Wrath of the Righteous 3
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This Campaign Page is for the Wrath of the Righteous campaign. Leave Comments here to talk to your fellow players!
WAR HAS BEGUN.
Your party was in the city of Kenabres attending the yearly celebration of Armasse. Yet before the ceremony began, the unthinkable occurred as Kenabres’s wardstone was destroyed in a massive explosion. The balor lord Khorramzadeh the Storm King led an attack on the city after this brazen opening offensive, slaying the city’s greatest defender — the silver dragon Terendelev — in the opening minutes of the attack. As she died, however, the dragon managed a final act of mercy, ensuring that your party and a few others survived an otherwise deadly fall into a sudden rift in the ground and landed safely in the forgotten caverns deep below the city.
Your party began the adventure in these caves, battered and bruised, and had to work together to make your way back up to the surface. You encountered tribes of mongrel descendants of the First Crusade as you explored the caves. One of these mongrel tribes had fallen in with the cult of the demon lord Baphomet and his fanatic Templars of the Ivory Labyrinth, and you had to defeat them to escape the dark.
Once you ascended into the city, you find the place an apocalyptic ruin. Escorting friends to their homes, following up on clues found in the caverns below to further fight against the Templars of the Ivory Labyrinth, and rescuing citizens from demons and cultists alike occupied you for a time, but eventually you meet up with a ragtag group of crusaders known as the Eagle Watch — the city’s last organized defenders. From the Eagle Watch, the you learned that the cult intends to use a fragment from the wardstone to work a terrible evil upon the entire Worldwound border. You infiltrated a ruined fort held by the cultists and fully disabled the wardstone fragment before they could use its potent magic against the crusaders, but as you did so, the artifact’s power funneled into you and triggered your apotheosis into fully mythic heroes!
Queen Galfrey, ruler-general of Mendev, has arrived with her army to Kenabres’ aid. The Fifth Crusade is under way — and reports from the field indicate that this could be the last crusade. Queen Galfrey asks your party to take on an even more dangerous mission to bolster the crusaders’ morale and establish a beachhead behind enemy lines. You must recover the lost city of Drezen and the potent magical banner known as the Sword of Valor held within its walls!
Deadlines before the campaign begins
I will send an email to the players in this campaign. You MUST do the following by the indicated times or you will get an XP penalty (and start at Level 5!):
By Wednesday, 6/1, 10pm: send a sketch of your character to the group. Each of you should have a campaign trait in mind, which also includes some story background. (No one can have the same campaign trait.) Your sketch must include the following: What is your class and race? Why did your character decide to become your class? All of you had volunteered to help the army before the demons started this war by destroying Kenabres. Why did you volunteer? At least one character should be a paladin who wields the legendary longsword Radiance (see “Wealth” below).
Before making your character, it will be helpful to become familiar with the Mythic Adventures rules, rules for mass combat, and the changes to Mythic Adventures that we’ll be using from Mythic Solutions (I will send you a PDF).
By Monday, 6/6, 10pm: you must complete your character by this time! This means race, class, class features, feats, skills, equipment, etc.
By Wednesday, 6/8, 10pm: you must write a bio (200+ words) describing your character: This includes what you look like, your personality, how you get along with certain other members of the group, and what motivated you to join the fight against demons! XP penalties and bonuses apply!
Here are the parameters for characters:
- STARTING LEVEL: Level 6
- ABILITY SCORES: Use these scores: 15, 14, 13, 12, 10, 8. Remember that you can add +1 to an ability score at Level 4.
- CLASSES: all Paizo-published classes and archetypes are available
- RACES: all races on this page are available (the nerfs to certain races there apply), except Drow Nobles.
- FEATS: Being level 6, you get 3 feats. Being human, or certain class features can increase this number
- TRAITS: Each of you has 2 traits. One of them must be a campaign trait from Wrath of the Righteous (“WotR”). No one can have the same campaign trait. Note that your campaign trait does NOT have to be the one listed for that mythic path, and two of you can share the same campaign trait if you want. In addition to the abilities listed at that link, your campaign trait became more powerful when you became mythic! See the unlocked campaign trait abilities below!
- YOU ARE MYTHIC! Your character has 1 mythic tier:
Choose 1 mythic path
Choose the 1st-tier ability that goes with your chosen path
In addition, choose 1 path ability from your chosen path
Choose 1 mythic feat (if a non-mythic version of the feat exists, you must have that too)
- WEALTH: 16,000 gold. One character should be a paladin with 11,700gp and is bonded with the legendary weapon Radiance, which was personally wielded by Yaniel, the hero of the Fourth Crusade! In that mythic paladin’s hands, it functions as a +1 cold-iron longsword.
In addition, each of you also has a scale of Terendelev, the silver dragon who saved your party from death as its last heroic act. Choose one of the scales described at the link.
Unlocked Campaign Trait Abilities
When you became mythic, you gained new abilities depending on your campaign trait! Here they are:
Chance Encounter: The PC gains a +2 trait bonus on Reflex saves. By expending one use of mythic power, the PC can take 20 on an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check without an increase in the time required to make the check.
Child of the Crusades: The PC gains a +2 trait bonus on Will saves. Whenever he or she successfully saves against a mind-affecting effect from a demon, as an immediate action the PC can expend one use of mythic power to cause the demon to become staggered for a number of rounds equal to the PC’s mythic tier. The demon can reduce this effect to 1 round by making a successful Will save (DC = 10 + the PCs’ mythic tier + the PC’s Charisma modifier).
Exposed to Awfulness: The PC gains +3 hit points per level. When she is reduced to negative hit points by an attack or effect from a demon, as an immediate action the PC can expend one use of mythic power to heal damage equal to 2d6 + twice her mythic tier. This healing occurs after the damage is done—if the damage is enough to kill the PC, she cannot activate this ability.
Riftwarden Orphan: The PC gains a +4 trait bonus on caster level checks to penetrate a demon’s spell resistance. Once per day, he can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to 1d10 + his mythic tier to the item, up to its normal maximum number of charges.
Stolen Fury: The PC gains a +2 trait bonus on Fortitude saves. By expending one use of mythic power as a swift action, she can ignore a single demon’s damage reduction for 1 minute, and increases the critical multiplier of any weapon she wields against that demon by 1.
Touched by Divinity: The PC can select a second domain granted by his affiliated deity. He can use the 1st-level spells of both domains as spell-like abilities a number of times per day each equal to his mythic tier. By expending one use of mythic power, he may use any of these two domains’ spells as a spell-like ability, but may only use spells of a level equal to or less than his mythic tier.