It has long been time to reiterate Ronald’s Rules of Rolling©. These rules prevent chaos and ensure honesty by players at the gaming table. Ronald’s Rules of Rolling© AUTOMATICALLY apply to all rolls in the Guild. As always, GMs are free to roll behind the GM screen (if you have a complaint about a roll, appeal straight to the Grandmaster). Here are the Rules:
1. Only Official Rolls count, and Official Rolls are FINAL and cannot be rerolled.
2. Your roll is not Official unless the GM told you to roll it.
3. If you are taking an action, you must declare clearly and before rolling the die in order for it to be Official. If you roll without saying what you are doing, then you repeat what you did in the last round, even if it’s a bad idea.
4. A die must land on the table (or an object on the table) to be Official.
5. If it falls out of your hand and lands on the table — even accidentally — it is an Official Roll.
6. NO one else can roll for you unless the GM says so.
7. If something interfered with the die (someone’s hand, a book, etc.) — that doesn’t matter: it is still an Official Roll.
8. If you try to reroll your die, the result of your roll will be the lowest (or highest) possible, whichever is worse.
9. If it is unclear what the die’s result is because it didn’t land flat, don’t touch it. The GM declares the result or asks for a re-roll. If you try to reroll it before the GM can act, see #8.
Also, a couple tips to GMs: Sometimes ask the whole table to make a roll (like Perception or Initiative). Then go around the table, in order. This makes it easier to get everyone’s roll, and it prevents cheating. Also ask everyone to raise their hand if everyone talks at once.
Some sleuthing will reveal that Ronald’s Rules of Rolling© have been in the Guild for a while.
If anyone knowingly cheats and violates these rules, you will incur my wrath!
-Your Stern Yet Loving Grandmaster