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NO MORE Point-Buy in the Guild! And we’re ROLLING HIT POINTS!

26 May

surprised-teenGASP!

The reason we started using Point Buy in the Guild was that, very early in The Guild’s history, people were letting their characters die if they had rolled low stats.

But ever since we introduced The Death Penalty, and ever since you can’t substitute your character without paying The Death Penalty, you all have had a good reason NOT to die in the Guild.

So I’d like to see what happens if we return to Ye Olde Dice in making ability scores AND hit points. I’ve always thought this was a funner way to do things. This should make for more interesting characters — charismatic fighters and muscly wizards — and, when you get that character who has awesome ability scores, you will want to keep it!

(But if there’s too much drama and people are exploiting it, I might take this back.)

SO! Whenever a NEW character is made in The Guild, you roll your ability scores and your hit points! (Remember that your HP at Level 1 is always maximum.) We would use the Organic Method (explained at the bottom of the Guild Charter). The exception to this would be Level 1 students in the Guild — they use 20-point buy until they reach Level 2.

And, of course, ALL ROLLS MUST BE WITNESSED BY THE GRANDMASTER OR HIS DELEGEE, and will be recorded by The Grandmaster to ensure integrity.

MUAHAHAHAHAH!

dd_dice

 

 

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26 Comments

Posted by on May 26, 2014 in Announcements

 

26 responses to “NO MORE Point-Buy in the Guild! And we’re ROLLING HIT POINTS!

  1. Emmett

    May 27, 2014 at 6:20 pm

    Yay you used the word funner. Everything else was depressing

     
    • ronaldsf

      May 27, 2014 at 6:51 pm

      Aww you and Makoa didn’t like the news. But who knows what you’ll roll?

       
  2. Nate

    May 28, 2014 at 8:35 pm

    Some races, such as Duergar and Kobolds, have -4 to an ability score. With the organic method, it is possible to have a base ability score of 3. This would make it possible to have an ability score of -1 when you start. An ability score of 0 or less causes a character to become unconscious, comatose(for Intelligence), or dead(for Constitution)! This new rule could cause PCs to become knocked out before they start! What’s up with that?

     
    • ronaldsf

      May 28, 2014 at 8:43 pm

      Why on earth would you take a -1 in your score? Just switch it out.

       
    • ronaldsf

      May 29, 2014 at 7:37 pm

      Actually you wouldn’t roll a new one because you’re forced to not be a kobold. You free to choose human or any other race

       
  3. Nate

    May 28, 2014 at 8:47 pm

    What if by sheer bad luck EVERY base ability ability score turns out to be a 3 or 4? And when you try to re-roll one it’s still a 3 or 4? What then?

     
    • ronaldsf

      May 28, 2014 at 9:53 pm

      Then the character dies; roll a new one.

       
  4. Op kid aka sal

    May 29, 2014 at 6:39 am

    But then you loss a your money

     
  5. Op kid aka sal

    May 29, 2014 at 6:40 am

    I mean lose not loss

     
    • ronaldsf

      May 29, 2014 at 9:38 am

      That would be a case where I wouldn’t apply the Death Penalty because it’s due to the vagaries of the dice and not because (1) you suicided your character or (2) you died while adventuring.

       
  6. Nate

    May 29, 2014 at 7:50 am

    You know the chances of that happening is 1 in 47976111050506371072 but you never know with dice.

     
  7. Hyatt

    May 29, 2014 at 6:52 pm

    Rule no good me wizard good how is with point buy

     
    • ronaldsf

      May 29, 2014 at 7:47 pm

      No rule good wizard stay same new character roll

       
  8. Nate

    June 1, 2014 at 9:05 am

    No the odds are 1 in 47,976,111,050,506,371,072 not 78,607,581,897,204,260 because rolling a 4 for an ability score would have the same effect if you had -4 to an ability score. This means you can still roll a 2 on one of the dice and have the same effect. The chances of each ability score are 6x6x6x3 which is 648 not 6x6x6x6 which is 1296. Also, you can re-roll one score so there’s 7 scores you have to take in to account, not 6. The formula for calculating the probability is 648 to the 7th power(47976111050506371072) not 1296 to the 6th power(78607581897204260) The website is wrong, I’m right, so don’t doubt my superior math!

     
  9. ronaldsf

    June 1, 2014 at 9:25 am

    Ahh, you do not want to get into a Math-Off with The Grandmaster, Nate-san! First, note that my number is smaller than yours, so the error you perceive could not have been because I had a higher coefficient (1296 vs. 648). The base probability of rolling a 4 or lower is actually 5/1296 (5 possible combinations, divided by the total number of combinations). My formula is 5/1296, to the 7th power (7th power because yes you’re right, you can re-roll one score)..

    And all this is moot, anyway, because you can pick Human or any other race that doesn’t give you a -4 to your ability score.

    Muahahahahah!

     
  10. Nate

    June 1, 2014 at 9:44 am

    Where do you get the number 5? In order to get a base score of 4 or less, you have to roll a 1 on 3 of the dice and a 1 or a 2 on the 4th one. There are 2 possible combinations(1,1,1,1 or 1,1,1,2) not 5, so my numbers are correct. Also it’s not moot because someone might reeeeally want to be a Kobold…

     
    • ronaldsf

      June 1, 2014 at 9:58 am

      There are 5 combinations (or permutations? I never quite figured that out): (1,1,1,1), (2,1,1,1), (1,2,1,1), (1,1,2,1) and (1,1,1,2).

      The point of rolling is that you don’t always get what you want. It’s not so bad, since you can get a different character next level. Part of the challenge of character creation is adjusting to new circumstances to make an interesting, viable character, using scores you didn’t completely expect.

       
  11. Hyatt

    June 1, 2014 at 10:19 am

    ?

     
  12. Nate

    June 1, 2014 at 10:21 am

    The dice are interchangeable. 2,1,1,1 is the same as 1,1,1,2. There are only 2 combinations.

     
    • ronaldsf

      June 1, 2014 at 11:14 am

      But in calculating probability, you count permutations, not combinations. There is one way to get a result of 3 when you roll 4d6 and drop the lowest, and four different ways to get a result of 4, and each permutation is equally likely.

       
  13. Nate

    June 3, 2014 at 5:49 pm

    You know we still haven’t accounted for the probability of one choosing a race with -4 to an ability score. There are 37 races total and only 3 of them have -4 to an ability score, therefore the average probability of any character getting killed before start is… a really big number. Also, what if someone creates a level 3 elf wizard with a constitution score of only 5, because the creator didn’t think constitution was that important. If both the level 2 and 3 hit die turn out to be a 1, then he will have a maximum hit point amount of -1! what’s up with that?

     
    • ronaldsf

      June 3, 2014 at 5:56 pm

      You love to argue dontcha! =)

      Well how about this? Any character, even the strongest, has a chance of dying if a strong random creature rolls enough natural 20s against them. And the odds of that are probably greater than this scenario.

      So you might as well be arguing to get rid of dice!

       
  14. Nate

    June 5, 2014 at 7:26 am

    A goblin could defeat 30 ogres if the goblin rolled all 20s and the ogres rolled all 1s, so it’s more arguing to get rid of the rule that if you roll a 20 you auto hit regardless of AC. For us insanely defensive, it’s kind of annoying.

     
  15. Hyatt

    June 5, 2014 at 8:50 pm

    Stop blabbering it’s all probability and people can get good rolls so can bad ones thats the whole point of rolling

     

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