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Princes of the Apocalypse #19: Return to the River

In a missing chapter of our tale, the party, with some effort, persuaded their spooked mercenaries once again to join them in traversing the tunnel far beneath the Sacred Stone Monastery. They fought a pitched battle and took some dead as they defeated an elite earth cultist riding a bulette along with his followers. Archers repulsed them and they retreated. They stopped by Feathergale Spire to get an explanation as to why the delegation from Mirabar and earth cultists were attacked by them. They apparenetly asked too many questions — their old friend, Windharrow, warned them to flee. They fled from the tower, the birdriders on their trail. They barely escaped to Red Larch… (-GM)

20th of Kythorn, 1491 Dale Reckoning

Part One: Dead

Ander Wiggins’ last battle?

So there I was, and we were in the city of Red Larch. Isaac and Eldernova had just gotten back from Feathergale Spire. Lalia and I were playing drinking games and Lalia was winning. There was one eagle that was flying around in the sunrise. Our building was still in construction, and the worker said that there were about 108 days left. We were in The Swinging Sword, and Lalia could not stop drinking. I was wanting to go down below Rivergard Keep where we fought water cultists. Eldernova was trying to create a treatment to treat Lalia’s hangover.

It took 2 days to go to Rivergard Keep. Only a few hours after we left, we were walking through the forest. Suddenly, there was an explosion of fire among us. I narrowly missed it, but it still hit me and did half damage. Lalia was hit hard, and 10 people wielding scimitars with black tattoos on their faces revealed themselves. The spellcaster was in the back and wore red robes.

“You’re about to die,” said Eldernova while casting hellish rebuke. The person didn’t look that wounded. Now it was their turn, all of them missed except one lucky shot that hit the bear, but the bear did not look wounded in the least. I walked over to one of them and hit one of them, hit with one of my attacks, and did a considerable amount of damage for one attack. Eldernova threw an ice knife at one of them, but it was stopped by some magical force. He looked blurry. The bear went over to one of them and missed. The fire cultist cast fireball again-

****Unconscious****

Isaac woke me up, then he ran away. I hit one of them, and it fell to the ground, dead. Eldernova went over to his bear and poured a potion of healing down his throat. His bear awoke. They all ran away, but I had to protect them, so I stayed behind to fight–

****Dead****

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Princes of the Apocalypse #17: Into the Deep

First, let us celebrate THE 666TH POST OF THE WEBSITE!

The party, with mercenaries who were promised 27% of the loot under their command, delves deep below the Sacred Stone Monastery in this installment. (-GM)

16th of Kythorn, 1491 Dale Reckoning

Lalia begins to attack, sliding through a duergar’s legs and stabs his rapiers into the spinal cord base of a duergar, granting scoliosis.

I step from the corpse of Hypernova, pistol in hand. An assortment of heavily armed warriors stand before me.

“Well hello there,” I say, cocking my pistol. “Let’s f***ing do this.”

We spend a few minutes bickering over where to go next. Finally, we come to a decision.

3 minutes later:

We find an iron door which Lalia immediately begins to open. We head down a hall, which splits into a second hall, and spiraling steps going far down. Lalia points her ear toward the wall for five minutes.

We begin to head down the hall, Ander, our buffed paladin, valiantly charging forward. My gun trained forward, we hear a loud noise coming from down the hall. What we find is unexpected. We find lots of stone corridors. Lalia drops a piton onto the ground up ahead.

Duergar, Lalia tells me. She briefs her troops on the wondrous sword effect:

  1. Apply a large dose of sword.
  2. If target rises again, repeat #1
  3. Repeat as necessary.

We’re definitely hearing footsteps now.

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Gaming During the Summer!

Join one of the tabletop groups that I’m organizing for the summer! Both are separate from the afterschool program.

Most are Pathfinder RPG or D&D campaigns where you adventure with the same group and embark on a grand quest! I personally gamemaster them, and so there is a fee.

One (or two) of the groups will be boardgaming get-togethers that are centered around the RPG board game Gloomhaven. Other games that could be played are Mage Knight, Pathfinder Adventure Card Game, and other games you want to bring!

There is an online application to sign up for one of these groups. If you are interested and/or have more questions, parents/guardians should contact me (Ronald) at guildgrandmaster AT gmail DOT com!

Princes of the Apocalypse (investigate elemental cults in the Forgotten Realms)

The party continues its investigations into the Sumber Hills, where brigands and strange cultists seem to have sinister designs that may threaten the humble town of Red Larch. Set in the iconic Forgotten Realms. (Uses 5th Edition D&D. Continues at Level 5, goes until Level 14.)

