Our party, seeking the wizard Marzena for more information about the strange worms, gets involved in a dispute between Cheliax and a tribe of lizardfolk. The oread ranger Noway narrates. (-GM)
4th day of Desnus, 4741 AR
Imagine you’re in a battleground. On one side there’s a tribe of lizardfolk. On the other, there’s a camp filled with worn-out human soldiers. The lizardfolk have shown open hostility towards anyone associated with humans, including yourself. The humans say the lizardfolk won’t listen to reason. The lizardfolk attack you. Who do you side with? The answer may surprise you.
I conveyed all of this to the rest of the party, and Sunaki said, “Well we know their base is in that misty place because they retreated there after the battle. We should go in there and get rid of their fanatic leader.”
This all seemed good so far, so I chimed in with, “To do that, we have two options: we could go in by ourselves straight toward the center, where the leader will probably be. We only kill the lizardfolk that get in our way, and dispatch the leader as quickly as possible. This way could stop the fanaticism, but it could also make them hate us even more. Whatever the outcome, they’ll be much less organized if we succeed. We could also rally up the humans and march into the mist, and then the leader will probably show up because of the big final battle that will happen. This would definitely get rid of the threat but it’s risky because we don’t know how many of them there are.” Finally, we were thinking things through with common sense. It was all going so smoothly until Hans Grüber said, “Wait. This has to be a peace mission.”
Somehow, everyone immediately bought Hans’ idea. I tried to tell them it was easier to sway desperate soldiers than fanatics, but no one listened. So we trekked down to the misty marshes, hoping to establish some form of common ground.
With my OP tracking skills we were able to easily follow the retreating lizards. After a brief fight with a dire crocodile, we reached this big cluster of trees. The tracks there, so there we went.
A scant minute after we entered the thicket, two lizardfolk emerged. They looked wary, so Ensorcella said, “we come in peace” in Draconic. They still seemed surprised at humans offering truce, but they went and got their superior anyway. When they came out again, there were many other guards and a muscular lizardfolk covered in tattoos who was clearly a Lizard Scion. Roger, Hans, and Sunaki didn’t really participate in the ensuing discussion, even though this whole peace thing was their idea. I don’t remember our exact legalese, but basically I convinced them that the worms are attacking both sides, and the Scion asked for a peace agreement from the humans in writing. Overall, it went better than I expected.
When we got back to the keep we were asked to deal with one of the worm-infected humans. Apparently their previous wizard turned into a worm-zombie, and instead of burning it they locked it up in the hopes that powerful magic could bring him back. So hopeless. The zombie had escaped and was still in the basement after turning two more soldiers. We accepted, and after all, undead are my favored enemy.
What could go wrong?
As soon as I opened the basement door, two zombies rushed at me with these gruesome green worms poking out of their flesh. I tried to strike them, but when I did, two of the worms crawled onto my arm and- purple flowers these things are so creepy must get away must get these worms off get them off biting burrowing no no no not Herbert noooooo…
I fell unconscious. Hopefully the others will get us out of this.
Ensorcella, human sorcerer (vortex dragon blood) 5
Hans Grüber, elven magus 5
Noway Amagonadaithisthyme, oread ranger 6
Roger, human slayer 5
Sunaki, human cleric of Desna 5