Tag Archives: computer

Pathfinder will have its first computer RPG!


It will be a single-player computer game and have all the options of the Core Rulebook and go through the story of the Kingmaker Adventure Path!

Company Page

Kickstarter campaign (it will be published regardless; this is to fund add-ons to the game)

Here is a compilation of what we know so far:

Regarding the Kickstarter:
-The game will be published regardless whether the Kickstarter is successful or not.
-The Kickstarter is Live.
-The kickstarter is an attempt to add “more companions, more depth to the companions, more dungeons and wilderness to explore, … and more new quests and content by famous Pathfinder authors and RPG authors.” also more original music, and more voiceover. Basically it exists solely to fund extra cool stuff for the game.
-Mass combat is a kickstarter stretch goal, to make up for its absence the PCs get to do cool stuff like infiltrate behind enemy lines. Making alliances is expected to give you different army options if they are able to implement mass combat.
– Rest is a planned Kickstarter Goal (Possibly Stretch Goal?) During rest periods, players will be able to send companions out to hunt, thus reducing the need to buy rations, and will be able to set traps and alarms. They’ll also be able to assign companions to guard against random attack. This is the first stretch goal.
-Both OS X and Linux Releases are Kickstarter stretch Goals.
-Multiplayer and DM Tools are Possible Late Stretch Goals.
-Additional Classes from other sourcebooks will be revealed in the Kickstarter and in the form of stretch goals.
-The Initial goal of the Kickstarter is to make the Kingdom system more awesome. See Kingdom section for more details.
-Archetypes are a stretch Goal.
-New Locations are a Stretch goal.
-An epic Dungeon is a stretch goal.

Regarding the Base Game:
-The Game includes all the races and Classes from the Core Rulebook. It also includes Alchemist and Inquisitor.
-The game is Single Player only. Multiplayer and DM tools are being looked at as late game stretch Goals.
-The base game (un-kickstarted) is both mostly complete and includes all 6 AP Modules. The whole story is there with details being Fleshed out by Chris Avellone.
-A capstone is planned possibly taking characters to level 20. We do not know if this is a kickstarter plan, or a base game plan.
-You can build and develop a kingdom of our own, this is in the base game. The Kickstarter will make this better. From people who played the Demo, There are already some cool kingdom events.
-The game will include diplomats from neighbors, including Brevoy and Irrisen (and possibly Mendev?). If you make alliances, that could unlock different buildings for your kingdom.
-The game is run on an engine developed using Unity. It is Isometric in look and feel.
-There will be plenty of side-quests.
-You will be able to be evil, but it will be a cruel and cunning “smart evil” such as talking two enemies into killing each other, rather than just asking for more money as a quest reward.
-The base game includes a forty hour main storyline, and forty to eighty to forty hours of fun side content.
-Base game is Single Player only currently, but dev comments on Kickstarter message board hint at the possibility of Multiplayer as a stretch goal.

Regarding Companions:
-Amiri, the Iconic Barbarian, is a companion with a lot of backstory and events happening around her throughout the game.
-Most of the Companion characters are from Owlcat Studios’ brains. But they might add some more iconic Pathfinder characters as NPCs, and maybe even as companions.
-There will be companion Romance, but it isn’t the only relationship option.
-Companions can disagree with you, leave you, and even turn on you if they don’t like you.
-The story can change considerably depending on your party composition.
-One companion is a cantankerous gnome called “Jubilost.” He is kind of a jerk, and you can fail to recruit him if you screw up your attempt to help him out.
-Each companion has an expandable novel style bio that expands as you learn more about them and progress in the game.
-You can take 5 Companions with you in a party at one time.

Adherence to and Deviance from Pathfinder Systems:
-Combat format is Real Time with Pause. It runs slightly less frantically than in other games, this was reported by [user]JoelF847[/user] as a good thing.
-Combat includes, Trip, Power Attack (as a toggle), Fighting Defensively, Spontaneous casting of heal spells, and Channeling positive energy.
-Feats include many books beyond core, and include Elemental Spell Focus, and Evocation Spell Focus.
-Perception is a Skill in this game and allows you to spot Loot.
-“Intellect” is also a skill.
-The game currently includes a rudimentary Alignment meter.

The Kingdom:
-There are playable companions as well as NPCs you can assign to kingdom roles (from Ultimate Campaign), with enough choices for 2-3 options for each role.
-Advisors will give advice based on their personality. this may not be the best advice. You will have to interpret it.
-Expanding The Kingdom is the initial goal of the Kickstarter.
-You can add more than 14 regions to your kingdom.
-There are 300 Kingdom Events and 100 Kingdom Projects.
-The Kickstarter aims to:
–Make the Kingdom’s appearance reflect your alignment and choices.
–Let you recruit royal artisans to your kingdom that make you cool stuff (including Artifacts).
–Add more responsiveness to your choices (for example saving a troll family could let you unlock a Troll Bridge building and a Legendary club they make for you, and how you solve problems would unlock different rewards for them).
–Add randomized Kingdom events that make your kingdom different in every playthrough.

Miscellaneous Stuff:
-Owlcat is in close contact with Paizo in developing this. They’re also running 4 simultaneous Kingmaker campaigns.
-Character sheet screens are super detailed.
-Tooltips exist which provide Golarion and Pathfinder-based lore.
-Settings will include “Story Mode,” “Core Rules,” and something similar to Iron Man Mode (which will only have one save).
-Initial languages for Localization are: English, German, French, and Russian. More may be available as Stretch goals based on popular demand.
-Digital Release is planned for GOG and Steam.
-No mater what Race you play you can choose your Gender and Skin tone.


