It’s time for the Grandmaster to have some fun in the Guild, too.
I am retiring Farrah Mae Cleric of Sarenrae in favor of LUCINDA, the Luscious Lady Witch of Llumeria:
Human Witch 3
Initiative +2, Perception +2
AC 17, touch 12, flat-footed 15
hp 21 (3d6+6)
Fort +4, Ref +5, Will +3
Speed 30 ft.
prehensile hair +6 (1d3+7/x2)
light crossbow +3 (1d8/19-20)
Prepared spells (CL 3rd; concentration +8)
2nd -Blindness/Deafness (DC 17), Vomit Swarm
1st – Mage Armor, Command (DC 16), Charm Person (DC 16), Frostbite
0 – Dancing Lights, Detect Magic, Message, Read Magic
Cackle, Misfortune (DC 16)
Str 13, Dex 15, Con 15, Int 20, Wis 8, Cha 12
Base Atk +1; CMB +2; CMD 14
Feats Accursed Hex, Combat Reflexes (3 AoO/round)
Skills Handle Animal +4, Intimidate +5, Knowledge (arcana) +9, Knowledge (nature) +9, Knowledge (planes) +9, Linguistics +6, Spellcraft +12, Stealth +5, Use Magic Device +7
Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal, Sylvan, Varisian
SQ familiar (cat named Mikey)
Gear wand of cure light wounds (CL 1st, 50 charges), ring of protection +1, mithral buckler
Her hair is so amazing it HURTS. Specifically, it gets a +6 on attack rolls and deals 1d3+7 damage. It has a reach of 10 feet AND she has Combat Reflexes — if you charge her you might get tripped to the ground first!
Her favorite Hex is Misfortune — as long as it lasts, ANY d20 roll of her chosen victim must be rolled twice and take the lower of the two results. Is anyone scared yet? And she can also Cackle — adding 1 round to the length of a hex.
She can also vomit a swarm of spiders, and deliver touch spells through her hair.