Join one of the tabletop roleplaying CAMPAIGNS — long adventures where you adventure with the same group and embark on a grand quest! They are separate from the afterschool program, and you use a different character. The campaigns will likely meet every 2 weeks and start in January. Two esteemed alumni of our program who are now ninth graders will run IRON GODS, and all the others would be GMed by me (Ronald.) (I will set up a form for people to say which campaigns they want to play, to find out which campaigns I should run.)
There is an online application to apply for these campaigns. If you are interested and/or have more questions, parents/guardians should contact me (Ronald) at guildgrandmaster AT gmail DOT com!!
5th Edition Dungeons & Dragons (the other campaigns use Pathfinder RPG)
Try out 5th edition Dungeons & Dragons if you want a game that is a bit mechanically simpler than Pathfinder/3rd edition D&D. Also, the way I want to GM it is that it will be less about your character “build” and more about using your imagination and skill to solve problems. There would be fewer times where I say “you can’t do that” or “you can try that but there is rule that makes it harder” and more times where I say “give it a go!” Combat is more mobile and a bit more lethal. (You can scope the Basic Rules here.) We would give the new edition a test run with an adventure that the group agrees upon first, which of course starts at bloody and glorious Level 1 (muahahaha!) (Ronald)
Hell’s Vengeance (evil Paizo-published campaign)
Do you want to be eeeevil? If the answer is yes, then try Hell’s Vengeance or Way of the Wicked (below)! In Hell’s Vengeance, you begin as amoral mercenaries and then get involved in the politics in the nation of Cheliax, whose rules have made pact with devils! Stamp out goodness and rebellion under your iron boot, and make names for yourselves as the most feared people in the land! Goes from Level 1 to 17. (We will play fun/nefarious evil, not kill-everything-in-sight-because-it’s-fun evil. Booooring! -Ronald)
Iron Gods (fantasy-meets-scifi campaign)
Fantasy meets sci-fi in this Paizo Adventure Path set in Golarion’s NUMERIA, where, thousands of years ago, the fragmented remnants of a spaceship fell from the sky, scattering strange technological ruins and deadly perils. Today, these sites are feared by the barbaric tribes and coveted by the spellcasters of the Technic League. Paizo says we should expect to see “lasers and robots and radiation and gravity suits and nuclear resonators and atom guns and neurocams and K-lances and heavy weapon harnesses and robojacks and thoracic nanite chambers and graviton generators and more.” (Goes from Level 1 to 17.)
Kingmaker (kingdom-building campaign)
Do you want to build your own kingdom and run it? Your party has been granted a charter to tame a wild land. Eventually you will be balancing adventuring with running a fledgling kingdom, as you defend it from threats within and without! To expand your kingdom, you must explore deeper into an untamed wilderness with its own mysteries. (Reboot starts at Level 1 / Continuation of previous campaign starts at Level 7. Goes until Level 18.)
Rappan Athuk (challenging and deadly megadungeon)
Rappan Athuk, also called the “Granddaddy of All Dungeons,” is in the spirit of old-school D&D, full of lethal traps and demons from hell that will force you to think smart and use your wits. Just as unforgiving as the dungeon is the wilderness surrounding it. Notoriously difficult, Rappan Athuk (and the massively powerful creature it serves) have never before been beaten by RPG players anywhere without cheating. If you succeed, you will most definitely get BRAGGING RIGHTS in the Guild! This campaign is more about thinking creatively, avoiding death, and trying to “beat” a very difficult adventure! (Continues at Level 2, goes until Level 20+.)
Slumbering Tsar (challenging and deadly wilderness/lost city/dungeon sandbox campaign)
Something Stirs in the City of Evil… Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? (Goes from Level 7 to 20.)
Way of the Wicked (evil 3rd party-published campaign)
The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. This is the story of how you burned this insipid paradise to the ground.
It’s only fair. They burned you first.
They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. In three days, you die. In three days, the do-gooders pray they’ll be rid of you.
They’ve given you three days. The fools, that’s more than you need to break out. And then, it will be their turn to face the fire.
Goes from Level 1 to 20. (We will play fun/nefarious evil, not kill-everything-in-sight-because-it’s-fun evil. Booooring! -Ronald)
Wrath of the Righteous (mythic campaign against the demonic Worldwound)
WAGE WAR AGAINST DEMONKIND! All seems fine and good in Kenabres, but it stands on the precipice — it borders the WORLDWOUND and helps protect Golarion from the legions of demons that sometimes vomit forth from its fissures. Can your party save Golarion from the apocalypse? Over the course of this, campaign your characters will become MYTHIC and we will use Pathfinder’s Mythic Adventures rules. (Reboot starts at Level 1 / Continuation of previous campaign starts at higher level. Goes until Level 20, 10 mythic tiers!)