Our class can be compared to an absolute monarchy. You see, I welcome your input into how things are run (Parliament), but in the end you have no rights that I (the Monarch) don’t grant you. We do not have a constitution that limits my authority. Instead we have a “charter” that grants the rights I choose to grant you.
Why do I say all this? Because you’re not going to like what I’m about to say.
I am increasing the XP requirements in the Guild. That means that most of you are now a slightly lower level in the Guild, BUT you get to keep your current Guild character at its current level. For example, if you are Level 8 in the Guild right now, you probably are now Level 7. BUT your Level 8 character stays at Level 8 — it’s just going to take longer before you (the Guild member) “catch up” and reach Level 9. Still, if your character dies then your next one will be at your current level (Level 7).
You don’t like it? Well, off with your head. The reality is that, at the rate we were going, some of you were going to reach Level 25(?!) before finishing at King, and the Guild would have become even more unwieldy than it already is. And let’s face it — we are thin in our ability to GM the complexity of a mid-level (Level 6-10) adventure, let alone a high-level or epic-level adventure.
This is also the best time to implement a much simpler and more elegant XP system! So here goes:
New, Simpler XP system!
You start at Level 1 with 100 XP. Every time you get to the next hundred, you level up! So the first number in your total is your level. For example, if you have 850 XP, you are Level 8.
Every 100 XP you earn advances you to the next level. So Level 2 members have 200 or more XP, Level 3 students have 300 or more XP, and so on.
I have done the math and have scaled all of your XP totals to the new system, but as I said I have “raised” the XP requirements by making advancement one-sixth slower.
You earn XP by:
- Attending the Guild: The MINIMUM you get for everything that day is 2 XP per hour (only 1 XP if you’re not doing anything Guild related)
- Adventuring: rewarded by your GM and Grandmaster (a typical showing of skill and accomplishments gets you about 6 XP per hour)
- GMing: EITHER the amount of XP your players earned PLUS 25%, OR 8 XP per hour of actual GMing, whichever is higher
- Writing a Character Bio: 6 XP or more
- “Extraordinarily Awesome” Bonus for an extraordinarily awesome adventure write-up: up to 15 XP
- Other things the Grandmaster decides
- Slob Penalty #1 – Personally not doing much to help clean your Assigned Table: up to -1 XP for each hour you were in the Guild
- Slob Penalty #2 – Your Assigned Table has been left unfinished (it doesn’t matter if others didn’t help, you must finish it!): up to -1 XP for each hour you were in the Guild
NOTE: You might get hit with BOTH Slob Penalties!
- Being appointed Party Scribe but not writing an adventure summary: -6 XP
- Disrupting a game in session: -3 XP or more
- Electronic gaming without the Grandmaster’s permission: -3 XP
- Disobeying a direct order from the Grandmaster: 6 XP
- Disrespecting another member of the Guild: at least 6 XP
- Continued unacceptable behavior: leaving for the day, and possibly permanently