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Classes

The Magus Class

The Magus Class

Below are the 41 classes that are permitted in the Guild. Also, you can choose archetypes from the Advanced Player’s Guide, Ultimate Magic, Ultimate Combat, Advanced Class Guide, and Occult Adventures. And remember that you can “stack” levels from different classes together, or use the “combining” option called Variant Multiclassing from Pathfinder Unchained!

Alchemist: The alchemist is the master of alchemy, using extracts to grant him great power, mutagens to enhance his form, and bombs to destroy his enemies.

Barbarian (Unchained): The barbarian is a brutal berserker from beyond the edge of civilized lands.

Bard: The bard uses skill and spell alike to bolster his allies, confound his enemies, and build upon his fame.

Cavalier: Mounted upon his mighty steed, the cavalier is a brave warrior, using his wit, charm, and strength at arms to rally his companions and achieve his goals.

Cleric: A devout follower of a deity, the cleric can heal wounds, raise the dead, and call down the wrath of the gods.

Druid: The druid is a worshiper of all things natural—a spellcaster, a friend to animals, and a skilled shapechanger.

Fighter: Brave and stalwart, the fighter is a master of all manner of arms and armor.

Gunslinger: Masters of distant death, the gunslinger picks off enemies from afar with her strange and wondrous weapons.

Inquisitor: Scourge of the unfaithful and hunter of horrors, the inquisitor roots out the enemies of her faith with grim conviction and an array of divine blessings.

Kineticist: With a connection to the elements, a kineticist can bring forth energy in the form of kinetic blasts. Instead of casting psychic spells, the kineticist uses unique psychic spell-like abilities called wild talents to manipulate elemental energy and matter.

Magus: Blending magical ability and martial prowess into something entirely unique, the magus uses both spell and steel to devastating effect.

Medium: By contacting spirits in places of power, the medium allows the personalities of legendary heroes to overcome his own, vastly changing his abilities and spells. He holds seances to benefit himself and his allies.

Mesmerist: A mesmerist’s piercing stare lets him insinuate himself into other people’s minds. A master of enchantment and illusion, the mesmerist controls and influences the behavior of others.

Monk: A student of martial arts, the monk trains his body to be his greatest weapon and defense. (We also use the Unchained version.)

Ninja: A master of infiltration, sabotage, and assassination, the ninja uses a wide variety of weapons, practiced skills, and mystical powers to achieve her goals.

Occultist: To make use of his powers, an occultist channels psychic energy into a varied collection of antiques and mementos with storied pasts. Every type of implement allows him to use a different school of magic.

Oracle: Drawing upon divine mysteries, the oracle channels divine power through her body and soul, but at a terrible price.

Paladin: The paladin is the knight in shining armor, a devoted follower of law and good.

Psychic: With her incredibly potent mind, the psychic can cast spells that are more powerful than those of members of any other occult class. She accesses these spells through a specific discipline, and can bend and amplify psychic spells as she casts them.

Ranger: A tracker and hunter, the ranger is a creature of the wild and of tracking down his favored foes.

Rogue (Unchained): The rogue is a thief and a scout, an opportunist capable of delivering brutal strikes against unwary foes.

Samurai: An honorable warrior trained in the way of the blade, the bow, and the horse, and a leader on the battlefield.

Sorcerer: The spellcasting sorcerer is born with an innate knack for magic and has strange, eldritch powers.

Spiritualist: Attuned to the spirits of the dead, a spiritualist forms a bond with a phantom—a returned spirit that has unfinished business but did not become undead. This spectral ally can alternate between forms, emerging from the safety of the spiritualist’s mind to take on an incorporeal form or an ectoplasmic body.

Summoner (Unchained): Bonded to a mysterious creature called an eidolon, the summoner focuses his power on strengthing that connection and enhancing his strange, otherworldy companion.

Vigilante (from Ultimate Intrigue): Operating in plain sight, hiding behind respectable personas by day, vigilantes don alternate guises by night to right the wrongs they see all around them. Similarly, some criminals hide behind the pretense of being ordinary folk.

Witch: Lurking on the fringe of civilization, the witch makes a powerful connection with a patron that grants her strange and mysterious powers through a special familiar.

Wizard: The wizard masters magic through constant study that gives him incredible magical power.

