I think it’s time for 2 new rules:
1. Electronic gaming after RPGs have begun = an XP penalty.
2. Rules for running “Delves” (quick one-day adventures)
As we saw today, when individual people take a break from the RPG, it can affect the whole group. Also, there should be a way for people to “jump” into playing a game so that people don’t get bored and go off doing something else.
If we have extra students with nada to do, you can run a DELVE!
The typical Delve is in a cave or a dungeon, but it can take place anywhere. The basic idea is that you want to have a simple adventure with 2 to 4 encounters that can take up the day in The Guild. Do the following:
- Get the Grandmaster’s permission to GM a Delve!
- Determine your Party’s Level (PL). FIRST, determine the average level of all your characters: add up everyone’s levels, then divide by the number of characters. This is your average. But the CR system assumes a typical party has 4 or 5 characters. So, if you have an unusual number of characters, do the following:
2 characters = subtract 2 from the average
3 characters = subtract 1 from the average
4-5 characters = no change
6+ characters = add 1 from the average
For example, you have a 3rd-level character, a 4th-level character, and a 5th-level character. Their average level is FOUR. But because there are only 3 of them, subtract one. Your Party’s Level is THREE.
- Randomly determine the CRs of your encounters. Roll 1d10. Use this chart to determine the CR:
1-3 = PL + 0
4-6 = PL + 1
7-9 = PL + 2
10 = PL + 3
- Make a random map. You can use the flipmats or “cave cards” that are in The Guild shelf if you’d like.
- Have the Grandmaster help you determine treasure (required for magic items!), OR just place gold and gems using this chart from the Core Rulebook:
CR 1 –> 260gp
CR 2 –> 550gp
CR 3 –> 800gp
CR 4 –> 1,150gp
CR 5 –> 1,550gp
CR 6 –> 2,000gp
CR 7 –> 2,600gp
CR 8 –> 3,350gp
CR 9 –> 4,250gp
CR 10 –> 5,450gp
You can also use the charts from the back of Ultimate Equipment if you want.
- Run the adventure! Sometimes you will want the next challenge to be a fight, or a trap! (Look at the trap sections of the Beginner Box Game Master’s Guide and the Core Rulebook for traps.) And make it interesting — have a random statue animate as a stone golem, or have goblins stage a clever bait situation with an ambush. Have fun!