Who wants to run a Pathfinder solo adventure?

I think there might be some interest in these “One-on-One” adventures: adventures where someone GMs ONE player. (I’m guessing that some of these are also compatible with two players, too.) So if you have a friend or two that you want to play your own game with, you might want to look into this.

If you decide to run this in the Guild, you of course would get full GMing XP for running a published adventure. Like most things I recommend, these are pretty awesome 🙂

Here is a list of the one-on-one adventures that I currently have:

1 on 1 Adventures #1: Gambler’s Quest
1 on 1 Adventures #2: The Star of Olindor
1 on 1 Adventures #3: The Forbidden Hills
1 on 1 Adventures #4: The Sixth Cavalier
1 on 1 Adventures #5: Vale of the Sepulcher
1 on 1 Adventures #6: The Shroud of Olindor
1 on 1 Adventures #6.66: The Pleasure Prison of the B’thuvian Demon Whore
1 on 1 Adventures #7: Eyes of the Dragon
1 on 1 Adventures #8: Blood Brothers
1 on 1 Adventures #9: Legacy of Darkness
1 on 1 Adventures #10: Vengeance of Olindor

-The Grandmaster

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Posted by on April 14, 2017 in Announcements


D&D/Pathfinder Stats Explained with Tomatoes

tomatoThis doesn’t get old:

Strength is being able to crush a tomato.
Dexterity is being able to dodge a tomato.
Constitution is being able to eat a bad tomato.
Intelligence is knowing a tomato is a fruit.
Wisdom is knowing not to put a tomato in a fruit salad.
Charisma is being able to sell a tomato based fruit salad.

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Posted by on March 29, 2017 in Uncategorized


Awesome Map

This is cool.



Posted by on March 28, 2017 in Uncategorized


Age of Worms #17: When Can We Go Back to Our Populist Revolt?

The party, having made themselves outlaws, find a novel way to get out of their predicament… (-GM)

29th day of Desnus, 4741 AR

I awoke to find myself in a small house with an inquisitive-looking fellow watching over me. Apparently the crowd had carried me to safety after Barzillai Thrune’s guards defeated us. We were wanted criminals now and had to lay low for a while. I decided to work on Herbert’s new armor while we planned our next move.

Since the establishment here was all about devils and trickery, we assumed corruption was rife here. Our suspicions were confirmed when we learned, via an underground figure named Grandmaster Torch, that the guard captain would let us “repent” for our assault on the guards by submitting ourselves to the authorities and paying for the healing expenses plus a “convenience fee”, totaling to 7,000 gp. Pricey, but our chosen manner of procurement was simple — rob a bank.

The director, Robahl Nonon, was initially very unsatisfied with our performing abilities…

There were three guards at the entrance to the bank, who stepped aside when the roc-riding hunter, Quinn, said he was making a withdrawal. We waited outside, but we could see him going up to the kitsune teller.

“I’m here to make a withdrawal.” said Quinn. When the teller asked for an identification, he unsheathed his blade and said “I believe this is all the identification I need.”

It was easy work to dispatch the guards and retrieve the 8,000 gp we deserved. When we walked out with our prize, there was a crowd of commoners that cheered for us. We threw them some gold and platinum, and they cheered louder. Everything was going according to plan. With the masses at our backs, we would be able to overthrow these infernalists. Easily.

But there was still the matter of life imprisonment. We turned ourselves in and for our escape plan, we decided to participate in a bloody play known as The Six Trials of Larazod.

The director, Robahl Nonon, was initially very unsatisfied with our performing abilities, but over the course of the rehearsal week, we advanced to mediocrity. Sunaki was playing the wizard due to his spellcasting abilities, I was playing the the comic relief due to my endurance skills, Roger was playing Larazod due to his relative normalness, and Quinn was playing the torturer due to his physical build. There were two other actors in the play; one playing some sort of lordling and the other playing the judge.

Visbaronetess Delour Aulamaxa, the singer-narrator of our play

We got through the first few trials okay, and the one with the acid beast hardly scathed me. They have started to get more challenging, however. After the trial where a bunch of imps attacking us, I wasn’t sure I could hold out for another fight. Only time will tell.

