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Princes of the Apocalypse #17: Into the Deep

First, let us celebrate THE 666TH POST OF THE WEBSITE!

The party, with mercenaries who were promised 27% of the loot under their command, delves deep below the Sacred Stone Monastery in this installment. (-GM)

16th of Kythorn, 1491 Dale Reckoning

Lalia begins to attack, sliding through a duergar’s legs and stabs his rapiers into the spinal cord base of a duergar, granting scoliosis.

I step from the corpse of Hypernova, pistol in hand. An assortment of heavily armed warriors stand before me.

“Well hello there,” I say, cocking my pistol. “Let’s f***ing do this.”

We spend a few minutes bickering over where to go next. Finally, we come to a decision.

3 minutes later:

We find an iron door which Lalia immediately begins to open. We head down a hall, which splits into a second hall, and spiraling steps going far down. Lalia points her ear toward the wall for five minutes.

We begin to head down the hall, Ander, our buffed paladin, valiantly charging forward. My gun trained forward, we hear a loud noise coming from down the hall. What we find is unexpected. We find lots of stone corridors. Lalia drops a piton onto the ground up ahead.

Duergar, Lalia tells me. She briefs her troops on the wondrous sword effect:

  1. Apply a large dose of sword.
  2. If target rises again, repeat #1
  3. Repeat as necessary.

We’re definitely hearing footsteps now.

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TOURNAMENT: Our Finals Characters!

The perspicacious, dogged and determined duos of Brunomax and Paulaidan have advanced to the Finals Round! O whither our Guild, after ye portentous Storm?

Characters are below! And remember for the Tournament:

Here are our characters for the Semi-Final matches. All matches are scheduled for Wednesday, June 14:

GMs’ “cheat sheet” summarizing the characters

Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3) vs. Aidan/Bard the Bowman + Paul/Fighter (Try to Punch Me to Death, #5)

EDIT: Congratulations to Try to Punch Me to Death for being this year’s champions! It was a hard-fought battle and there will be 2nd prize XP, too.

-The Grandmaster

 
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Posted by on June 14, 2017 in Announcements, Tournament

 

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Yay minis

Gaming at Simon’s place has its perks. This is a snapshot from our Princes of the Apocalypse campaign as they explore a hidden underground canal complex.

-The Grandmaster

 
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Posted by on June 14, 2017 in Uncategorized

 

Sneak Peek of Pathfinder: Kingmaker CRPG at IGN

There’s a sneak peek of the upcoming Pathfinder CRPG over at IGN. It includes some early gameplay footage:

Pathfinder: Kingmaker Could Scratch your D&D RPG Itch

-The Grandmaster

 
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Posted by on June 10, 2017 in Uncategorized

 

Pathfinder will have its first computer RPG!

HYPE!

It will be a single-player computer game and have all the options of the Core Rulebook and go through the story of the Kingmaker Adventure Path!

Company Page

Kickstarter campaign (it will be published regardless; this is to fund add-ons to the game)

Here is a compilation of what we know so far:

Regarding the Kickstarter:
-The game will be published regardless whether the Kickstarter is successful or not.
-The Kickstarter is Live.
-The kickstarter is an attempt to add “more companions, more depth to the companions, more dungeons and wilderness to explore, … and more new quests and content by famous Pathfinder authors and RPG authors.” also more original music, and more voiceover. Basically it exists solely to fund extra cool stuff for the game.
-Mass combat is a kickstarter stretch goal, to make up for its absence the PCs get to do cool stuff like infiltrate behind enemy lines. Making alliances is expected to give you different army options if they are able to implement mass combat.
– Rest is a planned Kickstarter Goal (Possibly Stretch Goal?) During rest periods, players will be able to send companions out to hunt, thus reducing the need to buy rations, and will be able to set traps and alarms. They’ll also be able to assign companions to guard against random attack. This is the first stretch goal.
-Both OS X and Linux Releases are Kickstarter stretch Goals.
-Multiplayer and DM Tools are Possible Late Stretch Goals.
-Additional Classes from other sourcebooks will be revealed in the Kickstarter and in the form of stretch goals.
-The Initial goal of the Kickstarter is to make the Kingdom system more awesome. See Kingdom section for more details.
-Archetypes are a stretch Goal.
-New Locations are a Stretch goal.
-An epic Dungeon is a stretch goal.