Rappan Athuk (challenging and deadly megadungeon)

rappan-athuk-miniRappan Athuk, also called the “Granddaddy of All Dungeons,” is in the spirit of old-school D&D, full of lethal traps and demons from hell that will force you to think smart and use your wits. Just as unforgiving as the dungeon is the wilderness surrounding it. Notoriously difficult, Rappan Athuk (and the massively powerful creature it serves) have never before been beaten by RPG players anywhere without cheating. If you succeed, you will most definitely get BRAGGING RIGHTS in the Guild! This campaign is more about thinking creatively, avoiding death, and trying to “beat” a very difficult adventure! (Uses Pathfinder RPG. Continues at Level 10, goes until Level 20+.)

Slumbering Tsar (challenging and deadly lost city/dungeon sandbox campaign)

SlumberingTsar_Banner-miniBy the makers of Rappan Athuk:

Something Stirs in the City of Evil… Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? (Uses Pathfinder RPG. Goes from Level 11 to 20+.)

Board Gaming Group

Meet up with others to play board games — the gaming centers around the VERY EXCELLENT Gloomhaven RPG board game which comes out in August/September. But we might be done with the 10 scenarios in the public mini-campaign before the summer is out, so we can also try out other board games. Personally I’m thinking the focus will be on more tactical/strategic games. Pathfinder Adventure Card Game (cooperative strategy card game), Mage Knight (complex RPG/deckbuilding hybrid), and Through the Ages: New Story of Civilization (civilization management and warring game) are games that would like to play. But people can propose and bring their own games and we can organize something around that, too.

-Grandmaster

 
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Posted by on May 30, 2017 in Campaign

 

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Princes of the Apocalypse #16: The River Watch

The party travels a mysterious river beneath Rivergard Keep rallies the Keep’s denizens for their next adventure in this installment. (-GM)

15th of Kythorn, 1491 Dale Reckoning

From the journals of ISAAC:

Stupid party:

Night: The ambush put on us was unsuccessful. The monks didn’t have that much loot. Oh well, all’s for the best. Time to get some sleep.

Morning: Good to be awake. After a while, Rivergate Keep is in sight. The party is going to turn around to Red Larch to hire people to build a dream business. STUPID PARTY. Oh well, the fools. After almost dying to get here, they turn around.

Next mid-day: Well, they did hire the town guard. It’s going to be a pain in the pocket (Bad puns for life!), but oh well. Now the $#$% are going back to Rivergate. STUPID PARTY.

Next evening: We have decided to attack the monastery the fifth — or was it sixth? — time. We have got the people of Rivergate to come with us FOR ONLY 27% OF THE MONEY. That turned out well. Just as things were looking good, we learned that some people below the Keep had spied on us. So, we are going to kill them.

Midnight: The battle is over and guess what? We won (for like the two thousandth time)! We were just going to try and slit their throats when they tried to return the undone favor. Meanies. My thoughts are sort of mixed but this is what I can tell you. . . We were rowing our boat when we saw 3 regular water cultists, a big blue guy, and a woman with gills. The blue guy turned into a watery serpent. The woman jumped onto the water and a shark appeared to pick her up. I thought it would be fun to do some naval warfare and I spawned 4 reef sharks. They proceeded for the rest of the battle to kill the shark, then the lady, and finally attack the serpent. I was used as a healer and basically saved my teammates 5 times. We knocked them all unconscious and killed them all. We are going back to the Keep.

Morning: We are going to march on the monastery. Most people are hung over but we get marching. Each captain (a player) got three troops under their command. They got a cool name too: The River Watch.

Next morning: We are here and are going to invade. We are splitting up to attack through the middle and the flanks. I find a kitchen with lots of food but no cooks. I make my way to the doors next to the throne room and I, following orders, am supposed to get in there. So, I shall! As soon as I open the doors I see two big stone golems and a spellcaster/priest. My reinforcements pour through to get to the fight. Everyone comes through the doors to join me and we make mincemeat out of them.  No one on our side dies.

-Isaac

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Ander Wiggins, halfling paladin 5
Isaac, gnome druid 5

Lalia, lightfoot halfling rogue 5
Hypernova Starfall, high-elf warlock 5/wizard 1
Monk, wood elven monk 4
Reaper, forest gnome necromancer 4

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Princes of the Apocalypse #15: The Coming Storm

The party continues to its mission protecting traders from Yartar and encounters more cultists in today’s installment. (-GM)

8th of Kythorn, 1491 Dale Reckoning

A group of Crushing Wave cultists were attacking. The leader cast a spell that made it hard to travel and very dark on an area and we all got pissed.

