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GREAT Sale on many Pathfinder RPG books!

Between now and October 24th at 11AM, Humble Bundle is offering digital versions of the Pathfinder Core Rulebook and the Pathfinder RPG Beginner Box for ONE DOLLAR. If you add the Strategy Guide, Bestiary, GameMastery Guide, and 2 full-size adventure modules that’s only a total of EIGHT DOLLARS. You get more at higher levels, including a lot of small 32 and 64 page books that fill out the setting and provide more character options in Golarion; there are more details on the Humble Bundle page.

If you want to learn more about some of these books, see my Shopping Suggestions for Parents #1 and.#2.

We use three systems in The Guild: Pathfinder RPG, Starfinder RPG, and D&D. These digital books are for use with the Pathfinder RPG. HOWEVER, Pathfinder and Starfinder are VERY similar: the Beginner Box (and the more advanced Core Rulebook) teach a system that, once absorbed, means that a kid can easily play Starfinder RPG as well.

Also, proceeds to Humble Bundle go to a good cause!

– Your Informative and Ever-Thoughtful Grandmaster

 

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Posted by on October 13, 2017 in Announcements

 

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Converting Pathfinder monsters for use in Starfinder

We’re in a funny place right now, having a full base system for Starfinder but hardly any creatures for characters to fight against before the Alien Archive comes out this month. Hence, the chapter in the rulebook for converting things from Pathfinder for use in Starfinder.

From my quick read, here is a list of the (main) things you need to know when using a creature from a Pathfinder Bestiary versus Starfinder characters:

  • About AC it says: When converting a Pathfinder RPG monster to Starfinder, treat its normal AC as its KAC (if the monster functions in a combat role as defined on page 323 of the Pathfinder RPG Bestiary, add 1 to its KAC) and subtract 1 from its normal AC to obtain its EAC. You can ignore the flatfooted AC, because in Starfinder, flat–footed is simply a condition that applies a –2 penalty to both EAC and KAC regardless of the affected monster’s Dexterity bonus.
  • Increase its hit points by 25%
  • If you need to know its Hit Dice for purposes of a spell or other effect, use its CR
  • If it has more than one attack:
    Option #1: use them as written (full attacks cannot be combined with a guarded step)
    Option #2: You may want to give some creatures with weapons a Level-appropriate TECH weapon from the Starfinder Equipment chapter…
    then if it has more than 1 attack but rarely can use it (e.g. it is melee with multiple attacks) and so just makes single attacks, add 3 or 4 to its attack bonus
  • If it has a larger crit range than 20, then natural rolls within that range that are NOT 20 need confirmation rolls
  • Use Starfinder equivalents to spells, spell-like abilities, feats, etc. when possible
  • If it has multiple skills, that are now consolidated in Starfinder, use the skill bonus that is highest
  • Use Starfinder rules for curses, diseases, poisons (Starfinder Core Rulebook p. 417)

-Your Thoughtful and Helpful Grandmaster

 
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Posted by on October 12, 2017 in Resources

 

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Rappan Athuk #56: The Hydra

The party does a favor for the goblin city of Greznek… (-GM)

1st day of Erastus, 4719 AR

Now, when the Goblin leader told us to go kill a hydra, I expected a bit of a challenge. The pesky goblins said they would lead us to the spot where the Hydra was, but we had to be blindfolded along the way. But what they don’t know is that with DFSIFA’S robe of eyes worth 120,000 gp he saw everything we went by anyway, which wasn’t much but a few hobgoblins. Nioveskirian was not with us because he was being stubborn and wanted to get away from the goblins so he went home. The goblins brought us to a large door and said, “The monster lies beyond!”

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RPG Campaigns in Fall 2017

Join one of the RPG campaigns that I am running this fall! (These are separate from the afterschool program.)

There is an online application to sign up for one of these groups. If you are interested and/or have more questions, parents/guardians should contact me (Ronald) at guildgrandmaster AT gmail DOT com!

Princes of the Apocalypse (investigate elemental cults in the Forgotten Realms)

The party continues its investigations into the Sumber Hills, where brigands and strange cultists seem to have sinister designs that may threaten the humble town of Red Larch. Set in the iconic Forgotten Realms. (Uses 5th Edition D&D. Continues at Level 5, goes until Level 14.)

Rappan Athuk (challenging and deadly megadungeon)

rappan-athuk-miniRappan Athuk, also called the “Granddaddy of All Dungeons,” is in the spirit of old-school D&D, full of lethal traps and demons from hell that will force you to think smart and use your wits. Just as unforgiving as the dungeon is the wilderness surrounding it. Notoriously difficult, Rappan Athuk (and the massively powerful creature it serves) have never before been beaten by RPG players anywhere without cheating. If you succeed, you will most definitely get BRAGGING RIGHTS in the Guild! This campaign is more about thinking creatively, avoiding death, and trying to “beat” a very difficult adventure! (Uses Pathfinder RPG. Continues at Level 13, goes until Level 20+.)

Slumbering Tsar (challenging and deadly lost city/dungeon sandbox campaign)

SlumberingTsar_Banner-miniBy the makers of Rappan Athuk:

Something Stirs in the City of Evil… Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? (Uses Pathfinder RPG. New group could start exploring the desolation surrounding Tsar at Level 7. Current group would continue at Level 12. Goes until Level 20+.)

