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Category Archives: Pathfinder Chronicles

Wrath of the Righteous #47: Outside-In

The party continues to navigate the Ineluctable Prison to find Iomedae’s herald, acting on the guidance of the Runelord of Wrath. (-GM)

18th day of Erastus, 4728 AR

The fiend swept forward and began to smite Beckles, profane energy swirling through the air as claw, tentacle, and tongue struck him one by one.

The inverted Giant surged out of his prison, tasting fresh air for the first time in centuries. Letting out a mighty roar, the beast surveyed the area around it. Standing before it, fists at the ready, was Beckles. However, this creature was not like those we had fought before. Before we could even make a move the fiend swept forward and began to smite Beckles, profane energy swirling through the air as claw, tentacle, and tongue struck him one by one. Then in one monstrous gulp, Beckles was swallowed whole and disappeared down the gullet of the giant.

We were taken aback by the ferocity of the creature, but The Incredible Fella shook himself from the daze and began to pelt it with arrows. The beast screamed as bolt after bolt pierced its flesh. I tried to finish it with a vile curse, but once again an overwhelming, mythic force prevented me. At that moment, Barca stepped out of a portal, seemingly from nowhere.

“Sorry for the delay, friends, I was reading a really good scroll!” With a smile and a wave of his hand, he transformed into a huge Dragon and blasted the beast with a ray of frost.

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Rappan Athuk #97: The Army of Tsar

Wherein Susurrus, the party wizard, tells how the party fared against Orcus temple and an ancient undead army.

(-GM)

3rd day of Lamashan, 4721 AR

Things were looking bleak — well, I was fine but the rest of the party was not — they were slowly having their strength sapped from them by shadows and a few dread wraiths. It looked like I would have to save them, if I wanted them to live.

Before I did anything towards saving the party, The Wall Flesh (a.k.a. Bright Yilling), who had been watching us with the Holy One, created a gate that opened toward the sun; and rendered the dread wraiths powerless. Though it was not enough, as Living Flame and Sir. Yells-O’-Lot both fell into a coma. I was enjoying the chaos, but I felt like I would  incur the wrath of some extra-dimensional being if I did not at least try to save the party. So I reluctantly used my scroll of meteor swarm to decimate the remaining shadows. We then finished clearing the room with minimal effort.

While the rest of the party was healing I decided to go scout ahead to find out what was making a ruckus in the next room. I saw what appeared to be a market and an undead army heading our way. From the banners they carried I surmised that this was the Army of Tsar Also known as the Army of Twilight. After a short discussion we decided  to send half of the party home and face this undead horde as a three-man team.

The ensuing battle was more or less a massacre. I started the fight by hitting the forward portion of the army with a large amount of holy tentacles. Then the army’s archers and ballistas launched a volley of projectiles at The Wall Flesh, most of which missed. In response I entangled the army’s ballistas, archers and any evil creature unfortunate enough to be caught within the area of effect of my second round of holy tentacles. At the same time, Irrelevantly Far Away bowed down a graveknight who was probably a general or something of the sort. There was also an empyreal angel which had been corrupted and become a deathleech. Though it seemed like it might be a worthy foe, all it did was charge at us before dying. Probably the most interesting part a fight was when I cast polar ray on a marilith demon and it turned out to be wild. The polar ray was apparently very scary because it caused the marilith and 2 hezrou demons to run away in  fear.

After cleaning up the remaining undead, we then proceeded to take everything and anything worth something so that we could sell it at the capital to make some gold.

-Susurrus of the Wind (Torin)

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Bright Yilling, fetchling barbarian 16 / antipaladin 2
Deckard Cain, aasimar oracle 17
Death from Somewhere Irrelevantly Far Away, tiefling slayer 19
Susurrus of the Wind, sylph wizard 17
Shia Labeouf, merfolk bard 16
Valestar Ekhart, aasimar paladin 19

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Posted by on March 28, 2019 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #96: Overshadowed

The party assaults the greatest Orcus temple yet.

(-GM)

3rd day of Lamashan, 4721 AR

Oh boy! Today was the day. The day we were finally going to assault the last Orcus temple. We spent the first few hours of the day shopping and preparing for the fight ahead. None of us expected just how dangerous that temple would be.

