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Playtest for PATHFINDER 2ND EDITION Announced!

Paizo, publisher of Pathfinder RPG and Starfinder RPG, is announcing a public playtest for the NEXT EDITION of Pathfinder! This is exciting news. The system could use some updating and it will be exciting to see new ideas go into the Pathfinder system.

The playtest begins on August 2, 2018 with the release of a 400-page Playtest document. I will of course get a copy and share the changes with you my faithful Guild members.

Here is the announcement from the publishers:


And here is a link to the Playtest info page!

Some features that they highlight there:

  • 10th-Level Spells and 4 Spell Lists
  • Alchemists in Core
  • Archetypes and Multiclassing
  • Class Changes
  • Classic Monsters and Magic
  • Clean, Modular Information-Based Design
  • Combat Maneuvers that Rock
  • Designed for All Levels of Play
  • Easier to Play
  • Goblin Player Characters
  • Golarion-Infused
  • Heroic Storytelling
  • Innovative Initiative
  • More Customization
  • New Background System
  • Pathfinder Society
  • Production Values
  • Race Changes and Feats
  • Rebalanced Magic Items
  • Simplified Actions
  • Streamlined Proficiencies
  • Support
  • True to Pathfinder
  • Wayne Reynolds Art

If you want to guarantee yourself a physical copy of the first playtest rules, you must preorder at a local retailer, or at between March 20 and May 1, 2018!

And here is an initial Paizo blog post with an initial look at 2nd Edition

-The Grandmaster

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Posted by on March 6, 2018 in Uncategorized


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Rappan Athuk #68: The Tomb of Auris Veng

In a lost chapter of our tale, the party did some more mapping of the mazes and passage near the wererat Damien. They parleyed with the goblin military leader Herzord and conspired to overthrow the Orcus clerics of Greznek. They also gound a giant vertical cavern with a waterfall and tentacled flumphs floating about, and a secret chamber protected by an anti-magic zone atop it which was home to the flumphs. Jackie Chan continues their tale. (-GM)

1st day of Sarenith, 4720 AR

While Valestar communicated with the flumph elder about killing the blood orchids and the gibbering mouther, the rest of the party had a casual game of chess on Valestar’s bird. Valestar spoke with the ghost of the hero Auris Veng. It was revealed that Auris Veng had been lured to the flumph cave and been trapped, eventually dying of boredom and other lethal causes. When we killed the blood orchids using the spellcasters’ flame abilities, we returned to the flumphs and received scrolls and a staff of healing.

After we received our items, Auris Veng and the flumph elder told us about a hero Bofred who went missing, and if we returned Bofred to the surface a curse would be lifted allowing us to inspect Auris Veng’s treasure. The lens shining daylight into the chamber was the Auren Beacon, which had 2 claws remaining which meant we had to consecrate 2 more temples of Orcus.

Satisfied with our talk, DFSIFA, Valestar and Madrik the Spell Thief explored the bottom of the waterfall when a roper, a tree with tentacles, attacked them. After heroically killing it in one round, we went down four levels in a tunnel to a huge cave with a giant lake at the bottom. The whole party moved on to a secret door. When it was opened, poisonous gas filled our lungs. Luckily the party was fine! After we found there was nothing of importance or value in the room, we moved on to map the poison-spike maze and the “stupid face” maze. (Maze names provided by Madrik the Spell Thief.)

-Jackie Chan (Cayden)


Death from Somewhere Irrelevantly Far Away, tiefling slayer 15
Deckard Cain, aasimar flame oracle 14
Jackie Chan, oread flowing monk 13
Kung Fury, sylph martial artist monk 14
Madrik the Spell Thief, wizard 14
Shia Labeouf, merfolk bard 14
Valestar Ekhart, aasimar paladin 16

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Posted by on February 17, 2018 in Campaign, Pathfinder Chronicles, Rappan Athuk


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Here are our characters for the First Round. Paul being the 1st seed, challenged Bruno to the first match. The winner of that match then goes against Simon. The reward for each match victory is 12XP. The last surviving contestant is the CHAMPION! All matches are scheduled for Wednesday, January 24:

GMs’ “cheat sheet” summarizing the characters

PAUL (hunter and wizard) (#1) VS. BRUNO (barbarian and swashbuckler) (#4)
Paul’s spells

WINNER OF 1ST MATCH VS. SIMON (2 summoners) (#5)
Simon’s spells

-The Grandmaster

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Posted by on January 23, 2018 in Announcements, Tournament


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Rappan Athuk #66: Titan Strength

The party empties a holy tomb? *gasp!* (-GM)

30th day of Desnus, 4720 AR

“Don’t go there friends, it is a very dangerous place that you would not like to visit,” our wererat friend Damien had said. I thought that we maybe should’ve listened to him when I saw the huge ghost of a storm giant flow out of the coffin, raising his 15-foot long warhammer above his head that Illuminated light around the holy shrine we stood in.

