The reason we started using Point Buy in the Guild was that, very early in The Guild’s history, people were letting their characters die if they had rolled low stats.
But ever since we introduced The Death Penalty, and ever since you can’t substitute your character without paying The Death Penalty, you all have had a good reason NOT to die in the Guild.
So I’d like to see what happens if we return to Ye Olde Dice in making ability scores AND hit points. I’ve always thought this was a funner way to do things. This should make for more interesting characters — charismatic fighters and muscly wizards — and, when you get that character who has awesome ability scores, you will want to keep it!
(But if there’s too much drama and people are exploiting it, I might take this back.)
SO! Whenever a NEW character is made in The Guild, you roll your ability scores and your hit points! (Remember that your HP at Level 1 is always maximum.) We would use the Organic Method (explained at the bottom of the Guild Charter). The exception to this would be Level 1 students in the Guild — they use 20-point buy until they reach Level 2.
And, of course, ALL ROLLS MUST BE WITNESSED BY THE GRANDMASTER OR HIS DELEGEE, and will be recorded by The Grandmaster to ensure integrity.