Posted by on June 6, 2017 in Announcements


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Earn a Level in the Guild! (By Playing a Great Game)


(Parents: This is a thinking tactical game that won Game of the Year on the respected Kotaku website, is made by the same developers who made the reward-winning strategy games Civilization 4 and Civilization 5, and is currently on sale for $1! Here is Kotaku’s full review.)

There’s this game I’m playing called XCOM, and you can earn a level in the Guild if you can beat it.

The game is TOTES AMAZEBALLS AND THERE’S A SUPER-CHEAP $1 SALE UNTIL FEBRUARY 2, 2016 . However, I HIGHLY recommend the $10 package on that site that includes all the game’s expansions including XCOM: Enemy Within (cybersuits, gene mods, and more missions!), plus the EXCELLENT strategy games Civilization 4 and Civilization 5 and other games! The game can be found for many platforms, including Android.

(By the way, if I had time I would write another post about Civilization, where you can redo world history, rule a nation, and conquer the world! And for Civilization 4 (my favorite), there is a total-conversion mod called Fall from Heaven II that lets you found and control an empire in a FANTASY world, complete with magic spells, kingdoms of invisible elves, vampires and more, dragons, and an Armageddon Counter!)

xcom-postWhy am I giving XP for playing XCOM? Let me count the ways:

  1. It’s about protecting the Earth from an alien invasion. They are far more technologically advanced than you, and you have to research their tech to protect your troops with better armor and weapons and abilities. You can research cyber suits that punch alien robots, and learn how to attack aliens with your minds. Trés cool.
  2. It plays exactly like Pathfinder. I had a post here about older games based on D&D/Pathfinder, and I would add XCOM to that article in a hot minute. You outfit a squad (party) with gear and send them out on tactical battles against aliens. It is turn-based, and each soldier on their turn can move (move action) and make 1 attack (standard action). You use stealth and take advantage of the terrain to gain the jump on your enemies. You can bait enemies to charge into your squad’s overwatch (readied actions), and agonize over whether you want to play conservative, or dash (double move) out of cover to do a critical hit. As your soldiers gain experience and earn promotions, they get perks (feats) that allow them to do more and better things on their turn. There are specializations (classes), including the Assault (close-range fighter), the Support (healer/divine caster), the Heavy (caster blaster), and Sniper (archer). And you get VERY attached to your soldiers (characters) and scream when they die! (See #3.)
  3. It is notoriously hard. As such, XCOM is a great exercise in learning tactics and coordinating the abilities and actions of your entire party: very important and transferable tabletop RPG skills! You will SCREAM and CRY tears of anguish when that veteran soldier of yours who you had from the beginning is impregnated by a Chryssalid, or head-shotted by a super-accurate Thin Man. The stakes are high, especially when you play in Ironman mode (no reloading). It’s just very exciting, and IT MAKES VICTORY, WHEN YOU FINALLY RIP IT OUT OF THE ALIENS’ COLD DEAD HANDS, SO MUCH SWEETER. Name your soldiers after your friends — I dare you.
  4. There’s a strategy layer where you expand your base, manage resources, spread satellite coverage over the world, and choose your research paths.
  5. The game is AMAZING AND OMG I WANT OTHER PEOPLE TO PLAY IT SO WE CAN ALL TALK ABOUT IT OMGGGGGGGG (And the sequel is coming out February 5 and I can’t wait! Squeeeeeeeee!)

xcom-post2Finally, here is a gameplay video that gives a sense of how it plays.

So how to gain XP in the Guild? You need to PROVE to me that you beat the game. (If you who know me well, then you know I have ways to find out the truth!) XP rewards are as follows:

  • Beat the game on Easy difficulty = 25XP (55XP if on Ironman)
  • Beat the game on Normal difficulty = 40XP (70XP if on Ironman)
  • Beat the game on Classic difficulty = 60XP (100XP if on Ironman)
  • You can earn only ONE reward from the game. So if you beat the game on Easy and on Normal difficulty, you still just earn the 40XP reward for Normal difficulty.

-Your Breathless and Anticipating Grandmaster


Posted by on January 21, 2016 in Announcements, For Parents


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Play Pathfinder on your computer! (Sort of)

Okay, so there isn’t a Pathfinder computer game yet. I know there is an MMO coming out, but that isn’t for a while yet.

Besides, there are several games already out there that I think already scratch the itch, each for a different reason.

And personally, I like the story and immersion that a single-player computer RPG can provide.

Remember that Pathfinder RPG is a revision of Dungeons & Dragons 3rd Edition, which was released in 2000. So a bunch of games that are for “D&D” (before 4th Edition came out in 2008) actually have rules VERY similar to Pathfinder’s.

Neverwinter Nights 1 & 2

nwn1If you’re looking for a Pathfinder-like game that is easy to learn and with decent action, check out Neverwinter Nights. It was super-popular when it first came out in 2002, and it has a sequel Neverwinter Nights 2. Its graphics aren’t nearly as good as today’s games, but you still get to be any one of the 11 core classes and 7 core races. It is based on D&D 3.0 rules, so you’ll want to read the descriptions to catch the differences from Pathfinder.

Read the rest of this entry »


Posted by on April 8, 2013 in Resources


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