You’re probably thinking, “How did you get to this place? Why are you attacking one of a race of giants that served the Titans? And why are you desecrating a holy tomb?” Gods, if Valestar was here for this he would’ve lost all ties with the Paladins.

It all started after we brought back news of victory to Damien: that we killed the spider queen that had harmed him. We had also restored his sight so he kinda owed us a lot. As payment, he gave us a map of the vast amount of mazes and tunnels he and his rats had explored over the years. He also had a large amount of knowledge about the structure of Rappan Athuk.

So back to the huge Storm-Giant-total-annihilation thingy. The giant hesitated for a second, giving us the chance to get the jump on him. I took action first, murmuring an incantation for a spell that would completely burn the giant away in holy fire, but the spell seemed to not affect him. I cursed and shot 3 red-hot rays of fire at the giant, weakening him partially. Kung Fury used this opportunity to move up and launch a flurry of complex maneuvers, striking the giant on the side of his jaw, stunning him and allowing Kung to land additional blows on him, getting a solid blow on his second fist and a savage hook to the kidney. DFSIFA laughed, realizing he would get the final blow and used his stick thrower to strike down the giant.

Kung Fury looked angered by this result – and who could blame him – leaning over and punching DFSIFA’s arm making him drop one of his precious special stones, widening the crack already in it. In the giant’s loot, whose name turned out to be Kor, Servant of Ereg-Tal the titan. A poem on the wall stated that he also lay here resting for eternity.

“Woah!” said Shia. “Ereg Tal died 5,000 years ago fighting the demons in a glorious battle!” Before the building of Rappan Athuk, too.

Kor had some gems, a powerful hammer that could shatter rock, and a belt. Shia looked carefully at the belt, studying it. Then his eyes brighten and he yelled.

“It’s a belt of Titan Strength! It grants the wearer the strength of the Titans and the Brawn!”

I looked to the monk Jackie Chan, the most qualified in my eyes for the belt but then (who woulda thought) the archer DFSIFA tried to claim it, thinking it would help him more than Jackie. He argument was settled quickly and left us with a mad DFSIFA (as usual).

We went into a room across the hall, finding the coffin of Ereg Tal. But to our surprise, Tal had remained untouched by undead spirits like Kor. With the help of Jackie and a woolly rhinoceros which had the coffin tied on its back, we teleported it back to the capital, appearing right in front of the church of the clerics. Store vendors looked at us along with city guards who I wasn’t sure were gonna help out or arrest us for animal cruelty.

Out of the chapel strode the head cleric along with a priest and Valestar, who thanked us for the remains of one of the great titans so the could be dealt with properly.

So we headed back to one of the unexplored places the rat showed us, and we came to a bridge carved to look like skulls. Kung Fury was sure it was a trap devised by someone from his timeline he called by the name of Gittler or Mittler or something. So after an hour of checking the bridge in various ways and a string of curses directed from Kung Fury to DFSIFA, we decided it was safe to cross.

We got across fine, looking around and saw a strange red boulder. DFSIFA identified there was a small hole in the rock and said we should peek through. We detected a strong magic aura in the hole, so we had my good spellcasting friend Madrik the Spell Thief mage hand it out. It turned out to be a ring with 2 rubies on it, each representing a wish we could make.

We kept heading down and got to a body of water we would have to go under, I had to relinquish my more powerful form of a fire elemental to do this. Just as Madrik and I were going to come out the exit, a small shock jolted me. 2 balls of lightning winked out of existence again, 5 appearing around DFSIFA giving him a headache eventually. The wisps were brought down by our physical fighters.

Signing off,
Deckard Cain (Aidan)
“Stay awhile and listen”


Death from Somewhere Irrelevantly Far Away, tiefling slayer 15
Deckard Cain, aasimar flame oracle 14
Jackie Chan, oread flowing monk 13
Kung Fury, sylph martial artist monk 14
Madrik the Spell Thief, wizard 14
Shia Labeouf, merfolk bard 14
Valestar Ekhart, aasimar paladin 16

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Posted by on January 19, 2018 in Campaign, Pathfinder Chronicles, Rappan Athuk


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EIGHTH-GRADE TOURNAMENT: Our First Round Characters!

