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Introducing Starfinder RPG in the Guild!

Sorry for the lack of updates about the afterschool class… there has been soooo much to do on this end, including prepping for the first week!!!

Here is the official announcement of what many of you already know, which is that Starfinder RPG is now one of the games people can play in The Guild.

HOWEVER, since we are all learning the system, it is best to gradually learn the game starting with low-level characters. This also ensures that people playing it are at a similar power level.

Oh, I hear all you high-level people groaning. *doesn’t cover ears because I don’t care* If you want to be and feel high-level, you can always play a Pathfinder or D&D game at your current Guild level. In the meantime, ALL STARFINDER CHARACTERS ARE CAPPED AT LEVEL 1.

On the following dates, a higher level is “unlocked” and you are free to level-up or substitute your Starfinder character, IF your Guild level is high enough to let you do so.

(Note that XP penalties and bonuses are tracked by me, and all penalties and bonuses starting this school year will apply to your Starfinder characters.)

Oct. 4 – Level 2
Oct. 18 – Level 3
Oct. 30 – Level 4
Nov. 8 – Level 5
Nov. 20 – Level 6
Dec. 4 – Level 7
Dec. 13 – Level 8
Jan. 10 – Level 9
Jan. 24 – Level 10
Feb. 7 – Level 11
Feb. 21 – Level 12
Mar. 5 – Level 13
Mar. 14 – Level 14
Mar. 26 – Level 15
Apr. 11 – Level 16
Apr. 23 – Level 17
May 2 – Level 18
May 14 – Level 19
May 30 – Level 20

ALSO – Level 1 characters start with 1,000 credits. HOWEVER, higher-level characters who are being made to “level down” when making a Starfinder character may have MORE than this amount, depending on a complex mathematical formula that currently only exists in the Grandmaster’s head.

Also, some of you may be curious about the subject of STARSHIPS. Well… not everyone gets a starship in the Guild. HOWEVER, if you GM (a.k.a. run) an adventure (in any game system) in the Guild, you earn Space BucksTM which you can use to build a starship. The Space BucksTM system is still under construction, however — more details will be posted later.

-The Grandmaster

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Posted by on September 26, 2017 in Announcements, Resources

 

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Rappan Athuk #54: A Very Vampiric Day

The party lays to rest some unquiet spirits in the Dungeon of Graves. (-GM)

12th day of Gozran, 4719 AR

As my fellow paladin Nioveskirian started to recount, we had walked into a large room with pillars lining the walls and strange runes that Shia, who is quite well acquainted in strange runes, couldn’t make heads or tails of. But that was suddenly no longer our focus, as a trio of wraiths came out of the pillars and started reaching their cold, dead, incorporeal hands out to Shia. DFSIFA quickly arrowed the first one, but there were still two more. Perseus flew us down and we made quick work of them with a combination of holy sword and holy claw and beak. But that was only three, and we all knew that more would be coming, and so when many, (37) more came out of the remaining pillars, we were ready.

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Posted by on September 13, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Dead Suns #1: Crossfire

Six passengers aboard the Okimoro dock into Absalom Station, the space-station capital of the Pact Worlds. Their trombone-toting android, Mark One Trombone Player, writes about their arrival. (-GM)

2nd Day of Rova, 317 AG

As I look around the crowded starship a few people stand out to me. There is one guy, Hector Hottie, who looks a little familiar combing his hair while using his phone as a mirror. Another, Chappy, is snapping his fingers, making little purple puffs of smoke. He is clearly a magic user. I notice a  figure like me, cloak concealing his features. The primary difference between me and Chee Kee is the bulges in his cheeks and the big ears he has. I do not know much about other races but I think the term for people like him is Ysoki.  I myself, for a little bit of background, am from The Burning Mother *religious crossing and mumbling*. Another person on the ship is a strange looking guy, XI, with all sorts of machine parts strapped to him like he had rolled through a scrap yard covered in superglue. Next to him is a similar looking creature but this one is obviously a machine. The last person on the ship is Nikolai, broad-shouldered, muscular looking, gray haired, ugly, and just plain stupid. He is one of those people where you could tell they were dumb just by looking at them. His nose is pressed up against the glass in a childish way and he has a big ol’ grin on his face.

We finally arrive at our destination, Dock 94 at Absalom Station. The doors to our ship open and the cold (but fresh) air blows in.

The idiot reaches into a Dora, the Explorer backpack (he must have found it in a dumpster and liked it) and pulls out a huge spiky stick. He places the weapon over his shoulder and walks off the ship. I look down and pat my trusty trombone case. I hoist the weapo… I mean trombone onto my shoulder and step out onto the loading dock. Hector Hottie is greeted by a bunch of fans and I have some distant memory of him being an Instagram star or something like that.

I notice a dwarf waving to us to come over. Some say he is with the Starfinder Society and are here to look for them. I have nothing better to do so I walk over to see what is up.

I had just gotten up to him when I hear a loud PEW and watch in horror as a laser bullet goes through the dwarf’s head.

