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The Guild: Let’s Build a Kingdom!

27 Jan

I suddenly had a brainstorm of how we’ll run things from now on in The Guild…

hexcrawlThe idea is that you can now help BUILD AND SHAPE THE WORLD that all the adventures will take place in! I don’t have a name for the place yet — maybe you can be the person who thinks of it!

For Adventurers:

There will be a Pathfinders’ Guild in the starting town where beginning heroes find their first adventures. In the surrounding lands are dungeons where they will find orcs, goblins, ogres, ghouls, and minor treasures.

When there is a notice at the Pathfinders’ Guild about a new adventure, your character will join up with others to form an adventuring party to respond to the notice! If the adventure takes you a long distance, you might encounter wandering creatures on the way!

high-councilThe kingdom will be run by a ruler controlled by the Grandmaster. The home town is in the western part of the kingdom; more dangerous areas lie to the east. When you become higher level (perhaps when you are Level 6 or so), you can travel to the capital city in the east, where the Pathfinders’ Guild knows of more dangerous adventures.

In the capital, maybe you can get appointed to the High Council for the kingdom! See Pathfinder’s Kingdom Building Rules to see how to expand and improve the kingdom, and the various leadership roles you can assume!

When you’ve attained a high level in the Guild, you may receive a charter to found your own kingdom! So long as there is unexplored territory you have cleared, you can found your new capital city!

For GMs:

If you want to run a published adventure (or create your own!), talk to the Grandmaster. The kingdom will start small and be surrounded mostly by untamed wilderness. The Grandmaster will work with you to figure out where your adventure can be located and how it ties into the overall world. (The nation will be constantly expanding and changing. Perhaps the rulers will need the help of adventurers to clear new land.)

Or maybe you want to help build the world?? Perhaps you have ideas about the geography within the kingdom, or beyond its borders? Or maybe you have ideas about what life is like in the kingdom, or of the various factions competing for power in the capital?

Or maybe the kingdom will go to war! Do you have an idea for a neighboring nation that the kingdom can go to war with? Perhaps some members of the guild will lead great armies, while some low-level adventurers go on a secret quest that might turn the tide of the war?

Or maybe there’s a rift in reality and people with advanced technology are entering through it and attacking the kingdom! People have to battle the invaders, and close the rift.

For these and other ideas about what is going on in the world overall, talk to the Grandmaster!

Make those crazy ideas come to life

kingmaker-buildingDo you want your character to retire and start an adventurers’ school? Or perhaps retire and start a farm? Do you want to join the local thieves’ guild? How about FORM your own thieves’ guild? Maybe you and your friends will pool money together to build a house! Or maybe you are a brilliant wizard who invents a powerful weapon that various kingdoms will wage war over?

What exists in the world — and how it is changed by the actions of your characters — are entirely up to you. We will start small and build a world around your Guild characters as they are now. Then we’ll expand it from there.

If you have any ideas for what you’d want to do in the Guild, if we get this started, comment below!

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13 Comments

Posted by on January 27, 2014 in Announcements

 

13 responses to “The Guild: Let’s Build a Kingdom!

  1. Emmett

    January 28, 2014 at 9:00 am

    the kingdom should be called Jiranous

     
    • ronaldsf

      January 28, 2014 at 11:22 am

      How is that pronounced? JIHR-uh-niss?

       
  2. otto1337

    January 28, 2014 at 7:14 pm

    i think he kinda meant your anus, think about it 😛

    My Idea: the corporate-controlled orc city inside of a mountain, called Foundry.
    Alignment: true neutral Religion: all
    Traits: isolated, racially intollerant (dwarves, viewed as buisness competition)
    government: syndicate
    Max magical items (minor) All
    Max magical items (medium) 4d8
    Max magical items (Rare) 2d8
    population: 1,100,000. 750,000 Orcs, 250,000 half orcs, 100,000 other races (mostly semipermanent merchant types)
    max spellcasting level:10
    purchase limit: 10,500 GP
    This metropolis was built with generations-worth of corporate gold, intended as the ultimate factory, with its residents under complete control of the corporation, slaving away under the sun, or rather the magically-infused glow-rocks that make up the ceiling of the gargantuan cavern that hosts the city, unwaveringly and eternally, due to threats of evictment and the promise of amounts of gold. Until recently, Foundry had overpopulation issues until the kingdom (as of yet unnamed) discovered it via a pathfinder society expedition, and now it is still overwatched by the Orc weapons firm that founded it, but under close supervision of the kingdom.

    Feel free to comment or correct as neccesary.

     
    • ronaldsf

      January 28, 2014 at 7:24 pm

      Well, I thought MAYBE that’s what he meant, but then J doesn’t have a “Y” sound very often, only in German.

      Ooh, and Otto that sounds poifect

       
  3. otto1337

    January 29, 2014 at 9:11 am

    yeah, i thought about it a bit. there’s some more details in my razor coast bio, of all places…

     
    • ronaldsf

      January 29, 2014 at 11:07 pm

      I think what you and I talked about today is the best idea hehe. Your orc mountain city can be a neutral party if there is a war…

       
  4. Emmett

    January 29, 2014 at 6:19 pm

    Jor-an-ee-us is how i meant it to be pronounced

     
  5. otto1337

    February 5, 2014 at 8:49 am

    actually the orc city might be LE, not N, as they see war as profit.

     
  6. ForestDew

    February 9, 2016 at 6:46 pm

    Is the kingdom map made from a program? I’m starting a kingdom building campaign and it looks like what I’d like to have to create my map.

     
    • ronaldsf

      February 9, 2016 at 8:16 pm

      Yep! Check out Hexographer.

       

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