After we had spent most of our gold, we headed downwards. Susurrus insisted on scouting with an arcane eye for 30 minutes before we moved forward. He reported back a few wraiths. We move into the first tunnel and quickly dispose of two wraiths. We get to move not even 10 feet before a small army of the shadowy creatures swarm the party. There are at least 20 and it takes a combination of Valestar using holy energy and Deckard Cain casting a spell that made a barrage of lightning bolts strike and kill all of them. With only minor injuries sustained, the party moved cautiously forward.

Right before we turned the corner at the end of the hall I opened my Ever-Smoking Bottle. Smoke billowed out and around the corner. Seconds after the smoke filled the hallway, wind along the floor blew some of the smoke away, forcing me to fly upwards into the smoke by the ceiling.

The room at the end of this tunnel was a large one. With a giant skull atop an altar. Priests, zombies, and other horrific creatures filled the room. There were some more powerful beings on the left side of the room that Susurrus identified as a Lich, a Devourer, and a Nalfeshnee.

Our wizard bravely flew in and called a meteor swarm to strike and burn our foes. All of the zombies and priests died instantly, but the stronger folk brushed it off. The rest of the party flew in but were soon occupied as waves of wraiths came from the walls. Deckard Cain cast spell after spell, felling the shadowy beasts with impressive magic. I did my best, but I could only fire so many arrows each turn.

Eventually, the waves of incorporeal creatures seemed to stop. But not for long. Five Dread Wraiths floated out of the wall followed by 54 shadows. The shadows sucked the strength right out Shia and Deckard Cain. They fell to the ground, in a coma. Shadows swarmed around me, too, but I was able to evade almost all of their attacks.

From the other side of the room beyond a large pair of doors, we heard a war song, sung by many voices coming closer. The situation looked very grim. And that is where I must leave you today. This may be the last you ever hear from me.

Need to talk? Got something to say?
Well that’s too bad, I’m irrelevantly far away!

Farewell,
DFSIFA

=========================

Bright Yilling, fetchling barbarian 15 / antipaladin 2
Deckard Cain, aasimar oracle 17
Death from Somewhere Irrelevantly Far Away, tiefling slayer 18
Susurrus of the Wind, sylph wizard 17
Shia Labeouf, merfolk bard 16
Valestar Ekhart, aasimar paladin 19

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Wrath of the Righteous #46: We Need a Bigger Party

Runelord Alderpash: The Ineluctable Prison’s most illustrious “guest”

Following the vision of The Ineluctable Prison granted to Sigarda, the party struck a bargain with an ancient lich: Alderpash, the Runelord of Wrath. He advised the party to take on the prison’s lieutenants, and to plumb the prison’s Vault for some of the Demon Lord Baphomet’s most prized possessions — all for the promise that they would take on Baphomet which could release Alderpash from his prison. (-GM)

18th day of Erastus, 4728 AR

Barca and Fella were “too tired” to continue exploring, so we were operating in diminished capacity. The room we were in had the four artifacts on the ends and the four jars plus the replacement statue in the middle. Clearly we were supposed to do some sort of ritual to unlock the artifacts. But what? I decided to ask the altar itself.

“So, bowl, what do people usually fill you with?” I asked.

“Water. Dirty water.” it replied.

Fortunately, Alderpash had some unholy water on him, so we went and got it, then poured it in the four bowls. The first one unlocked Baphomet’s own glaive. The second unlocked a scimitar that was forged from the shards of Sarenrae’s battle with Rovagug at the dawn of creation. Maybe we could carbon-date it and disprove the “the universe is billions of years old” myth once and for all. The third held the Herald’s heavy heavenly heart. It probably wouldn’t be that useful, as I was planning on just resurrecting him. The last one had a ball of twine. Nothing special or magical about it, just a bunch of string. We threw it all in the sanctum.

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Rappan Athuk #95: False Gods

The party confronts lieutenants of the Abyss in their attempt to destroy Orcus’ third temple.

(-GM)

18th day of Rova, 4721 AR

He swung his greataxe in such a mighty swing that it chopped the demons head right off…

The battle raged. A huge vicious looking balor demon towered over Bright Yilling, with Deckard Cain hopelessly tangled in his whip. In the back, a disgusting 4 armed demon looked at the party and howled. It ricocheted through my mind; I was on the brink of not being able to move a muscle. But I resisted! My friends needed me to pull through here.

I looked around and saw that the horrid sound the creature was making had frozen Shia and Susurrus in place. I leveled my bow and took down the shrieking demon in a few arrows. I then turned my attention toward the main attraction in the room.

And I’m not talking about the chandelier. I’m talking about the mother f-ing balor demon. I only had a few seconds to shoot off three arrows before the lampshade fell over my head and covered my eyes.

