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D&D Battle Royale #2 – Arena and Rules

26 Nov

chest-of-colors-arena-miniature-painting-contest-07The prize for winning the D&D Battle Royale is a cumulative total of 35 bonus XP. People who advance within the Tournament get bonus XP as well.

The overall structure of the tournament will be arenas with 6 players. The top 3 within each Arena advance to the next round. That’s the general idea; this may change depending on number of participants.

If you want to participate, the DEADLINE to enroll is Wednesday, November 30. You enroll by getting on the Grandmaster’s list in class or by emailing me.

Character Creation (and potential XP Bonus)

  • If you do your character by email outside of class (email me at guildgrandmaster AT gmail DOT com) you get 5 bonus XP. You can also earn XP depending on the quality and completeness of your character.
  • Make a Level 4 D&D character. Here is the character sheet. We will use 18 point buy (“27 point buy” using the Player’s Handbook’s nomenclature.) You get standard starting equipment PLUS 320 gold to spend. In D&D you cannot buy magic items, except for potions of healing (heal 2d4+2) for 50gp. If you advance, your character advances to Level 6 and redoes its equipment: it has starting equipment PLUS 800 gold to spend. I believe we will have a 3rd championship round, in which case your character would advance to Level 8 and have starting equipment PLUS 1600 gold to spend.
  • I will go over the basics of making a D&D character in class. Also, our handy class D&D Character Creation Guide goes through the process step-by-step. You will need to use the D&D Player’s Handbook, or I can email you portions of the D&D rules that apply to character creation.
    The variant human (with fewer ability score bonuses plus one Feat) and Feats ARE allowed. The revised Ranger is NOT allowed.
  • If you are new to D&D, see my primer to D&D.

Schedule (note that it occurs on Mondays and Wednesdays, and absent players cannot advance)

Wednesday, Nov. 30: DEADLINE to enroll in the Tournament

Monday, Dec. 5, 10:00pm: DEADLINE to give me draft character. Hand it to me in class or email me at guildgrandmaster AT gmail DOT com. Any unchosen abilities, Ability Score Bonuses, Feats, learned spells, will be FORFEITED for the entire length of the tournament.

Wednesday, Dec. 7: QUARTER FINALS. Winners must advance their characters to Level 6 by 10pm.

Monday, Dec. 12: SEMI FINALS: Winners must advance their characters to Level 8 by 10pm.

Wednesday, Dec. 14: CHAMPIONSHIP.

The Arena (at least for Round 1)

  • battle-royaleEveryone starts at one of the 6 starting places (each indicated by a dot).
  • Everyone rolls initiative
  • The walls stretch from floor to ceiling, which is 30 feet high.
  • Four rivers flow through the arena, flowing in the directions indicated. You can jump across with a DC 10 Strength (Athletics) check. You can also walk the tightropes (squiggly lines) with a DC 10 Dexterity (Acrobatics) check. If you fall in the water, you are propelled 6 squares at Initiative Count 0. (Note that if you go with the rivers long enough, you will rotate clockwise around the center square.) You can choose to resist this movement with a DC 10 Strength (Athletics) check. While you are in the river, you get +2 cover bonus to your AC, but you get disadvantage on any attack rolls you make. You can move up to your speed within the water with a DC 10 Strength (Athletics) check. Climbing out of the river requires spending half your speed and a successful DC 5 Strength (Athletics) check — you may attempt this twice, each attempt costing you half your speed.
  • Anyone positioned behind a wall gets a bonus to AC.
  • If Player A has not attacked Player B in a Round yet, and Player B does not see Player A, then Player A may attempt a surprise attack against Player B: Player A attempts a Dexterity (Stealth) check against Player B’s Passive Perception score. If Player A’s check matches or exceeds this, then Player A gets advantage on its attack.

Teams and Scoring

  • Each match consists of 3 rounds, all occurring within one game day. (This means no long rests.)
  • Round 1: 3v3. People are grouped into two teams of 3 at random. In the Arena, the teams are arrayed on the left and right sides respectively. The first group to kill the other team earns 2 Victory Points per player.
  • Every dead or unconscious player is restored to 1 hit point. Everyone gets a short rest.
  • Round 2: 2v2v2. People are grouped into three teams of 2 each at random. (No one is paired with any previous teammate.) In the Arena, the teams are arrayed on the top, middle, and bottom respectively. When two teams engage in battle, the third team may NOT attack or aid either team. The victorious team (“Team A”) earns 1 Victory Point per player. The remaining two teams then battle each other. If Team A wins again, it earns 2 more Victory Points per player. If the third team wins, that team earns 1 Victory Point per player.
  • Every dead or unconscious player is restored to 1 hit point. Everyone gets a short rest.
  • Everyone notes down (“saves”) their current character’s state, in case a tiebreaker is needed.
  • Round 3: Battle Royale. When anyone is attacked, that player gets a white flag. No one else may attack a player with a white flag until everyone gets a white flag. If someone gets a 2nd white flag, no one else may attack that player until everyone gets a 2nd white flag. The first 3 players who are unconscious (not killed) earn 0 Victory Points. The 4th person unconscious earns 1 Victory Point. The last two players then return to their “saved state” conditions. The 5th person unconscious earns 2 Victory Points. The last person standing earns 3 Victory Points.
  • The players with the three most Victory Points advance in the Tournament. If a tiebreaker is needed, all tied players return to their “saved state” before Round 3, go to starting positions, and fight again. If 3 or more players must break a tie, the white flag rules apply and the last remaining two fighters return to their “saved state” condition (they do not return to starting positions).

-The Grandmaster

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2 Comments

Posted by on November 26, 2016 in Announcements, Tournament

 

2 responses to “D&D Battle Royale #2 – Arena and Rules

  1. Lyza

    May 22, 2017 at 6:27 pm

    Aussi bons que beaux, c'est vraiment le terme parfait pour les qualifier ! Recette testée et approuvée par tout le monde ! J'ai juste rajoutée, de la cannelle, du bacarbonate de sodium, de l&ra3;ext#9it de vanille et j'ai remplacé les carrés de chocolat noir par du Lint au lait. Juste divin !

     

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