Characters are below! And remember for the Tournament:

Here are our characters for the First Round. All matches are scheduled for Wednesday, January 17:

GMs’ “cheat sheet” summarizing the characters

PAUL (hunter and wizard) (#1) VS. ZACHARY (bloodrager and wizard) (#6)
Paul’s spells, Zachary’s spells

AIDAN (2 samurais) (#2) VS. SIMON (2 summoners) (#5)
Simon’s spells

MAX (shadowdancer and wizard) (#3) VS. BRUNO (barbarian and swashbuckler) (#4)
Max’s spells

-The Grandmaster

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Posted by on January 16, 2018 in Announcements, Tournament


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The Eighth-Grade Tournament!

Some of the eighth-graders* have wanted to kill each other for ages, and now I’m finally giving them a chance.

In a break from tradition, we have one-person teams and each player will create TWO characters. There are six people competing. Each makes two Level 10 Pathfinder RPG characters. Two players face off; the winner advances to the next round with leveled-up Level 12 characters.The Championship will be a 1v1v1 match (probably in the form of 1 player challenging another player. If that player accepts the challenge that forms the first match. If that player declines, the 3rd player challenges a player and that forms the first match. The survivor of that first match the remaining player play in a 2nd match at full health.) Keep in mind that the tournament matches run on Wednesdays. For some folks, making a new character on paper can be bit intimidating — I will help each of you via e-mail (during class I’m too busy). Know that all deadlines to make your characters are strict — it’s a lot of work to manage so many teams and character sheets, and so I make NO EXCEPTIONS to the deadlines. If you miss a deadline to level-up your character, this permanently handicaps you for the whole tournament. (See Rule #1 below.)

*Plus one honorary eighth-grader!



WINNING A FIGHT IN THE CHAMPIONSHIP ROUND (see Championship Format above): 12 XP


We already have arenas for this Tournament, but if you would like to make an arena (and win XP!) for a future Tournament, submit an entry! See the rules from an old Design Contest — the same rules still apply


Tournament Seeds determine who your matchup will be. Higher-ranked players are paired against lower-ranked players. Ranking is determined by looking at the following factors in order:

  1. All who won a match in the last tournament are placed first (ranked by how high you advanced)
  2. All who competed in the last tournament are placed second
  3. All who made characters but didn’t fight in the last tournament are placed third
  4. People who didn’t make characters for the last tournament are placed last
  5. Tiebreaker #1 is: Your seed in the last tournament
  6. Tiebreaker #2 is: your current Guild XP

The first seeds for the Eighth-Grade Tournament is:

  1. Paul
  2. Aidan
  3. Max
  4. Bruno
  5. Simon
  6. Zachary


Paul (#1) v. Zachary (#6)
Aidan (#2) v. Simon (#5)
Max (#3) v. Bruno (#4)

Friday, January 12 10:00 PM (3 XP): SUBMIT DRAFT CHARACTERS TO GRANDMASTER by Friday, January 12, 10:00PM. *Characters should be submitted with an official Pathfinder character sheet or ALL choices must be typed out in an email if you use Hero Lab, you earn 2XP less for every Tournament victory, AND earn 2XP less for your very next Tournament victory (so instead of 12XP you would earn 8XP for winning in the First Round).*  To create your character sheet, get the character sheet and the Character Creation Guide PDF I’ve made up.

I then send you back feedback on your characters.

Monday, January 15 10:00 PM: FINALIZE YOUR CHARACTERS WITH ME by Monday, January 15, 10:00PM. (Remember that this is a holiday.) The Grandmaster then posts all Level 10 character sheets on the Guild website the next morning; you get to scope out the competition!