It was all up to Bright Yilling to take down the monstrosity. And might I say, looking back on it, it was quite a takedown indeed. He swung his greataxe in such a mighty swing that it chopped the demons head right off. And as the subsequent explosion went off it seemed like he swung and decapitated it as well.

But all our troubles were not over yet. Wraiths swarmed out the walls and a giant metal spider scuttled along the ceiling toward the party. The wraiths were awfully clumsy however, and only managed to connect a few measly hits. Susurrus had collected his wits and, with a couple of spells from him and some arrows from me, they were all dead. Bright Yilling burst into a fit of coughing, and after a moment of confusion I realized that the Ever-Smoking Bottle was still pouring out smoke and he did not have one of the Goz Masks on. Silly barbarian. I chuckled to myself and ran down to the room with the statue in it to make sure that there was nothing left to kill.

After confirming that we were safe and returning to the party to heal, Susurrus suggested that we all go into his magnificent mansion to sleep and heal. The party assigned Bright Yilling to guard duty while the rest of us slept. After an hour or two, he awoke the party because a storm giant had wandered down here. Susurrus informed us that these creatures tended to be good aligned but we went out just to be sure. The mansion was invisible, so he was quite surprised when we emerged. After our dear wizard calmed the beast down in Giant, we decided that it was a good idea to detect good on him to make sure he was on our side. Great thing we checked because as it turned out, it was one of the few storm giants who had turned away from the path of good. We quickly… disposed of it, and went back to sleep. There were no more disturbances for the rest of the night and after a nine-course breakfast, we were ready to continue exploring what we thought was the temple.

Down a hallway to the left we found a goblin lair. We killed them off with no problem. The toughest part of the area being a stone golem. We looted our way through and picked up quite a decent treasure hoard. The last important thing to do on this level was to purify the area so that we could get the holy Auren Beacon. After a short message to the eye the Pope had sent after us, we teleported to the church and picked him up. Once he arrived, he quickly informed us that this place holds no power and that it is not a temple at all. We apologized profusely for the mistake and promised that we are close to the temple and will purify it soon.

After he was gone, I remembered that there was a lever underneath the giant Orcus statue. I pulled it and a section of the wall opened up revealing a stairway down. Eager to find the real temple, we quickly filed downwards until we found ourselves in a room filled with skeletons. We opened the door to the room a crack and had Susurrus send an Arcane Eye down the tunnel beyond. He reported back that a few wraiths were nearby. A little while later he confirms that this is the real temple and that there is a giant room filled to the brim with the undead. Shia recommended that we return to the air elemental plane to gear up before this mega battle. The party readily agreed and we teleported away.

Need to talk? Got something to say?
Well that’s too bad, I’m Irrelevantly far away!

Signing off,
DFSIFA

=========================

Bright Yilling, fetchling barbarian 15 / antipaladin 2
Deckard Cain, aasimar oracle 17
Death from Somewhere Irrelevantly Far Away, tiefling slayer 18
Susurrus of the Wind, sylph wizard 16
Shia Labeouf, merfolk bard 16
Valestar Ekhart, aasimar paladin 19

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Rappan Athuk #94: Below Hell

The party refers back to the Oracle’s Clue and seeks the 3rd Temple of Orcus in this week’s writeup.

(-GM)

17th day of Rova, 4721 AR

Susurrus recalled the puzzle and some legend about a prince named Simon…

Beyond the halls where hounds of flame once slept; Are the prisons where the slaves are kept. To be tortured there and then killed after. In the greatest temple to please the Master;
The most confounding entrance is not very far. And that is where lies the army of Tsar.

When the skull oracle recited the long poem about what was left in Rappan Athuk, this was the line that caught my attention the most. “The greatest temple to please the master” sounded like the final temple we needed to purify to get the Lens of Clarity. This stanza also mentioned a place with hell hounds. That seemed like a good place to start, but unfortunately Susurrus had misplaced the map of the level. Our only option was to make a whole new map. We teleported to the level, and those who were present last time quickly remembered that there were traps scattered around the level that teleported you randomly. We carefully maneuvered our way around the level, keeping our eyes peeled for anything that could be a giant Orcus temple.