Signing off,
Noway Amagonadaithisthyme (Nate)


Ensorcella, human sorcerer (vortex dragon blood) 6
Noway Amagonadaithisthyme, oread ranger 6
Quinn, human hunter 6
Roger, human slayer 6
Sunaki, human cleric of Desna 6

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Posted by on March 21, 2017 in Age of Worms, Campaign, Pathfinder Chronicles


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Princes of the Apocalypse #13: The Monastery Incursion

In a missing chapter of our tale, the party had a nightmarish dream sequence before finding some lacedons (aquatic ghouls) beneath Rivergard Keep. In this chapter narrated by the party druid, Isaac, the party finally makes a breakthrough at the Sacred Stone Monastery. (-GM)

29th of Mirtul, 1491 Dale Reckoning

By Hypernova Starfall

We enter the room in which we’d previously slain the umber hulk. And then Reaper summons a minor illusion of Lalia screaming. (Somebody shoot me please.) Reaper also viciously mocks the air.

“Dumbass,” Lalia says.

I am meanwhile studying my Shadowbook. Also, Lalia tries to disable a nonexistent lock. She fails miserably at covering it up. We begin arguing over sources of light.

We enter a pitch-black room which is then illuminated by my staff tip. Ander, a burly paladin, stands in front. We walk down a long, dusty hallway. The unlocked bronze door swings open as Ander tries to unlock it. We enter a musty room full of skeletons (which are in little niches in the wall). Slabs with still-fleshy corpses on them lie around.

And then the corpses lurch forward, their empty eyes glinting with murder.

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New info released on STARFINDER RPG

I will continue to share info coming from Paizo about the upcoming Starfinder RPG that will be released this August. It is very likely that we will incorporate it into The Guild, though I can’t make promises until I see the final product!


Starfinder Society begins this August! The Starfinder Society Roleplaying Guild kicks off at Gen Con 50 with the premiere of 3 new scenarios, 1 pre-gen character special, and 1 quest pack. Mark your calendar for an unforgettable experience and join us in the Sagamore Ballroom on Thursday, August 17th for your first chance to play as a Starfinder Society operative! For more info, check out the official Starfinder Society announcement.

The Starfinder world is massive. Ships, space stations, mysterious planets, and oh so many aliens! A full compliment of space creatures and races roaming the world of Starfinder will be found in the newly-announced Starfinder Roleplaying Game: Alien Archive, releasing this October. Do you want even more weird and exciting aliens to encounter in your campaign? The Alien Archive will also feature a system for building your own weird alien friends and foes. Catch up on the whole lineup of Starfinder products now available for preorder.

Plus, this week a compliment of the Paizo crew have been at the GAMA Trade Show, showing off new and exciting projects to the gaming industry, including officially licensed Starfinder miniatures in partnership with Ninja Division and a preview of Starfinder’s all-new core race, the vesk.

Stay sharp! More news will be making its way to the Paizo blog as August approaches. And if you’re headed to Gen Con, stop by the Paizo booth and the Sagamore Ballroom to join us in celebration of the launch of the Starfinder Roleplaying Game!

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Posted by on March 19, 2017 in Announcements


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Rappan Athuk #39: A Wet Level, or, a Set of Tough Adversaries

The paladin Valestar Ekhart rejoined the party via teleportation magic, and found them sorting through the loot they had gotten from some trolls. He tells their story… (-GM)

2nd day of Arodus, 4718 AR

After shopping, I rejoined the party, and I found myself in a large cavern, with the rest of my weary party waiting. They filled me in on what I had missed, and we explored the rest of the cavern.

A river cut through the middle of the room, and we decided to follow it to see if it led to the lair of the intellect devourer. DSRFA donned our magical helm of underwater action, and he and Shia swam ahead, while The Hero of No Name cast a fly spell of the rest of us and we flew above the water. The cave ceiling lowered as the river continued, cutting off all air, and so the swimmers went a little farther without us. They came back, explaining that they were swimming upstream and didn’t want to split the party.

We went back the way we came, and went down the river the other way. After about ten minutes of swimming/flying, the river tunnel opened into a familiar-looking cavern. A large mound lay to our left, and a passageway with a pile of purple worm excrement lay to our right. The Hero of No Name, our mapper, exclaimed that this was a room we had already explored, and we should keep going so as to not attract the purple worms. And, as if roused by his words, a fat purple worm burst out of the ground next to us.

