Here are the FOUR possible RPGs for our weekend groups this fall! Refer to these descriptions when you vote in my survey.
If you want to join one of the weekend RPG groups, have your parents contact the Grandmaster at guildgrandmaster AT gmail DOT com!
#1. Iron Gods
Fantasy meets sci-fi in Paizo’s upcoming Adventure Path that starts rolling out this August. It is set in Golarion’s NUMERIA, where, thousands of years ago, the fragmented remnants of a spaceship fell from the sky, scattering strange technological ruins and deadly perils. Today, these sites are feared by the barbaric tribes and coveted by the spellcasters of the Technic League. Paizo says we should expect to see “lasers and robots and radiation and gravity suits and nuclear resonators and atom guns and neurocams and K-lances and heavy weapon harnesses and robojacks and thoracic nanite chambers and graviton generators and more.” I am guessing that the campaign begins at Level 1 and goes up to Level 17.
Do you want to build your own kingdom and run it? Players have already cleared out some land and founded the fledgling nation of Esper and are dealing with the birth pangs of a young kingdom. Eventually, you will find yourselves managing a large kingdom and defending it from threats within and without! To expand your kingdom, you must also explore an untamed wilderness laden with threats both natural and… something more. This is one of Paizo’s most popular Adventure Paths (second to Rise of the Runelords). (Currently Level 6, goes up to Level 17)
#3. Original D&D and Rappan Athuk
We usually play Pathfinder RPG. The early editions of D&D were way harder, and you got a sense of accomplishment for surviving and making it to the next level. There is an “Old School Renaissance” going on in the RPG community to go back to this earlier style.
I want to use rules similar to 1st Edition AD&D (1978) and Basic D&D (1981) to run the notoriously lethal megadungeon Rappan Athuk. It would be less about building your ideal character and more about thinking creatively, avoiding death, and trying to “beat” a challenging, difficult adventure!
If you succeed, you will most definitely get BRAGGING RIGHTS in the Guild!
Rappan Athuk, also called the “Granddaddy of All Dungeons,” is in the spirit of old-school D&D, full of lethal traps and demons from hell that will force you to think smart and use your wits. Just as unforgiving as the dungeon is the wilderness surrounding it. Notoriously difficult, Rappan Athuk (and the massively powerful creature it serves) have never before been beaten by RPG players anywhere (without cheating).
#4. Wrath of the Righteous
WAGE WAR AGAINST DEMONKIND! You are in Kenabres, one of the cities on the border edging the Worldwound. However, the ancient wardstones that have kept the demons in check are starting to falter. Can you stop the armies of Deskari, the demon lord of the Locust Host, from overrunning all of Golarion? Because you are taking on demons and their commanders, this is the first Adventure Path to use Pathfinder’s Mythic Adventures rules to make your characters MYTHIC!!!
(First group is at Level 5; second group is at Level 2. This campaign eventually goes up to Level 20 plus 10 Mythic Tiers. That’s the equivalent of 30th level!)