Hybrid Classes

Arcanist: Blending the power of the sorcerer with the versatility of the wizard, the arcanist draws upon a reservoir of power to bend magic to her will.

Bloodrager: Fusing the frenzy of the barbarian with the bloodline might of the sorcerer, the bloodrager calls upon innate power to give himself extraordinary abilities.

Brawler: Focusing on hand-to-hand combat, the brawler mixes the martial artistry of the monk with the specialist training of the fighter.

Hunter: Though both the druid and ranger can have animal companions, the hunter takes this bond to the next level, forming a deadly duo with her savage ally.

Investigator: With the rogue’s cunning complemented by the alchemist’s magical talent, the investigator is a peerless problem solver.

Shaman: Calling on the divine power of the oracle and the hexes of a witch, the shaman communes with her spirit animal to unleash doom upon her foes.

Skald: Sharing fury through song and deed, the skald takes the rage that lives in the heart of the barbarian and inspires it in others using the performances of the bard.

Slayer: Mixing the precise strikes of the rogue with the special training of the ranger, the slayer hunts down his foes with ruthless efficiency.

Swashbuckler: Combining the prowess of the fighter with the determination of the gunslinger, the swashbuckler is an acrobatic melee combatant.

Warpriest: Blending the cleric’s divine might and the fighter’s martial skills, the warpriest brings the fight to the enemies of his faith.

Psionic Classes

Classes from Ultimate Psionics are also allowed, but advance approval is necessary. The following classes are already allowed. (Classes that rely on a lot of rules outside the Paizo line of rulebooks are less likely to be allowed.)

Aegis (version from Psionics Unleashed — might have small differences): Surrounded by a protective suit of ectoplasm, the aegis customizes his astral armor to suit his personal taste and the circumstances of the moment. Where a soulknife always has the right weapon for the job, the aegis is always protected from danger.

Marksman (version from Psionics Unleashed — might have small differences): Combining mental power with thrown or ranged attacks, the marksman is a deadly wielder of ranged weapons.

Soulknife (version from Psionics Unleashed — might have small differences): A warrior who creates a unique weapon out of mental energy.

Other 3rd Party Classes

Dragonrider: Dragonriders are heroic figures with the power to bond with dragons, gaining lifelong steeds, companions and allies. This bond is more than simply a close friendship, it is a mystic connection between dragonrider and dragon, creating a permanent link fueled by the arcane power inherent to all true dragons.

 

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13 responses to “Classes

  1. Athos

    March 20, 2013 at 9:21 pm

    I sort of wish I was a ninja now

     
    • ronaldsf

      March 20, 2013 at 9:36 pm

      Do you want to be? Rogues are better at finding traps I think. Since they’re so similar let’s say that Sanguinia’s learning some stuff from Skaroband since they’ve been adventuring together.

       
  2. Athos

    March 20, 2013 at 9:40 pm

    Ok cool

     
  3. Athos

    March 20, 2013 at 9:44 pm

    What kind of stuff will I lern?

     
  4. ronaldsf

    March 20, 2013 at 9:49 pm

    Click on the links to see the differences. I think the main thing is you are able to use poison without risking poisoning yourself, and you lose the advantages against traps. Also, only rogues can disarm magical traps. But then you get KI points and can do more supernatural things as a ninja. Look at what KI POINTS do.

    In addition to rogue tricks, you can pick ninja tricks: http://paizo.com/pathfinderRPG/prd/ultimateCombat/classes/ninja.html

    Your 2nd-level rogue trick of Weapon Finesse is still a good choice so you’re still good.

     
    • Athos

      March 22, 2013 at 8:30 am

      Awesom!

       
  5. Athos

    March 22, 2013 at 9:15 am

    Unfortunately going to the ninja class link isn’t working, at lest not for me

     
  6. Athos

    March 22, 2013 at 9:16 am

    Never mind

     
  7. Athos

    March 22, 2013 at 9:43 am

    I like my pentagon by the way

     
    • ronaldsf

      March 22, 2013 at 9:51 am

      haha

       
  8. Athos

    June 19, 2013 at 12:28 pm

    can the girl that I’m going to play while Jack is being torcherd be a spell slinger

     
    • ronaldsf

      June 19, 2013 at 12:35 pm

      Yep

      Sent from my iPhone

       
  9. Athos

    June 19, 2013 at 1:07 pm

    awesome

     

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