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Introducing Starfinder RPG in the Guild!

Sorry for the lack of updates about the afterschool class… there has been soooo much to do on this end, including prepping for the first week!!!

Here is the official announcement of what many of you already know, which is that Starfinder RPG is now one of the games people can play in The Guild.

HOWEVER, since we are all learning the system, it is best to gradually learn the game starting with low-level characters. This also ensures that people playing it are at a similar power level.

Oh, I hear all you high-level people groaning. *doesn’t cover ears because I don’t care* If you want to be and feel high-level, you can always play a Pathfinder or D&D game at your current Guild level. In the meantime, ALL STARFINDER CHARACTERS ARE CAPPED AT LEVEL 1.

On the following dates, a higher level is “unlocked” and you are free to level-up or substitute your Starfinder character, IF your Guild level is high enough to let you do so.

(Note that XP penalties and bonuses are tracked by me, and all penalties and bonuses starting this school year will apply to your Starfinder characters.)

Oct. 4 – Level 2
Oct. 18 – Level 3
Oct. 30 – Level 4
Nov. 8 – Level 5
Nov. 20 – Level 6
Dec. 4 – Level 7
Dec. 13 – Level 8
Jan. 10 – Level 9
Jan. 24 – Level 10
Feb. 7 – Level 11
Feb. 21 – Level 12
Mar. 5 – Level 13
Mar. 14 – Level 14
Mar. 26 – Level 15
Apr. 11 – Level 16
Apr. 23 – Level 17
May 2 – Level 18
May 14 – Level 19
May 30 – Level 20

ALSO – Level 1 characters start with 1,000 credits. HOWEVER, higher-level characters who are being made to “level down” when making a Starfinder character may have MORE than this amount, depending on a complex mathematical formula that currently only exists in the Grandmaster’s head.

Also, some of you may be curious about the subject of STARSHIPS. Well… not everyone gets a starship in the Guild. HOWEVER, if you GM (a.k.a. run) an adventure (in any game system) in the Guild, you earn Space BucksTM which you can use to build a starship. The Space BucksTM system is still under construction, however — more details will be posted later.

-The Grandmaster

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Posted by on September 26, 2017 in Announcements, Resources

 

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TOURNAMENT: Our Finals Characters!

The perspicacious, dogged and determined duos of Brunomax and Paulaidan have advanced to the Finals Round! O whither our Guild, after ye portentous Storm?

Characters are below! And remember for the Tournament:

Here are our characters for the Semi-Final matches. All matches are scheduled for Wednesday, June 14:

GMs’ “cheat sheet” summarizing the characters

Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3) vs. Aidan/Bard the Bowman + Paul/Fighter (Try to Punch Me to Death, #5)

EDIT: Congratulations to Try to Punch Me to Death for being this year’s champions! It was a hard-fought battle and there will be 2nd prize XP, too.

-The Grandmaster

 
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Posted by on June 14, 2017 in Announcements, Tournament

 

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TOURNAMENT: Our Semi-Final Characters!

I was proud of all of last week’s gladiators, as every match was hard fought! Here is our updated tournament bracket!

Characters are below! And remember for the Tournament:

Here are our characters for the Semi-Final matches. All matches are scheduled for Wednesday, June 7:

GMs’ “cheat sheet” summarizing the characters

Julian/Thing + Mani/Stuff (Two Fat Llamas, #1) vs. Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3)

Aidan/Bard the Bowman + Paul/Fighter (Try to Punch Me to Death, #5) vs. Leon/Alciel Satah + Simon/Kalitas, Betrayer of Souls (The Blackguards of Death, #7)
Simon/Kalitas, Betrayer of Souls’ spells

-The Grandmaster

 
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Posted by on June 5, 2017 in Announcements, Tournament

 

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TOURNAMENT: Our First Round Characters!

Here is our tournament bracket!

Characters are below! And remember for the Tournament:

Here are our characters for the First Round matches. All matches are scheduled for Wednesday, May 31:

GMs’ “cheat sheet” summarizing the characters

Julian/Thing + Mani/Stuff (Two Fat Llamas, #1) vs. Ayush/Minato + Raul/Sajan (#8)
Ayush/Minato’s spells

Bruno/Billy Shears + Max S./Max (No I Don’t Like It, #3) vs. + Anna/Ren + Cayden/Billy (Corvus, #5)
Anna/Ren’s spells

Erick/Badass #2 + Zack/Badass #1 (The Badasses, #2) vs. Leon/Alciel Satah + Simon/Kalitas, Betrayer of Souls (The Blackguards of Death, #7)
Simon/Kalitas, Betrayer of Souls’ spells

Leo/Barbarian + Kurt/Grognak the Barbarian (Kleo, #3) vs. Aidan/Bard the Bowman + Paul/Fighter (#13)

-The Grandmaster

 
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Posted by on May 28, 2017 in Announcements, Tournament

 

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The Tournament Arenas!

