Bala Artemis Diana

no imageBala Artemis Diana
(Salvatore, Razor Coast 1 campaign)

Human (Varisian) gunslinger 7

Strength: 14 Dexterity: 18 Constitution: 14
Intelligence: 12 Wisdom: 7 Charisma: 9

Diana is a traveler of the world. She knows most her foes are weaker than she is because she has a gun. She finds guns better than magic, bows and swords but not grenades. She prefers the musket because when she was young her parents were on a boat with her. Her dad was the captain of a ship, and one of his crew members was a powerful WERESHARK. So it just happened to be a full moon one night, and her dad just shot a rat with a silver bullet and loaded it again. Her mom was tired because it was close to midnight and wanted to go inside  but her dad said no. Her mom was going inside when the WERESHARK jumped out of nowhere and ripped her head off. Then it charged at her dad. The dad reached for the gun but couldn’t get it and got his guts ripped out. Diana picked up the musket and shot it with a crit, killing it. She got to shore, but then she ran away to different adventures and got a lot of XP. Soon she will meet with her group to find the necromancy thing and she will be awesome. She hates all weresharks.


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