After wandering around for some time, we came to a room with a giant black door. Inside the room were a few weak monsters that died quicker than you could say “Wow these guys are probably going to die relatively quickly because they don’t seem very powerful and we are pretty strong and we have almost a full party so yeah these guys are definitely dead.” In the back of the room, three gold panels were laid out on a dais. Susurrus reminded us that this was an old puzzle we never had solved. He mentioned that when you touch a panel there is a blinding red light and you go to sleep. Naturally we decided to go touch the panels. After much fiddling and sleep, we finally figured out that if you touched them in a certain order, a little compartment opens. Much to our disappointment, the loot inside the drawer that emerged was not particularly expensive or unique.

I was still quite eager to find the temple though, so I urged the party on with enthusiasm. A little more exploring warranted us with a blank wall with a magical keyhole in it. Susurrus identified the keyhole as a magical spell and it could only be opened by the exact key that was designed for it. Everybody dug around in their packs and tried all the keys they could find, but to no avail. After twenty minutes of testing things, we came to the conclusion that the key must be located nearby.

After a couple of twists and turns down a hallway, we came to a room with four pillars in a diamond shape. The one closest to the door seemed normal but all the other three had mouths protruding out of them. The one on the left said, “Give of your life.” The one in the back said, “Give of your heart.” And the one on the right said, “Give of your mind.” Then the mouths were replaced by three glowing white circles. Bright Yilling decided that he was going to take one for the team on this one. One by one, he placed his right hand in each of the circles. Nothing happened. He then tried doing it with his left hand. This time there was a reaction from each pillar. One of them made him feel physically weaker, one of them made him feel less intelligent, and one made him feel less experienced. After he had touched all three, the fourth pillar opened up and revealed a key. This was it! This was the key we needed!

With no regard for Bright Yilling, the party rushed back to the keyhole to see if this key would fit. Much to our relief, it did. A door opened and we filed downwards. I heard some noises bellow and recognized them as trolls. I hurried ahead and finished them off quickly. I went invisible and swiftly moved forward down a hallway. I looked to my left and saw a huge statue of orcus surrounded by priests. There was a scout closer to me and I tried to dispose of it quietly but before it died it was able to warn the priests. I heard the sounds of a summoning and ran back to fetch the party.

By the time we were all prepared and ready to fight, a Balor Demon flanked by another tough looking demon were by the statue. I fired off whatever shots I could, and Susurrus cast the big spell that had the tentacle things that attacked them (Jatembe’s Ire –Ed.). Much to our surprise, the four-armed demon that stood opposite the balor grabbed his hand and they vanished only to appear behind the party. The four-armed demon cast a spell that caused violent winds to blow away all the smoke that was pouring out of the Ever-Smoking Bottle we had opened. This change in tactics was not what we had expected at all, but like true heroes, we recovered quickly. A prismatic spray and a stormbolts removed 2 priests that had teleported with them. I was able to stagger the four-armed thing with a few cold iron arrows. The balor demon moved with incredible swiftness for his size and grappled Deckard Cain. Now I know this is quite the cliffhanger but I really need to go kick some ass. There is no time for journal writing.

Need to talk? Got something to say?
Well that’s too bad, I’m irrelevantly far away!

Signing off,
DFSIFA

=========================

Bright Yilling, fetchling barbarian 15 / antipaladin 2
Deckard Cain, aasimar oracle 17
Death from Somewhere Irrelevantly Far Away, tiefling slayer 18
Susurrus of the Wind, sylph wizard 16
Shia Labeouf, merfolk bard 16
Valestar Ekhart, aasimar paladin 19

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Wrath of the Righteous #44: Star Wars

Freed from their cell, the party continued their search for Iomedae’s Herald. They now wandered the labyrinthine maze of the Ineluctable Prison, itself an extradimensional space within the maze-realm of Baphomet. (-GM)

17th day of Erastus, 4728 AR

Stringy Demodand

After our heroes had finished interrogating the guards and had learned the whereabouts of their boss, they continued onwards to find her. The party entered a chamber that they quickly named Mustafar because of the two pits of lava (and other striking similarities to the planet). The entrance had many adamantine bars to keep out intruders, but the enterprising The Incredible Fella took the valuable adamantine for the party.

After they entered Mustafar, our heroes were beset on all sides by stringy demodands. The Incredible Fella made quick work of these flying foes, but far more impressive was the incredible display Nunya put on. For the first time that anyone could remember, Nunya achieved a critical. (This was especially special because no one had, until then, seen him roll anything above a 9)

Sigarda dispatched the last demodand by turning him to stone which promptly dropped him into the pool of lava. As he disappeared beneath the surface, the last part to dissolve was his hand, which was giving an ominous thumbs up.

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