Tag Archives: pathfinder

Wrath of the Righteous #30: Alushinyrra

The party has decided to pay a visit to the capital of the Midnight Isles, Alushinyrra, to investigate Nocticula the First Succubus and her possible alliance with the demons behind the Worldwound. They chanced upon a ruined temple to Nocticula in the wilderness. The Incredible Fella narrates. (-GM)

19th day of Sarenith, 4728 AR

While the puzzle of these statues was not overly difficult, the stakes were raised significantly by the appearance of powerful shadowy creatures with every wrong move. After getting tired of fighting all of the time, Sigarda, using her mysterious powers, ascertained the order in which to complete the puzzle and the party began to finish it. Nunya blindfolded the first statue and glowing runes appeared on its wings. Nunya then kissed the third statue to activate it. The second statue was activated with a sacrifice of miscellaneous demon bits, and Beckles activated the fourth one with a demonic ritual. It was greatly disturbing and everyone involved wished they could un-see it, but it would haunt them to their last dying breath.

Upon the completion of the ritual, all four statues were covered in glowing runes and a portal opened up leading to a demonic brothel somewhere in the Abyss. The party went in and found themselves to be in Alushinyrra, the most populous and famous city in the Midnight Isles. The party was now much closer to seeking conference with Nocticula and completing their diplomatic mission.

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Wrath of the Righteous #29: An Abandoned Shrine

In a missing chapter to our tale, our heroes succeeded at closing the rift to the Abyss in the Midnight Fane and tried (and failed) to interrogate some demonic bebilith spiders. They now decide to pay a visit to the capital of the Midnight Isles, Alushinyrra, to investigate Nocticula’s alliance with the demon lords behind the Worldwound. Jex narrates. (-GM)

17th day of Sarenith, 4728 AR

Seraptis demon

“Why can’t we just walk,” I thought as we plane-shifted for what felt like the 100th time. We arrived in a strange looking part of the abyss, and after a little bit of confusion, we made our way toward the Midnight Isles’ capital, Alushinyrra, to a large broken-down tower. On entering, we saw many statues that were identified to be depicting Nocticula, that evil demoness. After a brief discussion about what we were going to do the Incredible Fella fired at us, while a bunch of shadows emerged. We quickly took down The Incredible Fella and started to deal with the shadows when a four-armed woman with a snake tail crawled through the entrance (a seraptis demon -GM). We immediately targeted her and took her down quickly.

Then it was investigation time. We looked at the statues trying to find out what they meant. On the far left was a statue showing Nocticula with her arms and wings wrapped around her with the words “In the darkness our lady is unseen yet not unknown,” so we put a blindfold on it and red runes appeared on its wings. The second is when things got weird. The statue depicted Nocticula aiming a hand crossbow with the words “To know death at our Lady’s will is to become one with her world” So we, and by we I mean Beckles, decapitated the four-armed demon and started smearing blood all over the statue.

Eight of the same shadows emerged from the walls surrounding us. Beckles was touched all over and went comatose. I then channeled the power of Sarenrae and used my natural charm to whirlwind myself over to Beckles’ collapsed body. None of them were defeated, yet. They came at us and tried to literally pull out our strength from our bodies. We were fairly hurt but still going and eventually brought them all down. Beckles was healed up and we turned back to the statue.

My time talking grows to a close as Nunya kisses a statue.

-Jex (Enzo)

Nocticula as depicted in legend, harvesting a demon lord’s heart



Orog the Demon Butcher, half-orc fighter 12 (champion)
Jex, skittermander paladin 5 / whirling-dervish swashbuckler 7 (champion)
Beckles, strix brawler 13 (champion)
The Incredible Fella, human ranger 6 / diviner wizard 1 / arcane archer 5 (champion)
Dar-Ahud the Sandstorm, keleshite human geokineticist 12 (champion)
Nunya, gnome spirit-guide oracle 13 (hierophant)
Sigarda, ratfolk hagbound witch 7 / demoniac 5 (archmage)

5 mythic tiers

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Wrath of the Righteous #27: Those Damn Demons

We last left our heroes as they were fighting their way into the Midnight Fane, to close a gate to the Abyss. The brawler Beckles continues their tale. (-GM)

17th day of Sarenith, 4728 AR

Nunya wanted to figure out what the weird machines and beakers all did, so The Incredible Fella and I took a quick nap.