Dead Suns (galaxy-spanning adventure)

This is the first adventure path for the new science fantasy Starfinder Roleplaying Game, which combines exotic alien races, futuristic technology, magic, and starships! Dead Suns begins when a derelict ship arrives at Absalom Station towing a mysterious asteroid. Investigating it only raises more questions requiring traversing the galaxy to answer them… (Uses Starfinder RPG. Goes from Level 1 to 12)

Stoneheart Dungeon (challenging and deadly dungeon) –> Slumbering Tsar

By the same people who publish Rappan Athuk, Stoneheart Dungeon begins with the party reclaiming lost temples to Sarenrae and Abadar. However, uprooting the evil that claims them requires delving into a deadly dungeon… (Uses Pathfinder RPG. Continues from Level 4 and goes to Level 7, when it can transition into Slumbering Tsar)

-Grandmaster

 
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Posted by on August 21, 2017 in Announcements, Campaign

 

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Stoneheart Dungeon #7: Kingmaker!

The party took a reprieve from their mission and the Orcus cultists and decided to open a casino in Taverlan. But as the saying goes: you can take the party out of the dungeon, but you can’t take the dungeon out of the party… (-GM)

14th day of Arodus, 4717 AR

One of Meme’s minions

Hello, I am Isaac, a ratfolk. I’m Isaax’s distant cousin. I have been recently traveling around when I spotted a town called Taverlan. As I entered town, I saw a fire and dead bodies. I realized that Isaax was one of them. I also smelled the distinct smell that I hadn’t smelled for 2 years. It was the smell of a sauna! Additionally, I only saw 2 people, a priest of good, and a priest of bad, I later learned was named Meme. Then I asked how this all happened. Meme handed me a piece of paper from Isaax’s bag and said she will fill in the missing parts.

It went like this;

Entry 333: Wow, what a day after traveling back to town and meeting Boominator the Beautiful (a goblin and sister of the late Groominator the Great -GM), we decided to creating a casino. Wow, that’s an unlikely turn of events. At least, after a year, we might have enough to buy a magic item. In the process, we had to get a loan. Meme tried hitting on the bank person, but we got a loan anyway.

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Slumbering Tsar #11: Ghosts

The party encounters shades from the past in the wall-fortress of Tsar. -GM

10th day of Sarenith, 4717 AR

“Well look here, another group of dead adventurers. Or, if you aren’t yet, then soon to be dead.”

The screams of the dead filled of the air as they drifted into the room. The party was struggling; even Nonek had broken a sweat. We were tired, wounded, and outnumbered. Hope seemed fleeting, and for a moment I thought all was lost. But then, Neptune raised his rail gun, shaking in his weary hands. The weapon slowly panned towards the wraith, before exploding in a tidal-wave of light and sound. The monstrosity was blown into oblivion by the barrage of debris. And, like a spark catching, visions of victory sprung up before us. Nirot raised his voice into a cry of battle and plunged into the fray. Jackie Sparrow was like a darting viper, exploiting weaknesses and taking out foes at the perfect moment. The foes tried to surround Nonek, but he simply laughed as blow after blow glanced off his armor.  All the while I stood behind them, manipulating the world to better suit our needs. We were glorious in our sheer power, and the undead could not hope to compete.

From there we retreated, needing to regather ourselves and regain what energy we had spent. Soon, we were back within the keep. Down into the tower we went, looking for clues in order to solve the mystery that is Tsar. We eventually came upon some barracks, which may have been built for the more expendable soldiers of the city. The party opened the lockers in search of anything that could be of value or use, but sadly we didn’t find much. However, the next floor down was another story. Chained to the wall was a spectral man, bound by manacles as dead as he. It seemed that he had lost all belief in escape long ago. He slowly pulled up his head to gaze at us. “Well look here, another group of dead adventurers. Or, if you aren’t yet, then soon to be dead.” He soon dissolved into incoherent ramblings, but not before telling us that the only way to set him free would be to burn his body deep below.

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Stoneheart Dungeon #6: Packed Away

Groominator the Great was a talented goblin who danced circles around foes to protect his friends. He unfortunately says his last words in today’s writeup. *sniff* (-GM)

26th day of Sarenith, 4717 AR

Groominator the Great

We were about 24 miles out from town and we were going towards the place where we think the Stoneheart Dungeon was. But as soon as we had moved about a mile to the northwest, we found a camp of orcs. There were a few tents with about 12 orcs in the tents. I, Groominator, went over and stealthed alongside the zen archer Eagle One. We hid behind a rock, and I jumped out to hit the orcs. I hit one right in the face and almost knocked him out, then again, and he was dead. Then, Eagle One shot at the next one, and hit it almost out.

But now it was their turn to act. The ones around me surrounded me and hit me for only 6 damage. Then the other 9 orcs rushed out of their tents at the other party members. Our undead lord, Meme, roused all of her army and attacked. Two of them were gone in a flash as a skirmishing of blows led to an all-out battle. The WANDerer cast enlarge person on the eidolon, all of the horses attacked two of them knocking them out, and the horde of skeletons hit a bunch down.

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