage to them with my hunting rifle they finally fall to the ground. Dead.

-Tequila (Paul


XI, android mechanic 2
Chappy, android technomancer 2
Chee Kee, ysoki operative 2
Hector Hottie, halfling envoy 1
Tequila, android soldier 2

Nikolai, vesk soldier 2

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Posted by on November 2, 2017 in Campaign, Pathfinder Chronicles


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Dead Suns #2: The Enemy Within

The feud between Paul and Nate is eternal and all-encompassing, spanning all time and space. The vesk soldier, Nikolai, bearing the universe’s best armor (for a Level 1 character), continues the party’s tale. (-GM)

8th Day of Rova, 317 AG

Chiskisk of the Starfinder Society

As the heat of battle died down, I sought the other brave souls who stood against the attackers. They were respectable people, except for an android who called himself Tequila. Whoever designed him must have had a cruel sense of humor, for this machine was riddled with defects. He burst into tears at the slightest misfortune, and sang with a discordant whine at the top of his lungs whenever someone mentioned his bulky weapon case. I took pity on the pathetic robot, and decided that he deserved more than the deplorable excuse for a name bestowed upon him by his sadistic creators. I shall refer to him hereafter as Paul.

As the others approached the body of the Starfinder dwarf who had been unlucky enough to receive a laser shot to the head (He had a name! Duravor Kreel. –GM), I spoke with a member of the law enforcement investigating the scene.

“Do you happen to know the whereabouts of a certain criminal? He originates from my homeland and I believe he has escaped into this station. He is known only as the Ranged Sneak Build.”

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Posted by on September 29, 2017 in Campaign, Pathfinder Chronicles


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Rappan Athuk #55: The Goblin City

The party encounters the fabled Goblin City in today’s chapter of Rappan Athuk. (-GM)

30th day of Sarenith, 4719 AR

I have never liked slides. Ever. Not even when I was a wee little baby (already a ranged sneak build at the time but I did not know it yet). So when the party decided to go down a really steep, slippery slide I was not thrilled. I then remembered my new cloak. It was very nice and could let me fly. So I turned into a bat and flew down. There was a closed door at the bottom but I waited for the rest of the party to come down before we opened it. Behind the door were a bunch of goblins.

The great green one, Tribitz

Now goblins are smart, (cough cough 10 Int cough cough) and they knew that if they tried to kill us they would be blasted to pieces. We stared them down. I could see the fear in their eyes… or was that pinkeye. Hard to tell through all the filth. After we intimidated them enough they said they just wanted to be left alone so they could find some gold. We told them we knew where a lot of gold was on an upper floor. In exchange for this information we asked for new information on the goblin city. It turns out it was right behind this group of goblins. We showed them how to get to the gold vein and took them through a fiery maze level and then we were on our way.

The goblin city, Greznek, was smaller than I had imagined. There were only about 500 goblins or so. We met some of the shopkeepers and talked about what merchandise they had to offer. There was nothing of interest so we moved on. After a little while a goblin approached us and told us that the king would like to speak with us. We had been expecting as much because very few non-goblins were in the city, and no outsiders at all. Read the rest of this entry »

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Posted by on September 27, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Rappan Athuk #54: A Very Vampiric Day

The party lays to rest some unquiet spirits in the Dungeon of Graves. (-GM)

12th day of Gozran, 4719 AR

As my fellow paladin Nioveskirian started to recount, we had walked into a large room with pillars lining the walls and strange runes that Shia, who is quite well acquainted in strange runes, couldn’t make heads or tails of. But that was suddenly no longer our focus, as a trio of wraiths came out of the pillars and started reaching their cold, dead, incorporeal hands out to Shia. DFSIFA quickly arrowed the first one, but there were still two more. Perseus flew us down and we made quick work of them with a combination of holy sword and holy claw and beak. But that was only three, and we all knew that more would be coming, and so when many, (37) more came out of the remaining pillars, we were ready.

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Posted by on September 13, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Dead Suns #1: Crossfire

Six passengers aboard the Okimoro dock into Absalom Station, the space-station capital of the Pact Worlds. Their trombone-toting android, Mark One Trombone Player, writes about their arrival. (-GM)

2nd Day of Rova, 317 AG

As I look around the crowded starship a few people stand out to me. There is one guy, Hector Hottie, who looks a little familiar combing his hair while using his phone as a mirror. Another, Chappy, is snapping his fingers, making little purple puffs of smoke. He is clearly a magic user. I notice a  figure like me, cloak concealing his features. The primary difference between me and Chee Kee is the bulges in his cheeks and the big ears he has. I do not know much about other races but I think the term for people like him is Ysoki.  I myself, for a little bit of background, am from The Burning Mother *religious crossing and mumbling*. Another person on the ship is a strange looking guy, XI, with all sorts of machine parts strapped to him like he had rolled through a scrap yard covered in superglue. Next to him is a similar looking creature but this one is obviously a machine. The last person on the ship is Nikolai, broad-shouldered, muscular looking, gray haired, ugly, and just plain stupid. He is one of those people where you could tell they were dumb just by looking at them. His nose is pressed up against the glass in a childish way and he has a big ol’ grin on his face.

We finally arrive at our destination, Dock 94 at Absalom Station. The doors to our ship open and the cold (but fresh) air blows in.

The idiot reaches into a Dora, the Explorer backpack (he must have found it in a dumpster and liked it) and pulls out a huge spiky stick. He places the weapon over his shoulder and walks off the ship. I look down and pat my trusty trombone case. I hoist the weapo… I mean trombone onto my shoulder and step out onto the loading dock. Hector Hottie is greeted by a bunch of fans and I have some distant memory of him being an Instagram star or something like that.

I notice a dwarf waving to us to come over. Some say he is with the Starfinder Society and are here to look for them. I have nothing better to do so I walk over to see what is up.

I had just gotten up to him when I hear a loud PEW and watch in horror as a laser bullet goes through the dwarf’s head.

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Posted by on September 8, 2017 in Campaign, dead suns, Pathfinder Chronicles


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