We were in some evil demon lab place, and I couldn’t care less about all the weird machines and bubbling beakers. Nunya wanted to figure out what they all did, so The Incredible Fella and I took a quick nap. Unfortunately, something loud awoke us, and I saw a group of burly looking monstrosities. They didn’t look particularly tough, so I ignored Nunya’s explanation of their native habitat and genus and decided to find out the easy way if they were a real threat.

One of them looked tougher than the rest, so I flew over to him and punched him a few times. I didn’t think I had hit him that hard, but he fell over and didn’t look like he was gonna get up. I threw him an ice pack and beat up the next one. They quickly proved to be about as combat-ready as a toddler, and The Incredible Fella’s good bow skills and me beating them senseless ended the fight quickly.

While we had been fighting however, Nunya had been working on figuring out what was in the lab. She pointed out a few bottles of alchemist’s fire and some liquid ice. I was a little confused. I have never had a formal education, but isn’t liquid ice just water? I asked Nunya about this, and she launched into a lengthy explanation of the alchemical process to make it, and how it is a remarkable substance that freezes quickly in contact with air. I grabbed a bottle just in case, and went to look for some real loot.

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Wrath of the Righteous #26: This Doesn’t Feel Like Home

Nearly a year has passed since the original heroes of the Fifth Crusade stopped the advance of the demon armies into Mendev and crusaders retook the strategic citadel of Drezen. As the war grinds on in a stalemate, our heroes embark on a secret mission that may unlock a means to close the Worldwound forever!

17th day of Sarenith, 4728 AR

These people, along with the “divine” pink furball, looked much better suited to fight alongside the demons, not against them.

A group of soldiers marched past, yet again disturbing my meditation. It would be easier if there was something to concentrate on, like a tree or a lake. But everything was infused with the Abyss. Even the stars seemed to burn with demonic intensity. I had to close my eyes and shut out the tainted world in order to regain calmness. Focus internally. Relax.

I heard the patter of footsteps, but this time they were not from the soldiers. A bug-eyed creature with tiny limbs and pink fur all over its body was walking toward me. Was one of the wizards playing some practical joke? I poked it in the head and confirmed that it was not an illusion. It got all offended and went on about being Sarenrae’s chosen warrior on a divine mission to fight demonkind. It then introduced itself as Jex, a “skittermander” from the future. I eventually decided to trust it, because someone with malicious intent wouldn’t make up a story that outlandish. Besides, it couldn’t exactly stab me in the back with those tiny arms.

Jex explained that Queen Galfrey had summoned me along with several other crusaders on an urgent mission. I was soon to learn that the term “crusader” had been applied very generously. Sitting before a teleportation circle were a strix with brass knuckles, a huge half-orc wielding a bloody axe, a ratfolk with skulls and vials of blood on her tattered robe, and an ordinary human with a bow, who looked extremely out of place next to his companions. These people, along with the “divine” pink furball, looked much better suited to fight alongside the demons, not against them.

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Playtest for PATHFINDER 2ND EDITION Announced!

Paizo, publisher of Pathfinder RPG and Starfinder RPG, is announcing a public playtest for the NEXT EDITION of Pathfinder! This is exciting news. The system could use some updating and it will be exciting to see new ideas go into the Pathfinder system.

The playtest begins on August 2, 2018 with the release of a 400-page Playtest document. I will of course get a copy and share the changes with you my faithful Guild members.

Here is the announcement from the publishers:


And here is a link to the Playtest info page!

