Pathfinder Unchained and Rules Changes in the Guild

08 May

The pathfinder-unchained new book Pathfinder Unchained has some nifty new ideas that will find their way into the Guild. Here is what I have decided to use. The book is in Room 102 if you want to read more about them.

  1. The Unchained monk is allowed. The Core Rulebook version of the monk remains available.
  2. The Unchained barbarian, rogue, and summoner will replace the original ones. Starting in September, you can no longer have the older versions of these classes. (Rogues have exclusive access to Skill Unlocks.)
  3. Fractional Base Bonuses. Multiclassing will no longer result in very high (or very low) saving throws or base attack bonuses.
  4. Fighters get Stamina and Combat Tricks. Fighters get this new ability for free, and the only way to get them is to become a Fighter.
  5. Variant Multiclassing is available. Instead of stacking levels like building blocks, you can trade out future feats for a fixed set of abilities you gain from a 2nd class.
  6. Diseases and Poisons. Diseases and poisons now have MUCH stronger effects! Muahahaha!
  7. Automatic bonuses as you level; All Guild Accounts cut by half. Starting in the fall, we will implement the automatic bonuses that approximate what you’d have if you took the “Big Six” magic items: magic weapon, magic armor/shield, cloak of resistance, ring of protection, amulet of natural armor, items to increase your ability scores. At the same time, this will reduce the expected wealth (“Wealth By Level”) by one-half. This means you get less treasure, but it will now be focused on interesting and unique magic items.

The jury is still out on:

  • Consolidated Skills (reduces the number of skills to 12)
  • Revised Action Economy (everyone gets 3 points per round, and even Level 1 characters can do more than one attack but high level characters get fewer attacks)

So what do you all think? Let me know!



Posted by on May 8, 2015 in Announcements


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8 responses to “Pathfinder Unchained and Rules Changes in the Guild

  1. Conor

    May 8, 2015 at 7:59 am

    I don’t understand the Big Six thing. Does that mean we get magic weapons when we level up?

  2. ronaldsf

    May 8, 2015 at 8:04 am

    It means you get bonuses to your character automatically, without having to get those magic items.

    • ronaldsf

      May 8, 2015 at 8:08 am

      So once you reach Level 4, then every weapon you wield is as if it were +1. There will still be magic items like flaming greatswords, though — they just won’t need the +1 in front of them. And they’d cost 6350 instead of 8350. (Also, they’d cancel out your +1 if you haven’t reached Level 9 yet, but they’re still flaming, so awesome.)

      Here is the Automatic Bonuses Chart from Pathfinder Unchained (and yes legendary gifts are a whole other thing… I’ll explain them in class):

      Level Bonuses Gained:
      1st —
      2nd —
      3rd Resistance +1
      4th Armor attunement +1, weapon attunement +1
      5th Deflection +1
      6th Mental prowess +2
      7th Physical prowess +2
      8th Armor attunement +1/+1, resistance +2, toughening +1, weapon attunement +1/+1
      9th Armor attunement +2, weapon attunement +2
      10th Deflection +2, resistance +3
      11th Mental prowess +4
      12th Physical prowess +4
      13th Mental prowess +4/+2, physical prowess +4/+2, resistance +4, toughening +2
      14th Armor attunement +2/+2 or +3, resistance +5, weapon attunement +2/+2 or +3
      15th Armor attunement +3/+3 or +4, mental prowess +6/+2 or +4/+4, weapon attunement +3/+3 or +4
      16th Deflection +3, physical prowess +6/+2 or +4/+4, toughening +3
      17th Armor attunement +4/+3 or +5, deflection +4, mental prowess +6/+2/+2 or +4/+4/+2, physical prowess
      +6/+2/+2 or +4/+4/+2, toughening +4, weapon attunement +4/+3 or +5
      18th Deflection +5, mental prowess +6/+4/+2 or +4/+4/+4, physical prowess +6/+4/+2 or +4/+4/+4, toughening +5
      19th 3 legendary gifts
      20th 5 legendary gifts (8 total)
      21st 7 legendary gifts (15 total)
      22nd 8 legendary gifts (23 total)

  3. Emmett

    May 9, 2015 at 6:42 pm

    I don’t think you should implement the only 12 skills rule.

    • ronaldsf

      May 9, 2015 at 6:43 pm

      Why? I have no position… just wanna know what you’re thinking.

  4. Conor

    May 10, 2015 at 9:21 am

    Does physical prowess mean that I can add =2 to Con, Dex, or Strength?

    • Conor

      May 10, 2015 at 9:21 am

      Oops +2 not =2

    • ronaldsf

      May 10, 2015 at 5:05 pm



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