Regarding the Base Game:
-The Game includes all the races and Classes from the Core Rulebook. It also includes Alchemist and Inquisitor.
-The game is Single Player only. Multiplayer and DM tools are being looked at as late game stretch Goals.
-The base game (un-kickstarted) is both mostly complete and includes all 6 AP Modules. The whole story is there with details being Fleshed out by Chris Avellone.
-A capstone is planned possibly taking characters to level 20. We do not know if this is a kickstarter plan, or a base game plan.
-You can build and develop a kingdom of our own, this is in the base game. The Kickstarter will make this better. From people who played the Demo, There are already some cool kingdom events.
-The game will include diplomats from neighbors, including Brevoy and Irrisen (and possibly Mendev?). If you make alliances, that could unlock different buildings for your kingdom.
-The game is run on an engine developed using Unity. It is Isometric in look and feel.
-There will be plenty of side-quests.
-You will be able to be evil, but it will be a cruel and cunning “smart evil” such as talking two enemies into killing each other, rather than just asking for more money as a quest reward.
-The base game includes a forty hour main storyline, and forty to eighty to forty hours of fun side content.
-Base game is Single Player only currently, but dev comments on Kickstarter message board hint at the possibility of Multiplayer as a stretch goal.

Regarding Companions:
-Amiri, the Iconic Barbarian, is a companion with a lot of backstory and events happening around her throughout the game.
-Most of the Companion characters are from Owlcat Studios’ brains. But they might add some more iconic Pathfinder characters as NPCs, and maybe even as companions.
-There will be companion Romance, but it isn’t the only relationship option.
-Companions can disagree with you, leave you, and even turn on you if they don’t like you.
-The story can change considerably depending on your party composition.
-One companion is a cantankerous gnome called “Jubilost.” He is kind of a jerk, and you can fail to recruit him if you screw up your attempt to help him out.
-Each companion has an expandable novel style bio that expands as you learn more about them and progress in the game.
-You can take 5 Companions with you in a party at one time.

Adherence to and Deviance from Pathfinder Systems:
-Combat format is Real Time with Pause. It runs slightly less frantically than in other games, this was reported by [user]JoelF847[/user] as a good thing.
-Combat includes, Trip, Power Attack (as a toggle), Fighting Defensively, Spontaneous casting of heal spells, and Channeling positive energy.
-Feats include many books beyond core, and include Elemental Spell Focus, and Evocation Spell Focus.
-Perception is a Skill in this game and allows you to spot Loot.
-“Intellect” is also a skill.
-The game currently includes a rudimentary Alignment meter.

The Kingdom:
-There are playable companions as well as NPCs you can assign to kingdom roles (from Ultimate Campaign), with enough choices for 2-3 options for each role.
-Advisors will give advice based on their personality. this may not be the best advice. You will have to interpret it.
-Expanding The Kingdom is the initial goal of the Kickstarter.
-You can add more than 14 regions to your kingdom.
-There are 300 Kingdom Events and 100 Kingdom Projects.
-The Kickstarter aims to:
–Make the Kingdom’s appearance reflect your alignment and choices.
–Let you recruit royal artisans to your kingdom that make you cool stuff (including Artifacts).
–Add more responsiveness to your choices (for example saving a troll family could let you unlock a Troll Bridge building and a Legendary club they make for you, and how you solve problems would unlock different rewards for them).
–Add randomized Kingdom events that make your kingdom different in every playthrough.

Miscellaneous Stuff:
-Owlcat is in close contact with Paizo in developing this. They’re also running 4 simultaneous Kingmaker campaigns.
-Character sheet screens are super detailed.
-Tooltips exist which provide Golarion and Pathfinder-based lore.
-Settings will include “Story Mode,” “Core Rules,” and something similar to Iron Man Mode (which will only have one save).
-Initial languages for Localization are: English, German, French, and Russian. More may be available as Stretch goals based on popular demand.
-Digital Release is planned for GOG and Steam.
-No mater what Race you play you can choose your Gender and Skin tone.

 
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Posted by on June 6, 2017 in Announcements

 

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TOURNAMENT: Our Semi-Final Characters!

I was proud of all of last week’s gladiators, as every match was hard fought! Here is our updated tournament bracket!

Characters are below! And remember for the Tournament:

Here are our characters for the Semi-Final matches. All matches are scheduled for Wednesday, June 7:

GMs’ “cheat sheet” summarizing the characters

Julian/Thing + Mani/Stuff (Two Fat Llamas, #1) vs. Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3)

Aidan/Bard the Bowman + Paul/Fighter (Try to Punch Me to Death, #5) vs. Leon/Alciel Satah + Simon/Kalitas, Betrayer of Souls (The Blackguards of Death, #7)
Simon/Kalitas, Betrayer of Souls’ spells

-The Grandmaster

 
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Posted by on June 5, 2017 in Announcements, Tournament

 

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Differences Between Starfinder and Pathfinder

GASP! Here are some things that will be DIFFERENT in the Starfinder RPG rules!

-Grandmaster

 
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Posted by on June 2, 2017 in Uncategorized