The Guild Returns!

13 Sep

Welcome back, folks! This semester looks to be the funnest and craziest yet!

Some announcements to make:

First of all, we have a lot of new people — see the new XP Log. Look at all those Level 1’s!!

lotsa-people2It’s great to see the class exploding in popularity, but ermagherd you’re KILLING ME! LOL. It looks like some of the new kids will jump into the GM role out of necessity.

Partly because we have so many new kids in the Guild this year, we will structure the Guild a specific way:

  • Everyone new to the Guild will do Black Fang’s Dungeon from the Pathfinder Beginner Box using the pregenerated characters. This way, everyone can get birds-eye view of the game, learn the basics (hit points, skills, exploration, magic, etc.), and see the most basic classes (fighter, cleric, rogue, wizard) in action and how different characters are stronger work together.
  • THEN when each new player finishes Black Fang’s Dungeon, he or she teams up with a veteran Guild member (Journeyman), who helps the Apprentice make his or her first character. The Journeyman also makes his or her own 1st level character and they do a short adventure together!

Now to the Vets — there will be SOME CHANGES TO HOW WE MAKE CHARACTERS:

  • To make a NEW character, you MUST do it on paper first. You must prove to me that you know how to do this yourself. If you don’t know how, get someone to help you. This forces you to survey the options for your character, research the books, learn more about the game, and put more thought into PLANNING your character instead of just window shopping through Hero Lab and saying “oh cooool!”.
  • Point Buy for ability scores make a return, BUT I’m only allowing 15 Point Buy, AND all your ability scores must be between 8 and 15 before applying racial modifiers.
  • Also, if your Race gives you +4 to an ability score, you must instead get a +2 bonus and put +2 in another stat
    (That’s right… No more Orc Barbarians with 22 Strength wielding a greataxe with +9 to hit and 1d12+12 damage!)

-Your Most Wise and Munificent Grandmaster


Posted by on September 13, 2014 in Announcements


5 responses to “The Guild Returns!

  1. Emmett

    September 14, 2014 at 12:03 am

    Makoa and his orc barbarians lol

  2. zeloar

    September 14, 2014 at 5:20 am

    Aww… All these rules.

    • ronaldsf

      September 14, 2014 at 9:49 am

      Rules are fun muahaha. Hey Axel any chance you’ll be visiting again?

  3. zeloar

    September 15, 2014 at 9:12 am

    Probably, but that would have to wait until at least next fall :/. I have these national tests coming up in the spring and I we’re not allowed to take any days off.
    But hey, enough of that. I see that you have 20+ new kids to take care of. Are you really sure that you will make it alone 😛 ? Just kidding, I know you can handle it.
    Also, I realized that my small 6th graders are now 8th graders. Isn’t that just CRAZY!? Do you remember how tiny they were on our first session. Salvatore was like 4′ 6″ 😀 .
    Good luck, Ronald.

    • ronaldsf

      September 17, 2014 at 8:05 am

      Wow, what if your parents had to travel? Sounds pretty strict. I think I can handle a big group, but I don’t think the group can! I’m hoping that alumni at Berkeley High can do community service and lend me a hand, but I’m not so sure. Yep they’re growing up. Just let me know when you come back! You might find yourself Berkeley High to see folks then 😛


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