REVISED: New option for higher-level Guild members: Apprentices!

09 Mar

I tweaked the new rule so that it works more smoothly in the Guild. New changes in YELLOW below.


If you are Level 6 or higher, you can now have a second, Level 3 “apprentice” character in The Guild!

In classic guilds of olde, apprentices trained to make shoes, horse carts, etc. under guildmasters. Once they had learned enough of the trade, they started making projects on their own and became journeymen. Once they had made SOMETHING SO AWESOME that it pleased the guildmasters so much that they voted him in, he could become a master also! (This is where the word “masterpiece” comes from.)

Okay, so we’ve had a problem lately. And I first realized it when somebody *ahemdevonahem* who was high level plowed through an adventure next to Level 1 characters.

This meant that the Level 1 characters couldn’t contribute much and became “sidekicks.”

So from now on, if you have a Level 6 character or higher, you can have an “apprentice” character who is at Level 3 for low-level adventures. 

ADVENTURES in The Guild will now be divided into TIERS:

Low-Level Tier: Levels 1-5
Mid-Level Tier: Levels 6-10
High-Level Tier: Levels 11-15
Epic-Level Tier: Levels 16+

If an ADVENTURE is for Low-Level Tier characters, YOU MUST use a Level 3 apprentice character in the adventure! (The Grandmaster — and ONLY the Grandmaster — can grant an exception.)

If you don’t have one yet, you need to make one!

If you become Level 11 or higher, you now have a THIRD character who is Level 8 for Mid-Level adventures!

Whenever you use one character, your highest-level character advances in XP and gets a certain amount of gold proportional to their level. Your apprentice(s) do not gain XP.

Lastly, anyone can GM… for Low-Level characters. But if you are GMing any Mid-Level or higher-level character, you MUST be that same tier or higher OR have the Grandmaster helping you.

The reason for this is that Pathfinder becomes much more complicated and challenging to GM at higher levels — if you are an experienced and high-level player, you need a GM who is likewise experienced to present you with a real challenge.

Does that make sense? Confusing, yes — but kinda necessary methinks.

So all you Level 6+ people — if you want to play in low-level adventures, make a low-level character! If you are Level 6 or higher, make a Level 3 apprentice character.

– Your illustrious and munificent Grandmaster


Posted by on March 9, 2013 in Announcements


7 responses to “REVISED: New option for higher-level Guild members: Apprentices!

  1. cooldude

    February 22, 2013 at 3:44 pm

    can use both characters in a dungeon at the same time?????

  2. ronaldsf

    February 22, 2013 at 5:59 pm

    I’d say no. Probably not a good idea — your apprentice would get creamed!

  3. jarawalker

    February 22, 2013 at 6:25 pm

    if were total jerks and dont care can are apprentice be in are adventures?

  4. ronaldsf

    February 22, 2013 at 8:16 pm

    I’ll say no, unless the GM wants to. It just adds more work, slows down the game to have an extra character. Believe me, with a 6th level character you’ll be keeping the GM’s hands full already — and you are more powerful than you realize 🙂

  5. jarawalker

    February 26, 2013 at 6:13 pm

    I know I have nearly 100 hp

    • ronaldsf

      February 26, 2013 at 7:10 pm

      You took average HP for your new levels, right? So that means you got 11 + 2 (Toughness) + 2 (favored bonus) + CON bonus*2, right?

  6. Stormy Adams

    February 27, 2013 at 10:17 am

    I think so


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