On our next day toward Red Larch, we encountered some human bandits on the bridge. They demanded we pay them a hundred gold pieces or they would kill us. I tried to make them think we were peaceful, but Hypernova walked forward and engaged combat. We all drew weapons and joined the fight. Their superior numbers were flooding over us, but Hypernova cast thunderwave. The remaining enemies fled at this display of raw power, and we continued down the road.

After we guarded the caravan to Red Larch, we decided to strike out towards Rivergard Keep.

We spent the night in a clearing in the woods. Reaper was on watch when he called us to arms. A group of Crushing Wave cultists were attacking. The leader cast a spell that made it hard to travel and very dark on an area and we all got pissed. I used my turn to overclock my speed and made it just out of the area affected. The others threw fireballs and arrows as I stalked the leader, but he saw me and made me paralyzed.

Then his goons killed me, but I was reanimated by some god or another that I hadn’t pissed off by stealing random silver candlesticks. As I woke up, I found that my companions had killed all but one enemy, but he was escaping. I ran and stabbed him for the kill.

-Lalia (Raul)

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Ander Wiggins, halfling paladin 4
Isaac, gnome druid 5

Lalia, lightfoot halfling rogue 5
Hypernova Starfall, high-elf warlock 4/wizard 1
Reaper, forest gnome necromancer 4
Zenyatta, wood elven monk 4

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Princes of the Apocalypse #14: A Mission for Yartar

After plumbing the depths of the stone monastery, the party decided to take a trip to the city of Yartar. The party necromancer, Reaper, tells their story. (-GM)

4th of Kythorn, 1491 Dale Reckoning

Lalia made contact with Yartar’s thieves guild.

We decided to visit the city of Yartar. Before we left, Lalia and Hypernova bought herbalism kits in the hope of making potions of healing. I bought a poisoner’s kit in the hope of making poisons to make the fighting easier. We were ambushed by an ogre and some orcs. Papyrus did an awesome return-to-sender with a javelin. Papyrus and Hypernova, being elves, did not sleep so they were the first awake. My owl telepathically woke me up. My owl had oil of taggit on its talons so that hurt the orc even though the shocking grasp rebounded on my owl when it tried to shock the orc. The orc fell unconscious.

On the road to Yartar we ran into some earth monks whose monastery we sacked. They had one armored earth warrior. the rest being weaker monks. They had short bows and that was kinda annoying. We need to hire some of the armorsmiths cause they somehow make good armor out of stone when some people can’t make good armor out of metal. When we reached Yartar, Lalia found a thieves guild and we bought a potion of greater healing. We agreed to help a caravan deliver their goods. They kept being attacked by bandits.

This might just have been me losing consciousness, but the fire cultist started to blur…

In the middle of the night, some fire cultists attacked us. I used enlarge person on Papyrus and he was dropping cultists right and left. This is the last thing I remember. Hypernova told me later that a fire cultist cast fireball twice and it knocked out me and Lalia. But the guards helped and chased him down. This might just have been me losing consciousness, but the fire cultist started to blur. Ander came over and healed me.

Before I lost consciousness, I remember panthers attacking the fire cultist!? I am really sorry if my thoughts are jumbled; I am remembering as I write. It is hard being knocked out and then asked to remember it…

-Reaper (Finn)

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Ander Wiggins, halfling paladin 4
Isaac, gnome druid 5

Lalia, lightfoot halfling rogue 5
Hypernova Starfall, high-elf warlock 4/wizard 1
Reaper, forest gnome necromancer 4
Zenyatta, wood elven monk 4

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Princes of the Apocalypse #13: The Monastery Incursion

In a missing chapter of our tale, the party had a nightmarish dream sequence before finding some lacedons (aquatic ghouls) beneath Rivergard Keep. In this chapter narrated by the party druid, Isaac, the party finally makes a breakthrough at the Sacred Stone Monastery. (-GM)

29th of Mirtul, 1491 Dale Reckoning

By Hypernova Starfall

We enter the room in which we’d previously slain the umber hulk. And then Reaper summons a minor illusion of Lalia screaming. (Somebody shoot me please.) Reaper also viciously mocks the air.

“Dumbass,” Lalia says.

I am meanwhile studying my Shadowbook. Also, Lalia tries to disable a nonexistent lock. She fails miserably at covering it up. We begin arguing over sources of light.

We enter a pitch-black room which is then illuminated by my staff tip. Ander, a burly paladin, stands in front. We walk down a long, dusty hallway. The unlocked bronze door swings open as Ander tries to unlock it. We enter a musty room full of skeletons (which are in little niches in the wall). Slabs with still-fleshy corpses on them lie around.

And then the corpses lurch forward, their empty eyes glinting with murder.

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