  1. Not finishing your character before the STRICT deadline has sucky, PERMANENT consequences on your character! There are NO EXCEPTIONS to my deadlines. If you fail to level-up your character in time, then I will just add hit points to your character — you lose all things that had to be chosen permanently (such as Feats, skill ranks, class special abilities, spells) — you can’t choose them when you level-up later.
  2. You can only use the 7 core races. Kineticists, guns, slaying arrows, and Technology Guide items are NOT allowed. You may not use Traits. Besides these restrictions, nearly all options are allowed from the Pathfinder Core Rulebook, Advanced Class Guide, Advanced Player’s Guide, Horror Adventures, Occult Adventures, Ultimate Magic, Ultimate Combat, Ultimate Equipment, Ultimate Wilderness, and Advanced Race Guide. All the classes and the prestige classes in those books are available. And, just like for Guild characters, we use Pathfinder Unchained‘s versions of some classes (the original Summoner is not allowed) and that book’s revised barbarian rage rules. Finally, the aegis, marksman, and soulknife, and the Autohypnosis skill from Ultimate Psionics are allowed.
  3. You will use 15 POINT BUY. No score lower than 8 or higher than 15 before applying racial modifiers. After 1st level, your character takes average hit points (i.e. for a d6 class like a wizard, it is 3, 4, 3…)
  4. Your two characters start at Level 10, with 62,000gp in equipment (this includes up to 5,000gp in expendable items). In the next round, they become Level 12, with 108,000gp in equipment (this includes up to 7,200gp in expendable items). Between battles, you trade in ALL your gear before spending your new GP total. In contrast, your ability scores, race, class levels, feats, and skill ranks are permanent.
  5. IMPORTANT: For spellcasting, and for special abilities and magic items that have a limit per day, these are limited to using one-third, rounded up, in any given battle. (For spellcasters, add up spell levels to find out your limit.) Search (Ctrl + F) for the “1/3 Rule” at this page.
  6. Any other creatures you have must come from class features (i.e., animal companions, bonded mounts, familiars, eidolons). After a battle begins, you may use magic to summon extra creatures.
  7. Magic Items: You must buy wands with a full (50) set of charges. You may NOT buy a wand, rod, or staff with a caster level higher than your character’s caster level. You may NOT buy scrolls with caster level higher than your character’s Caster level +2. (So if you are a Level 4 sorcerer, you may only buy scrolls up to Level 6. Remember that you might fail in using the scroll as well!)
  8. You may pool your gold between your two characters. But the limit on expendables applies against each character separately.
  9. There is NO crafting.
  10. You may “buff” yourself, your teammate, and your Allies before a battle, but AFTER you do so, 1d6 hours pass before the battle begins. (So the effects might wear off.)
  11. When time for a match runs out, if more than one player’s characters are left standing, victory is determined by percentage of hit points remaining AFTER taking away temporary changes (rage, bull’s strength, temporary hit points, polymorphing, etc.)

See posts from previous Guild Tournaments


Posted by on January 9, 2018 in Announcements, Tournament


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Rappan Athuk #65: Loose Ends

The party ascends the dungeon to enter some unexplored passages… (-GM)

7th day of Desnus, 4720 AR

After sorting through the maps and finding that there were a few places that we had not explored, we decided to start from the highest level with an unexplored area and work our way down. As it turned out, the highest unexplored level mas a maze.

On our way to the maze we ran into some goblins who ambushed us. After a short fight which is really just a few instinctive fireballs we realized they were from Greznek, the goblin city we are allied with, so we had a conversation with them after which we showed them how to get back to Greznek from where we were.

After sending the goblins on their way, we continued into the maze. As we mapped the unexplored part of the maze, we noticed lots of rat tunnels going off in various directions, so I cast arcane eye to scout the rat tunnels to see if there was anything worth exploring. As it turned out, there were two small caverns, one of which was home to a blind wererat named Damien.

Damien told us that he was exiled by the Spider Queen. In exchange for killing the Spider Queen and curing his blindness, he would give us information about Rappan Athuk. So we set out to kill the Spider Queen.

When we got to where Damien said the Spider Queen’s lair was, we were attacked by a bunch of giant spiders which we dispatched with ease. There was also a large spider-like construct that I believe was a Retriever, however it did not last for very long.

When we finally reached the Spider Queen’s lair, there were a few wererats and a large amount of giant spiders waiting for us. Upon vanquishing the Spider Queen I took her spellbook and scribed the spells into my spellbook. Yay more spells!!

After returning to Damien the wererat, we cured his blindness and he gave us information about Rappan Athuk. He told us about caverns inhabited by living statues that were once explorers and were transformed by evil that ambush unsuspecting travelers, skeletons that explode when they are killed, and zombies that dissolve into a greenish goo that will eat your flesh and make you one of them. He told us about the tomb of a fallen paladin that is hidden near the goblin city. The paladin was corrupted by the sorceress Deserach. Also, a level of flooded passages ruled by evil fishlike things who can take over your mind. He said that they were the secret rulers of the dungeon. He also told us of a hidden library once used by the followers of Orcus that contains a great evil.

In my opinion sounds like money and more spells!!

Signing off,
Madrik the Spell Thief (Torin)


Death from Somewhere Irrelevantly Far Away, tiefling slayer 15
Deckard Cain, aasimar flame oracle 14
Jackie Chan, oread flowing monk 13
Kung Fury, sylph martial artist monk 14
Madrik the Spell Thief, wizard 14
Shia Labeouf, merfolk bard 14
Valestar Ekhart, aasimar paladin 15

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Posted by on January 5, 2018 in Campaign, Pathfinder Chronicles, Rappan Athuk


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