We immediately attacked it, and myself and Arthritic Slaver charged it, and Orion’s powerful hoofs and my sword strikes wounded it grievously. It roared and grabbed brave Orion with its terrible maw. Suddenly, three flashes of fire pierced its tough hide, and the great beast released Orion, fell to the ground with great holes in it, and died a fiery death.

DSRFA laughed, and I shook my head at his cockiness. We decided to make a quick trip to Nerosyan to sell the what loot we had.

The purple worm roared and grabbed brave Orion with its terrible maw.

When we teleported in, we were greeted by a band of crusaders off to go defend Kenabres. They asked me to join their ranks, and even though I refused, Orion was tired of being eaten by worms. He looked at me, looked at them, and pawed the ground. I nodded and said farewell. The crusades needed his might, and I now have a roc named Perseus.

While Shia crafted magic wings of flying for Arthritic Slaver, I spent a month in nature trying to find a new companion. I stumbled upon a bear, clearly rabid, and it attacked me. I fought back, and a huge bird flew out of the sky to aid me. We fought together and were able to knock out the bear. I used my healing magic to cure its rabies, and we flew away before it woke up.

After meeting Perseus, we waited about 4 months for Shia to finish crafting Arthritic Slaver’s wings of flying, and then we went back to the dungeon.

We wanted to continue exploring the river tunnels, so we ventured back down the river route. This time, however, no flight magic was needed, because Arthritic Slaver had his new wings of flying, and I had Perseus, and because of this we were able to travel much faster.

We arrived at the end and found a pair of rotten corpses, who breathed out black mist that formed into two wraiths that attacked us. Not that I didn’t expect it, but it was refreshing to slay minions of evil after four months of waiting. I called upon the powers of good and activated my aura of justice, and myself and Perseus charged one of the ghosts. A magical claw combined with a few swipes from my blessed sword killed it (again). DSRFA called upon the holy power of my aura of justice and used his powerful flaming shots to burn it away.

We searched the small cavern, and I sensed an aura of evil stronger than anything we had dealt with before emanating from this cursed place. We saw another passageway, and continued down it to find a cliff, that at the bottom was what looked like a fortune in gold. It seemed all too good though, and I checked for any magical auras. Sure enough, the whole vein of gold was giving off a strong aura of illusion. Shia identified it as a illusionary hoax, and we descended.

Perseus was grievously wounded, and our best strikes seemed to have little effect on these rugged statues.

DSRFA searched the rock wall and found a well-hidden secret door. We sent 9rot, The Hero of No Name’s eidolon, down the passageway to check it out, and it came back telling us it was all clear. We went down to discover a door, and above it, written in magical runes, were instructions. They were instructions about opening the door, which had three holes in it. The instructions said that if an arm was inserted into one of the holes, it would be severed, but it would also open the door.

The Hero of No Name summoned up some earth elementals to scout the room, and when they burrowed through the walls, we waited. DSRFA, being as perceptive as he was, heard a hissing noise, a couple of thumps, and then silence. None of the poor elementals returned. The Hero of No Name then convinced one to stick his arms into the holes, and he immediately pulled them out. Or what was left of them. Both had been severed at the elbow, but there was no time to dwell on this, because the door slid open, and two large statues stood up and drew their swords.

I flew in atop Perseus and we both got good hits into the one in front of us, but even our heavy strikes seemed to have little effect. Shia roused us with his rallying cries, and DSRFA fired a salvo of deadly flaming arrows into another, but it seemed to have no effect. The Hero of No Name tried to grab them with black tentacles coming from the floor; they seemed to just ignore it.

Perseus was grievously wounded, and our best strikes seemed to have little effect on these rugged statues. They started breathing poison on myself and Perseus, and we just barely resisted its effects.

We needed to get out of there and quick. The ending will be recorded by whoever updates our story next. I will leave it up to them to finish the story of these vexing iron warriors.

-Valestar Ekhart (Marco)


Arthritic Slaver, half-orc fighter 8
BlungyBooce, vanaran pistolero gunslinger 9
Death from Somewhere Really Far Away, tiefling stalker 9
The Hero of No Name, aasimar summoner 10
Nioveskirian, dwarven stonelord paladin 9
Shia Labeouf, merfolk bard 9
Valestar Ekhart, aasimar paladin 11

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