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FOR THE RAZOR COAST CAMPAIGN: IDEAS!

05 Jun

so, with the razor coast campaign coming up, i have a couple of ideas, like a handheld cannon, that sort of looks like this:

Loose Cannon

it would do 2d10 damage, and lower your DEX modifier by two. it would, however, require a +2 str mod to operate and reload. it is a masterwork weapon and requires a full round to reload.

with quick reload, it counts as a move action.

my second idea, is perhaps randomized shark attacks while swimming in the water, governed by a roll of the d20 every 25 feet travelled in the water. 

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1 Comment

Posted by on June 5, 2013 in Campaign, Razor Coast 2, Uncategorized

 

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One response to “FOR THE RAZOR COAST CAMPAIGN: IDEAS!

  1. ronaldsf

    June 5, 2013 at 8:06 pm

    Muahahaha, don’t forget that I’m the GM And yes, sharks might attack you randomly in the water! 😀 😀

    As for the hand cannon, I’m wary about introducing a new gun that introduces another system (i.e. ability damage). But what you say is kinda similar to the double hackbut…

     

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