I suddenly had a brainstorm of how we’ll run things from now on in The Guild…
There will be a Pathfinders’ Guild in the starting town where beginning heroes find their first adventures. In the surrounding lands are dungeons where they will find orcs, goblins, ogres, ghouls, and minor treasures.
When there is a notice at the Pathfinders’ Guild about a new adventure, your character will join up with others to form an adventuring party to respond to the notice! If the adventure takes you a long distance, you might encounter wandering creatures on the way!
The kingdom will be run by a ruler controlled by the Grandmaster. The home town is in the western part of the kingdom; more dangerous areas lie to the east. When you become higher level (perhaps when you are Level 6 or so), you can travel to the capital city in the east, where the Pathfinders’ Guild knows of more dangerous adventures.
In the capital, maybe you can get appointed to the High Council for the kingdom! See Pathfinder’s Kingdom Building Rules to see how to expand and improve the kingdom, and the various leadership roles you can assume!
When you’ve attained a high level in the Guild, you may receive a charter to found your own kingdom! So long as there is unexplored territory you have cleared, you can found your new capital city!
If you want to run a published adventure (or create your own!), talk to the Grandmaster. The kingdom will start small and be surrounded mostly by untamed wilderness. The Grandmaster will work with you to figure out where your adventure can be located and how it ties into the overall world. (The nation will be constantly expanding and changing. Perhaps the rulers will need the help of adventurers to clear new land.)
Or maybe you want to help build the world?? Perhaps you have ideas about the geography within the kingdom, or beyond its borders? Or maybe you have ideas about what life is like in the kingdom, or of the various factions competing for power in the capital?
Or maybe the kingdom will go to war! Do you have an idea for a neighboring nation that the kingdom can go to war with? Perhaps some members of the guild will lead great armies, while some low-level adventurers go on a secret quest that might turn the tide of the war?
Or maybe there’s a rift in reality and people with advanced technology are entering through it and attacking the kingdom! People have to battle the invaders, and close the rift.
For these and other ideas about what is going on in the world overall, talk to the Grandmaster!
Make those crazy ideas come to life
Do you want your character to retire and start an adventurers’ school? Or perhaps retire and start a farm? Do you want to join the local thieves’ guild? How about FORM your own thieves’ guild? Maybe you and your friends will pool money together to build a house! Or maybe you are a brilliant wizard who invents a powerful weapon that various kingdoms will wage war over?
What exists in the world — and how it is changed by the actions of your characters — are entirely up to you. We will start small and build a world around your Guild characters as they are now. Then we’ll expand it from there.
If you have any ideas for what you’d want to do in the Guild, if we get this started, comment below!