Some features that they highlight there:

  • 10th-Level Spells and 4 Spell Lists
  • Alchemists in Core
  • Archetypes and Multiclassing
  • Class Changes
  • Classic Monsters and Magic
  • Clean, Modular Information-Based Design
  • Combat Maneuvers that Rock
  • Designed for All Levels of Play
  • Easier to Play
  • Goblin Player Characters
  • Golarion-Infused
  • Heroic Storytelling
  • Innovative Initiative
  • More Customization
  • New Background System
  • Pathfinder Society
  • Production Values
  • Race Changes and Feats
  • Rebalanced Magic Items
  • Simplified Actions
  • Streamlined Proficiencies
  • Support
  • True to Pathfinder
  • Wayne Reynolds Art

If you want to guarantee yourself a physical copy of the first playtest rules, you must preorder at a local retailer, or at between March 20 and May 1, 2018!

And here is an initial Paizo blog post with an initial look at 2nd Edition

-The Grandmaster

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Posted by on March 6, 2018 in Uncategorized


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Rappan Athuk #68: The Tomb of Auris Veng

In a lost chapter of our tale, the party did some more mapping of the mazes and passage near the wererat Damien. They parleyed with the goblin military leader Herzord and conspired to overthrow the Orcus clerics of Greznek. They also gound a giant vertical cavern with a waterfall and tentacled flumphs floating about, and a secret chamber protected by an anti-magic zone atop it which was home to the flumphs. Jackie Chan continues their tale. (-GM)

1st day of Sarenith, 4720 AR

While Valestar communicated with the flumph elder about killing the blood orchids and the gibbering mouther, the rest of the party had a casual game of chess on Valestar’s bird. Valestar spoke with the ghost of the hero Auris Veng. It was revealed that Auris Veng had been lured to the flumph cave and been trapped, eventually dying of boredom and other lethal causes. When we killed the blood orchids using the spellcasters’ flame abilities, we returned to the flumphs and received scrolls and a staff of healing.

After we received our items, Auris Veng and the flumph elder told us about a hero Bofred who went missing, and if we returned Bofred to the surface a curse would be lifted allowing us to inspect Auris Veng’s treasure. The lens shining daylight into the chamber was the Auren Beacon, which had 2 claws remaining which meant we had to consecrate 2 more temples of Orcus.

Satisfied with our talk, DFSIFA, Valestar and Madrik the Spell Thief explored the bottom of the waterfall when a roper, a tree with tentacles, attacked them. After heroically killing it in one round, we went down four levels in a tunnel to a huge cave with a giant lake at the bottom. The whole party moved on to a secret door. When it was opened, poisonous gas filled our lungs. Luckily the party was fine! After we found there was nothing of importance or value in the room, we moved on to map the poison-spike maze and the “stupid face” maze. (Maze names provided by Madrik the Spell Thief.)

-Jackie Chan (Cayden)


Death from Somewhere Irrelevantly Far Away, tiefling slayer 15
Deckard Cain, aasimar flame oracle 14
Jackie Chan, oread flowing monk 13
Kung Fury, sylph martial artist monk 14
Madrik the Spell Thief, wizard 14
Shia Labeouf, merfolk bard 14
Valestar Ekhart, aasimar paladin 16

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Posted by on February 17, 2018 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Here are our characters for the First Round. Paul being the 1st seed, challenged Bruno to the first match. The winner of that match then goes against Simon. The reward for each match victory is 12XP. The last surviving contestant is the CHAMPION! All matches are scheduled for Wednesday, January 24:

GMs’ “cheat sheet” summarizing the characters

PAUL (hunter and wizard) (#1) VS. BRUNO (barbarian and swashbuckler) (#4)
Paul’s spells

WINNER OF 1ST MATCH VS. SIMON (2 summoners) (#5)
Simon’s spells

-The Grandmaster

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Posted by on January 23, 2018 in Announcements, Tournament


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