I got several very good entries for our Arena Design Contest, and I must say that even if I didn’t choose yours that doesn’t mean it wasn’t good. Sometimes there was a really good idea that needed more development, or there needed to be more consideration of whether the arena made it primarily a test of the combatants, or I just needed to not have to do much work to complete it. In any case, everyone who submitted an arena is getting bonus XP and gold. All the people whose arena was chosen get additional XP and gold.

Here are our three Arenas. Final characters are due Friday, May 26 at 10:00PM. All unchosen abilities and options are LOST for the entire tournament, so don’t be late!

Here is a PDF of all our arena entries for folks who want to see!

ERRATA to the ALIEN ARENA (overrules the images below):

  • The pillar is no longer a pillar! It is an island that has a height of 5 feet. Jumping onto it from a square adjacent to the water is a DC 15 Acrobatics check. Failing lands you in the water, with every 5 of your check sending you 5′ from the shore. Not having 10′ of running room doubles this DC. You cannot jump onto it from the water. Climbing on top of it from an adjacent water hex is a DC 10 Climb check.
  • Standing on the center island does not require an action, but you must end your turn on it TWO TURNS IN A ROW.
  • The room is 60′ tall. Falling damage in Pathfinder is d6 per 10′ feet of distance.


 
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Posted by on May 24, 2017 in Announcements, Tournament

 

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The Guild TOURNAMENT!

In this spring’s Guild Tournament, people forms teams of two and make Level 6 Pathfinder RPG characters. (High-ranked teams may get a “bye” and start with Level 8 characters.) Teams face off — if one team wins, they advance to the next round and level-up their characters. Each subsequent round has higher-level characters, until the Championship which is a knockdown, drag-out battle with high-level characters! More and more teams are eliminated, until only one team, soaked in blood and gore, can claim the esteemed title of Guild Champions. Keep in mind that the tournament schedule runs on Mondays AND Wednesdays. At least ONE person from your team must show up to avoid forfeiting your match. If you’re absent on a day there is a match, your teammate must play your character — no one else can! For some folks, making a new character on paper can be bit intimidating — I will help each of you via e-mail (during class I’m too busy). And for future rounds, just leveling-up a character who was already made is much easier than making a brand-new character. Know that all deadlines to report your teams and make your characters are strict — it’s a lot of work to manage so many teams and character sheets, and so I make NO EXCEPTIONS to the deadlines. If you miss a deadline to level-up your character, this permanently handicaps you for the whole tournament. (See Rule #1 below.)

TOURNAMENT PRIZES

WINNING IN THE FIRST ROUND: 12 XP

WINNING THE SEMI FINAL: 20 XP

WINNING THE CHAMPIONSHIP: 28 XP

ARENA DESIGN CONTEST!

See the rules from an old Design Contest — the same rules still apply. THE DEADLINE is Monday, May 22 at 10:00 PM.

ENTERING THE TOURNAMENT

Note that Tabletop RPG will be on Monday (5/21) and Thursday (5/25) of next week!

By Thursday, May 25 at 3:30PM (2 XP): REPORT YOUR TEAM (2 people, with a Team Name) TO THE GRANDMASTER by 3:30PM on Thursday, May 25Missing the deadline means you’re not in the tournament!!! The Grandmaster posts the Tournament Match-Ups and reveals the first Arena. Tournament Seeds determine who your matchup will be. Higher-ranked teams are paired up against lower-ranked teams. (Yes, if you are very low-ranked, you probably won’t win against your more-experienced opponents! But you earn XP for trying and rank higher in the next tournament.) Your team’s Seed Number is determined by the higher-ranking member of your team. Ranking is determined by looking at the following factors in order:

  1. All who won a match in the last tournament are placed first (ranked by how high you advanced)
  2. All who competed in the last tournament are placed second
  3. All who made characters but didn’t fight in the last tournament are placed third
  4. People who didn’t make characters for the last tournament are placed last
  5. Tiebreaker #1 is: Your seed in the last tournament
  6. Tiebreaker #2 is: your current Guild XP

The first seeds for this semester’s Tournament go to:

  1. Erick + Julian
  2. Makael + Silas
  3. Kyle + Leo H.

Friday, May 26 (3 XP): CHARACTERS MUST BE FINALIZED WITH THE GRANDMASTER by Friday, May 26, 10:00PM. People who start in the First Round submit Level 6 characters; people who get a Bye submit Level 8 characters. *Initial characters should be submitted with an official Pathfinder character sheet or ALL choices must be typed out in an email if you use Hero Lab, you earn 2XP less for every Tournament victory, AND earn 2XP less for your very next Tournament victory (so instead of 12XP you would earn 8XP for winning in the First Round).*  To create your character sheet, get the character sheet and the Character Creation Guide PDF I’ve made up.