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Posted by on September 8, 2017 in Campaign, dead suns, Pathfinder Chronicles

 

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Rappan Athuk #53: Paul Is Broken

Nioveskirian speaks straight from his stony soul in this week’s writeup. (-GM)

12th day of Gozran, 4719 AR

What Paul (and nobody else) saw

Some of our more cowardly members had developed some claustrophobia, so we decided to explore the wilderness for a while, setting off as soon as everyone was fitted with a bird. We saw this island near the edge of the lake, and decided to see what interesting environs it housed. There was a plume of smoke near the center, which was probably some geyser or a cabin or something, but no, everyone had to think “dragon”. We flew toward the source of the ash-infused air, and found a cabin, just as I expected. So what if it didn’t have a chimney?

Suddenly DSFIFA loosed three arrows, which struck a formerly invisible dragon. The beast uttered a final roar before falling into the sea. The cabin turned out to be the dragon’s hoard where we found a lengthy collection of magic items, including a suit of armor that Shia identified as cursed. The room was filled with the skeletons of fools who thought the building was just a cabin. (Why would anyone think that? They didn’t get tipped off by the fact that smoke was coming out of it even though it had no chimney?) Me and Valestar gave them proper burials, because even fools deserve a final rest.

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Posted by on September 6, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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Rappan Athuk #52: Stone Cold!

Deckard Cain sits us down and tells us what they found in the level containing a temple to Orcus. Stay awhile and listen! (-GM)

3rd day of Pharast, 4719 AR

Then we saw 4 Gorgon Hounds who had a strong breath that could turn flesh to stone.

Hello travelers! It is I, Deckard Cain again, in the second of my journal entries in the Rappan Athuk dungeon. This time the party had a less eventful, but exciting nonetheless adventure in the Orcus alter-temple whatever. We spent the majority of the time exploring blank hallways with nothing in them or on the walls, but DFSIFA (repeatedly saying “Blink!” to activate her ring) insisted on looking at them with her 1002 eyes (1000 on her robe/cloak and 2 on her head).

“Blink!”

After a while of exploring hallways, we heard a group of creatures around the corner. They seemed to have heard us for they cast darkness around themselves. Seeing this, I channeled the power of daylight through my body’s connection to the sun god Sarenrae, pushing the darkness out of existence. Seeing their spell countered,  the creatures fled around the corner and through a door. We saw the tail of one of the creatures and recognized them as leucrottas, the creatures that Gudmund had entertained. We spoke to them, and they asked us for mercy. We gave it and explored their rooms and found another buckled boot and some droppings (by the creatures). We left the creatures and explored more halls with nothing in them for the purpose of mapping the area out.

“Blink!”

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Posted by on August 26, 2017 in Campaign, Pathfinder Chronicles, Rappan Athuk

 

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RPG Campaigns in Fall 2017

Join one of the RPG campaigns that I am running this fall! (These are separate from the afterschool program.)

There is an online application to sign up for one of these groups. If you are interested and/or have more questions, parents/guardians should contact me (Ronald) at guildgrandmaster AT gmail DOT com!

Princes of the Apocalypse (investigate elemental cults in the Forgotten Realms)

The party continues its investigations into the Sumber Hills, where brigands and strange cultists seem to have sinister designs that may threaten the humble town of Red Larch. Set in the iconic Forgotten Realms. (Uses 5th Edition D&D. Continues at Level 5, goes until Level 14.)

Rappan Athuk (challenging and deadly megadungeon)

rappan-athuk-miniRappan Athuk, also called the “Granddaddy of All Dungeons,” is in the spirit of old-school D&D, full of lethal traps and demons from hell that will force you to think smart and use your wits. Just as unforgiving as the dungeon is the wilderness surrounding it. Notoriously difficult, Rappan Athuk (and the massively powerful creature it serves) have never before been beaten by RPG players anywhere without cheating. If you succeed, you will most definitely get BRAGGING RIGHTS in the Guild! This campaign is more about thinking creatively, avoiding death, and trying to “beat” a very difficult adventure! (Uses Pathfinder RPG. Continues at Level 13, goes until Level 20+.)

Slumbering Tsar (challenging and deadly lost city/dungeon sandbox campaign)

SlumberingTsar_Banner-miniBy the makers of Rappan Athuk:

Something Stirs in the City of Evil… Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? (Uses Pathfinder RPG. New group could start exploring the desolation surrounding Tsar at Level 7. Current group would continue at Level 12. Goes until Level 20+.)

Dead Suns (galaxy-spanning adventure)

This is the first adventure path for the new science fantasy Starfinder Roleplaying Game, which combines exotic alien races, futuristic technology, magic, and starships! Dead Suns begins when a derelict ship arrives at Absalom Station towing a mysterious asteroid. Investigating it only raises more questions requiring traversing the galaxy to answer them… (Uses Starfinder RPG. Goes from Level 1 to 12)

Stoneheart Dungeon (challenging and deadly dungeon) –> Slumbering Tsar

By the same people who publish Rappan Athuk, Stoneheart Dungeon begins with the party reclaiming lost temples to Sarenrae and Abadar. However, uprooting the evil that claims them requires delving into a deadly dungeon… (Uses Pathfinder RPG. Continues from Level 4 and goes to Level 7, when it can transition into Slumbering Tsar)

-Grandmaster

 
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Posted by on August 21, 2017 in Announcements, Campaign

 

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Funny

The end of this video is what I feel like doing to some of you ***coughpaulandmarcocoughcough*** sometimes:

 
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Posted by on August 20, 2017 in Uncategorized