The Grandmaster then posts all Level 6 character sheets (none of the Level 8 character sheets) on the Guild website; you get to scope out the competition!

THE TOURNAMENT!

The dates and Tournament Bracket will be determined once all Team Submissions are in, during class on Thursday, May 25.

THE RULES

  1. Not finishing your character before the STRICT deadline has sucky, PERMANENT consequences on your character! There are NO EXCEPTIONS to my deadlines. If you fail to level-up your character in time, then I will just add hit points to your character — you lose all things that had to be chosen permanently (such as Feats, skill ranks, class special abilities, spells) — you can’t choose them when you level-up later.
  2. You can only use the 7 core races. Kineticists, guns, and Technology Guide items are NOT allowed. You may not use Traits. Besides these restrictions, nearly all options are allowed from the Pathfinder Core Rulebook, Advanced Class Guide, Advanced Player’s Guide, Horror Adventures, Occult Adventures, Ultimate Magic, Ultimate Combat, Ultimate Equipment, and Advanced Race Guide. All the classes and the prestige classes in those books are available. And, just like for Guild characters, we use Pathfinder Unchained‘s versions of some classes (the original Summoner is not allowed) and that book’s revised barbarian rage rules. Finally, the aegis, marksman, and soulknife, and the Autohypnosis skill from Ultimate Psionics are allowed.
  3. You will use 15 POINT BUY. No score lower than 8 or higher than 15 before applying racial modifiers. After 1st level, your character takes average hit points (i.e. for a d6 class like a wizard, it is 3, 4, 3…)
  4. Your character starts at Level 6, with 16,000gp in equipment (this includes up to 1,800gp in expendable items). In the next round, it becomes Level 8, with 33,000gp in equipment (this includes up to 3,200gp in expendable items). In the next round, it becomes Level 10, with 62,000gp in equipment (this includes up to 5,000gp in expendable items). We will only go up to Level 12 if we have more than eight teams. Between battles, you trade in ALL your gear before spending your new GP total. In contrast, your ability scores, race, class levels, feats, and skill ranks are permanent.
  5. IMPORTANT: For spellcasting, and for special abilities and magic items that have a limit per day, these are limited to using one-third, rounded up, in any given battle. (For spellcasters, add up spell levels to find out your limit.) Search (Ctrl + F) for the “1/3 Rule” at this page.
  6. Any other creatures you have must come from class features (i.e., animal companions, bonded mounts, familiars, eidolons). After a battle begins, you may use magic to summon extra creatures.
  7. Magic Items: You must buy wands with a full (50) set of charges. You may NOT a buy wand, rod, or staff with a caster level higher than your character’s caster level. You may NOT buy scrolls with caster level higher than your character’s Caster level +2. (So if you are a Level 4 sorcerer, you may only buy scrolls up to Level 6. Remember that you might fail in using the scroll as well!)
  8. You and your teammate may pool your gold when equipping your character, and buy or craft items for each other. If you take a crafting feat, you can craft magic items at half the listed price. But the benefit you gain from your feat cannot exceed 25% of your assigned wealth. If your teammate takes an item you crafted, that counts against your limit. If you have 2 or more crafting feats, the wealth you gain is limited to 50% of your assigned wealth. (Note that magic weapons and armor include TWO prices in their price: the base price (+masterwork) of the weapon or armor PLUS the cost of magical enhancements.)
  9. You may “buff” yourself, your teammate, and your Allies before a battle, but AFTER you do so, 1d6 hours pass before the battle begins. (So the effects might wear off.)
  10. When time for a match runs out, if more than one team/player is left standing, victory is determined by percentage of hit points remaining AFTER taking away temporary changes (rage, bull’s strength, temporary hit points, polymorphing, etc.)

See posts from previous Guild Tournaments

 
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Posted by on May 17, 2017 in Announcements, Tournament

 

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Pathfinder Classes Page Updated!

iconicsI have updated the list of classes to include the classes we now allow in The Guild, as Guild characters and Guildmoor characters.

The list now has 41 classes! And remember that you can mix and match levels from the various classes! Combine this with the ability to choose archetypes, and your options are virtually limitless!

-Your Duteous and Diligent Grandmaster

 
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Posted by on April 17, 2016 in Announcements

 

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